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Moved meta_keys() into new library "control" to soon include all key-press processing.
[plomrogue] / src / misc.c
index 711e049db2c067527924aaad8fab26b67ab394f8..1fbcc3ecdce4a318e911e75928c1322e29d19c8f 100644 (file)
@@ -114,11 +114,36 @@ extern uint16_t center_offset(uint16_t pos, uint16_t mapsize,
 
 extern void turn_over(struct World * world, char action)
 {
+    char * err_open  = "Trouble in turn_over() with fopen() "
+                       "opening file 'record_tmp' for appending.";
+    char * err_write = "Trouble in turn_over() with write_uint8() "
+                       "writing to opened file 'record_tmp'.";
+    char * err_close = "Trouble in turn_over() with fclose() "
+                       "closing opened file 'record'.";
+    char * err_unl   = "Trouble in turn_over() with unlink() "
+                       "unlinking old file 'record'.";
+    char * err_move  = "Trouble in turn_over() with rename() "
+                       "renaming file 'record_tmp' to 'record'.";
+    char * recordfile_tmp = "record_tmp";
+    char * recordfile     = "record";
     if (1 == world->interactive)
     {
-        FILE * file = fopen("record", "a");
-        exit_err(write_uint8(action, file), world, "Record writing failure.");
-        fclose(file);
+        FILE * file_old = fopen(recordfile, "r");
+        FILE * file_new = fopen(recordfile_tmp, "w");
+        exit_err(0 == file_old, world, err_open);
+        char c = fgetc(file_old);
+        while (EOF != c)
+        {
+            exit_err(write_uint8(c, file_new), world, err_write);
+            c = fgetc(file_old);
+        }
+        exit_err(fclose(file_old), world, err_close);
+        exit_err(write_uint8(action, file_new), world, err_write);
+        err_close = "Trouble in turn_over() with fclose() "
+                    "closing opened file 'record_tmp'.";
+        exit_err(fclose(file_new), world, err_close);
+        exit_err(unlink(recordfile), world, err_unl);
+        exit_err(rename(recordfile_tmp, recordfile), world, err_move);
     }
     world->turn++;
     rrand_seed(world->seed * world->turn);
@@ -135,22 +160,23 @@ extern void turn_over(struct World * world, char action)
 
 extern void save_game(struct World * world)
 {
+    char * err_open  = "Trouble in save_game() with fopen() "
+                       "opening file 'savefile_tmp' for writing.";
+    char * err_write = "Trouble in save_game() "
+                       "writing to opened file 'savefile_tmp'.";
+    char * err_close = "Trouble in save_game() with fclose() "
+                       "closing opened file 'savefile_tmp'.";
+    char * err_unl   = "Trouble in save_game() with unlink() "
+                       "unlinking old 'savefile' file.";
+    char * err_move  = "Trouble in save_game() with rename() "
+                       "renaming 'file savefile_tmp' to 'savefile'.";
     char * savefile_tmp = "savefile_tmp";
     char * savefile     = "savefile";
-    char * err_open  = "Error saving game: "
-                       "Unable to open 'savefile_new' for writing.";
-    char * err_write = "Error saving game: "
-                       "Trouble writing to opened 'savefile_new'.";
-    char * err_close = "Error saving game: "
-                       "Unable to close opened 'savefile_new'.";
-    char * err_unl   = "Error saving game: "
-                       "Unable to unlink old 'savefile'.";
-    char * err_move  = "Error saving game: "
-                        "Unable to rename 'savefile_tmp' to 'savefile'.";
     FILE * file = fopen(savefile_tmp, "w");
     exit_err(0 == file, world, err_open);
     if (   write_uint32_bigendian(world->seed, file)
         || write_uint32_bigendian(world->turn, file)
+        || write_uint16_bigendian(world->score, file)
         || write_uint16_bigendian(world->player->pos.y + 1, file)
         || write_uint16_bigendian(world->player->pos.x + 1, file)
         || write_uint8(world->player->hitpoints, file)
@@ -169,15 +195,15 @@ extern void save_game(struct World * world)
 
 
 
-extern void toggle_window(struct WinMeta * win_meta, struct Win * win)
+extern uint8_t toggle_window(struct WinMeta * win_meta, struct Win * win)
 {
     if (0 != win->frame.curses_win)
     {
-        suspend_win(win_meta, win);
+        return suspend_win(win_meta, win);
     }
     else
     {
-        append_win(win_meta, win);
+        return append_win(win_meta, win);
     }
 }
 
