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The player is now a map object like any other. All actor contacts now lead to violenc...
[plomrogue] / src / map.c
index 94def7631c69527f0163847db13027eef0f54e84..368c0e2c0ac6d8d8fe08f7c9e08ddd7ec0f10a78 100644 (file)
--- a/src/map.c
+++ b/src/map.c
@@ -77,9 +77,9 @@ void map_scroll (struct Map * map, enum dir d, struct yx_uint16 win_size)
 
 
 
-void map_center_player(struct Map * map, struct Player * player,
+void map_center_object(struct Map * map, struct MapObj * object,
                        struct yx_uint16 win_size)
 {
-    map->offset.y = center_offset (player->pos.y, map->size.y, win_size.y);
-    map->offset.x = center_offset (player->pos.x, map->size.x, win_size.x);
+    map->offset.y = center_offset(object->pos.y, map->size.y, win_size.y);
+    map->offset.x = center_offset(object->pos.x, map->size.x, win_size.x);
 }