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Player earns a score by killing enemies.
[plomrogue] / src / misc.c
index 692198d2d6a581e3cb6109bdfbf771fd1e665770..8eda126ccdfcf2621ec950c3b99f5a857980ac70 100644 (file)
+/* misc.c */
+
 #include "misc.h"
-#include <stdlib.h>
-#include <string.h>
-#include "windows.h"
-#include "keybindings.h"
-#include "readwrite.h"
-#include "objects_on_map.h"
-#include "map.h"
-#include "main.h"
-
-uint16_t rrand(char use_seed, uint32_t new_seed) {
-// Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability.
-  static uint32_t seed;
-  if (0 != use_seed)
-    seed = new_seed;
-  seed = ((seed * 1103515245) + 12345) % 2147483648;   // Values as recommended by POSIX.1-2001 (see rand(3)).
-  return (seed / 65536); }                         // Ignore least significant 16 bits (they are less random).
-
-void update_log (struct World * world, char * text) {
-// Update log by appending text, or by appending a "." if text is the same as the last one.
-  static char * last_msg;
-  if (0 == last_msg)
-    last_msg = calloc(1, sizeof(char));
-  char * new_text;
-  uint16_t len_old = strlen(world->log);
-  if (0 == strcmp(last_msg, text)) {
-    uint16_t len_whole = len_old + 1;
-    new_text = calloc(len_whole + 1, sizeof(char));
-    memcpy(new_text, world->log, len_old);
-    memcpy(new_text + len_old, ".", 1); }
-  else {
-    uint16_t len_new = strlen(text);
-    uint16_t len_whole = len_old + len_new + 1;
-    new_text = calloc(len_whole, sizeof(char));
-    memcpy(new_text, world->log, len_old);
-    memcpy(new_text + len_old, text, len_new);
-    last_msg = calloc(len_new + 1, sizeof(char));
-    memcpy(last_msg, text, len_new); }
-  free(world->log);
-  world->log = new_text; }
-
-uint16_t center_offset (uint16_t pos, uint16_t mapsize, uint16_t framesize) {
-// Return the offset for display of a map inside a frame centered on pos.
-  uint16_t offset = 0;
-  if (mapsize > framesize) {
-    if (pos > framesize / 2) {
-      if (pos < mapsize - (framesize / 2))
-        offset = pos - (framesize / 2);
-      else
-        offset = mapsize - framesize; } }
-  return offset; }
-
-void turn_over (struct World * world, char action) {
-// Record action in game record file, increment turn and move enemy.
-  if (1 == world->interactive) {
-    FILE * file = fopen("record", "a");
-    fputc(action, file);
-    fclose(file); }
-  world->turn++;
-  rrand(1, world->seed * world->turn);
-  struct Monster * monster;
-  for (monster = world->monster; monster != 0; monster = monster->cmo.next)
-    move_monster(world, monster); }
-
-void save_game(struct World * world) {
-// Save game data to game file.
-  FILE * file = fopen("savefile", "w");
-  write_uint32_bigendian(world->seed, file);
-  write_uint32_bigendian(world->turn, file);
-  write_uint16_bigendian(world->player->pos.y + 1, file);
-  write_uint16_bigendian(world->player->pos.x + 1, file);
-  fputc(world->player->hitpoints, file);
-  write_map_objects (world->monster, file, write_map_objects_monsterdata);
-  write_map_objects (world->item, file, readwrite_map_objects_dummy);
-  fclose(file); }
-
-void toggle_window (struct WinMeta * win_meta, struct Win * win) {
-// Toggle display of window win.
-  if (0 != win->frame.curses_win)
-    suspend_win(win_meta, win);
-  else
-    append_win(win_meta, win); }
-
-void scroll_pad (struct WinMeta * win_meta, char dir) {
-// Try to scroll pad left or right.
-  if      ('+' == dir)
-    reset_pad_offset(win_meta, win_meta->pad_offset + 1);
-  else if ('-' == dir)
-    reset_pad_offset(win_meta, win_meta->pad_offset - 1); }
-
-void growshrink_active_window (struct WinMeta * win_meta, char change) {
-// Grow or shrink active window horizontally or vertically by one cell size.
-  if (0 != win_meta->active) {
-    struct yx_uint16 size = win_meta->active->frame.size;
-    if      (change == '-') size.y--;
-    else if (change == '+') size.y++;
-    else if (change == '_') size.x--;
-    else if (change == '*') size.x++;
-    resize_active_win (win_meta, size); } }
-
-unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys,
-                        struct Win * win_map, struct Win * win_info, struct Win * win_log) {
-// Call some meta program / window management actions dependent on key. Return 1 to signal quitting.
