home · contact · privacy
Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue] / src / map_objects.c
index a60395cb5829d1ab84fb6d1a091cc8708baf8758..1fb4e68104f3f4bfd06511cee9975186aa562be7 100644 (file)
@@ -282,4 +282,3 @@ extern void set_object_position(struct MapObj * mo, struct yx_uint16 pos)
     struct MapObj * owned = mo->owns;
     for (; owned != NULL; set_object_position(owned, pos), owned = owned->next);
 }
-