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Support different kinds of monsters and items defined in map object definition struct...
[plomrogue] / src / map.c
index 2db0b9b4d99dafd7c3750308edca7e0484e19e97..394f818c48a3876a9ddb445ad4fc3f44b57fe3e2 100644 (file)
--- a/src/map.c
+++ b/src/map.c
@@ -48,4 +48,3 @@ void map_center_player (struct Map * map, struct Player * player, struct yx_uint
 // Center map on player.
   map->offset.y = center_offset (player->pos.y, map->size.y, frame_size.y);
   map->offset.x = center_offset (player->pos.x, map->size.x, frame_size.x); }
-