-  if (key == get_action_key(world->keybindings, "quit"))
-    return 1;
-  else if (key == get_action_key(world->keybindings, "scroll pad right"))
-    scroll_pad (win_meta, '+');
-  else if (key == get_action_key(world->keybindings, "scroll pad left"))
-    scroll_pad (win_meta, '-');
-  else if (key == get_action_key(world->keybindings, "toggle keys window"))
-    toggle_window(win_meta, win_keys);
-  else if (key == get_action_key(world->keybindings, "toggle map window"))
-    toggle_window(win_meta, win_map);
-  else if (key == get_action_key(world->keybindings, "toggle info window"))
-    toggle_window(win_meta, win_info);
-  else if (key == get_action_key(world->keybindings, "toggle log window"))
-    toggle_window(win_meta, win_log);
-  else if (key == get_action_key(world->keybindings, "cycle forwards"))
-    cycle_active_win(win_meta, 'n');
-  else if (key == get_action_key(world->keybindings, "cycle backwards"))
-    cycle_active_win(win_meta, 'p');
-  else if (key == get_action_key(world->keybindings, "shift forwards"))
-    shift_active_win(win_meta, 'f');
-  else if (key == get_action_key(world->keybindings, "shift backwards"))
-    shift_active_win(win_meta, 'b');
-  else if (key == get_action_key(world->keybindings, "grow horizontally"))
-    growshrink_active_window(win_meta, '*');
-  else if (key == get_action_key(world->keybindings, "shrink horizontally"))
-    growshrink_active_window(win_meta, '_');
-  else if (key == get_action_key(world->keybindings, "grow vertically"))
-    growshrink_active_window(win_meta, '+');
-  else if (key == get_action_key(world->keybindings, "shrink vertically"))
-    growshrink_active_window(win_meta, '-');
-  else if (key == get_action_key(world->keybindings, "save keys"))
-    save_keybindings(world);
-  else if (key == get_action_key(world->keybindings, "keys nav up"))
-    keyswin_move_selection (world, 'u');
-  else if (key == get_action_key(world->keybindings, "keys nav down"))
-    keyswin_move_selection (world, 'd');
-  else if (key == get_action_key(world->keybindings, "keys mod"))
-    keyswin_mod_key (world, win_meta);
-  else if (key == get_action_key(world->keybindings, "map up"))
-    map_scroll (world->map, NORTH, win_map->frame.size);
-  else if (key == get_action_key(world->keybindings, "map down"))
-    map_scroll (world->map, SOUTH, win_map->frame.size);
-  else if (key == get_action_key(world->keybindings, "map right"))
-    map_scroll (world->map, EAST, win_map->frame.size);
-  else if (key == get_action_key(world->keybindings, "map left"))
-    map_scroll (world->map, WEST, win_map->frame.size);
-  else if (key == get_action_key(world->keybindings, "map center player"))
-    map_center_player (world->map, world->player, win_map->frame.size);
-  return 0; }
+#include <stdio.h> /* for rename() */
+#include <unistd.h> /* for unlink(), acess() */
+#include <stdlib.h> /* for calloc(), free() */
+#include <string.h> /* for strlen(), strcmp(), memcpy() */
+#include <stdint.h> /* for uint8_t */
+#include "windows.h" /* for suspend_win(), append_win(), reset_pad_offset(),
+                      * resize_active_win(), cycle_active_win(),
+                      * shift_active_win(), struct Win, struct WinMeta
+                      */
+#include "keybindings.h" /* for get_action_key(), save_keybindings(),
+                          * keyswin_move_selection(), keyswin_mod_key()
+                          */
+#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */
+#include "map_objects.h" /* for struct Monster, write_map_objects(), */
+#include "map_object_actions.h" /* for is_passable(), move_monster() */
+#include "map.h" /* for map_scroll(),map_center_player(), Map struct,dir enum */
+#include "main.h" /* for World struct */
+#include "yx_uint16.h" /* for yx_uint16 */
+#include "rrand.h" /* for rrand(), rrand_seed() */
+#include "rexit.h" /* for exit_err() */
+
+
+extern void textfile_sizes(FILE * file, uint16_t * linemax_p,
+                           uint16_t * n_lines_p)
+{
+    uint16_t n_lines = 0;
+    int c = 0;
+    uint16_t linemax = 0;
+    uint16_t c_count = 0;
+    while (EOF != c)
+    {
+        c_count++;
+        c = getc(file);
+        if ('\n' == c)
+        {
+            if (c_count > linemax)
+            {
+                linemax = c_count + 1;
+            }
+            c_count = 0;
+            if (n_lines_p)
+            {
+                n_lines++;
+            }
+        }
+    }
+    fseek(file, 0, SEEK_SET);
+    * linemax_p = linemax;
+    if (n_lines_p)
+    {
+        * n_lines_p = n_lines;