@@ -197,7 +223,7 @@ extern void scroll_pad(struct WinMeta * win_meta, char dir)
 
 
 
-extern void growshrink_active_window(struct WinMeta * win_meta, char change)
+extern uint8_t growshrink_active_window(struct WinMeta * win_meta, char change)
 {
     if (0 != win_meta->active)
     {
@@ -218,8 +244,9 @@ extern void growshrink_active_window(struct WinMeta * win_meta, char change)
         {
             size.x++;
         }
-        resize_active_win (win_meta, size);
+        return resize_active_win (win_meta, size);
     }
+    return 0;
 }
 
 
@@ -234,109 +261,3 @@ extern struct yx_uint16 find_passable_pos(struct Map * map)
     }
     return pos;
 }
-
-
-
-extern uint8_t meta_keys(int key, struct World * world,
-                         struct WinMeta * win_meta, struct Win * win_keys,
-                         struct Win * win_map, struct Win * win_info,
-                         struct Win * win_log)
-{
-    if (key == get_action_key(world->keybindings, "quit"))
-    {
-        return 1;
-    }
-    else if (key == get_action_key(world->keybindings, "scroll pad right"))
-    {
-        scroll_pad (win_meta, '+');
-    }
-    else if (key == get_action_key(world->keybindings, "scroll pad left"))
-    {
-        scroll_pad (win_meta, '-');
-    }
-    else if (key == get_action_key(world->keybindings, "toggle keys window"))
-    {
-        toggle_window(win_meta, win_keys);
-    }
-    else if (key == get_action_key(world->keybindings, "toggle map window"))
-    {
-        toggle_window(win_meta, win_map);
-    }
-    else if (key == get_action_key(world->keybindings, "toggle info window"))
-    {
-        toggle_window(win_meta, win_info);
-    }
-    else if (key == get_action_key(world->keybindings, "toggle log window"))
-    {
-        toggle_window(win_meta, win_log);
-    }
-    else if (key == get_action_key(world->keybindings, "cycle forwards"))
-    {
-        cycle_active_win(win_meta, 'n');
-    }
-    else if (key == get_action_key(world->keybindings, "cycle backwards"))
-    {
-        cycle_active_win(win_meta, 'p');
-    }
-    else if (key == get_action_key(world->keybindings, "shift forwards"))
-    {
-        shift_active_win(win_meta, 'f');
-    }
-    else if (key == get_action_key(world->keybindings, "shift backwards"))
-    {
-        shift_active_win(win_meta, 'b');
-    }
-    else if (key == get_action_key(world->keybindings, "grow horizontally"))
-    {
-        growshrink_active_window(win_meta, '*');
-    }
-    else if (key == get_action_key(world->keybindings, "shrink horizontally"))
-    {
-        growshrink_active_window(win_meta, '_');
-    }
-    else if (key == get_action_key(world->keybindings, "grow vertically"))
-    {
-        growshrink_active_window(win_meta, '+');
-    }
-    else if (key == get_action_key(world->keybindings, "shrink vertically"))
-    {
-        growshrink_active_window(win_meta, '-');
-    }
-    else if (key == get_action_key(world->keybindings, "save keys"))
-    {
-        save_keybindings(world);
-    }
-    else if (key == get_action_key(world->keybindings, "keys nav up"))
-    {
-        keyswin_move_selection (world, 'u');
-    }
-    else if (key == get_action_key(world->keybindings, "keys nav down"))
-    {
-        keyswin_move_selection (world, 'd');
-    }
-    else if (key == get_action_key(world->keybindings, "keys mod"))
-    {
-        keyswin_mod_key (world, win_meta);
-    }
-    else if (key == get_action_key(world->keybindings, "map up"))
-    {
-        map_scroll (world->map, NORTH, win_map->frame.size);
-     }
-    else if (key == get_action_key(world->keybindings, "map down"))
-    {
-        map_scroll (world->map, SOUTH, win_map->frame.size);
-    }
-    else if (key == get_action_key(world->keybindings, "map right"))
-    {
-        map_scroll (world->map, EAST, win_map->frame.size);
-    }
-    else if (key == get_action_key(world->keybindings, "map left"))
-    {
-        map_scroll (world->map, WEST, win_map->frame.size);
-    }
-    else if (key == get_action_key(world->keybindings, "map center player"))
-    {
-        map_center_player (world->map, world->player, win_map->frame.size);
-    }
-    return 0;
-}