+    }
+}
+
+
+
+extern void update_log(struct World * world, char * text)
+{
+    static char * last_msg;
+    if (0 == last_msg)
+    {
+        last_msg = calloc(1, sizeof(char));
+    }
+    char * new_text;
+    uint16_t len_old = strlen(world->log);
+    if (0 == strcmp(last_msg, text))
+    {
+        uint16_t len_whole = len_old + 1;
+        new_text = calloc(len_whole + 1, sizeof(char));
+        memcpy(new_text, world->log, len_old);
+        memcpy(new_text + len_old, ".", 1);
+    }
+    else
+    {
+        uint16_t len_new = strlen(text);
+        uint16_t len_whole = len_old + len_new + 1;
+        new_text = calloc(len_whole, sizeof(char));
+        memcpy(new_text, world->log, len_old);
+        memcpy(new_text + len_old, text, len_new);
+        last_msg = calloc(len_new + 1, sizeof(char));
+        memcpy(last_msg, text, len_new);
+    }
+    free(world->log);
+    world->log = new_text;
+}
+
+
+
+extern uint16_t center_offset(uint16_t pos, uint16_t mapsize,
+                              uint16_t framesize)
+{
+    uint16_t offset = 0;
+    if (mapsize > framesize)
+    {
+        if (pos > framesize / 2)
+        {
+            if (pos < mapsize - (framesize / 2))
+            {
+                offset = pos - (framesize / 2);
+            }
+            else
+            {
+                offset = mapsize - framesize;
+            }
+        }
+    }
+    return offset;
+}
+
+
+
+extern void turn_over(struct World * world, char action)
+{
+    char * err_open  = "Trouble in turn_over() with fopen() "
+                       "opening file 'record_tmp' for appending.";
+    char * err_write = "Trouble in turn_over() with write_uint8() "
+                       "writing to opened file 'record_tmp'.";
+    char * err_close = "Trouble in turn_over() with fclose() "
+                       "closing opened file 'record_tmp'.";
+    char * err_unl   = "Trouble in turn_over() with unlink() "
+                       "unlinking old file 'record'.";
+    char * err_move  = "Trouble in turn_over() with rename() "
+                       "renaming file 'record_tmp' to 'record'.";
+    char * recordfile_tmp = "record_tmp";
+    char * recordfile     = "record";
+    if (1 == world->interactive)
+    {
+        FILE * file = fopen(recordfile_tmp, "a");
+        exit_err(0 == file, world, err_open);
+        exit_err(write_uint8(action, file), world, err_write);
+        exit_err(fclose(file), world, err_close);
+        exit_err(unlink(recordfile), world, err_unl);
+        exit_err(rename(recordfile_tmp, recordfile), world, err_move);
+    }
+
+    world->turn++;
+    rrand_seed(world->seed * world->turn);
+    struct Monster * monster;
+    for (monster = world->monster;
+         monster != 0;
+         monster = monster->map_obj.next)
+    {
+        move_monster(world, monster);
+    }
+}
+
+
+
+extern void save_game(struct World * world)
+{
+    char * err_open  = "Trouble in save_game() with fopen() "
+                       "opening file 'savefile_tmp' for writing.";
+    char * err_write = "Trouble in save_game() "
+                       "writing to opened file 'savefile_tmp'.";
+    char * err_close = "Trouble in save_game() with fclose() "
+                       "closing opened file 'savefile_tmp'.";
+    char * err_unl   = "Trouble in save_game() with unlink() "
+                       "unlinking old 'savefile' file.";
+    char * err_move  = "Trouble in save_game() with rename() "
+                       "renaming 'file savefile_tmp' to 'savefile'.";
+    char * savefile_tmp = "savefile_tmp";
+    char * savefile     = "savefile";
+    FILE * file = fopen(savefile_tmp, "w");
+    exit_err(0 == file, world, err_open);
+    if (   write_uint32_bigendian(world->seed, file)
+        || write_uint32_bigendian(world->turn, file)
+        || write_uint16_bigendian(world->score, file)
+        || write_uint16_bigendian(world->player->pos.y + 1, file)
+        || write_uint16_bigendian(world->player->pos.x + 1, file)
+        || write_uint8(world->player->hitpoints, file)
+        || write_map_objects(world, world->monster, file)
+        || write_map_objects(world, world->item, file))
+    {
+        exit_err(1, world, err_write);
+    }
+    exit_err(fclose(file), world, err_close);
+    if (!access(savefile, F_OK))
+    {
+        exit_err(unlink(savefile), world, err_unl);
+    }
+    exit_err(rename(savefile_tmp, savefile), world, err_move);
+}
+
+
+
+extern uint8_t toggle_window(struct WinMeta * win_meta, struct Win * win)
+{
+    if (0 != win->frame.curses_win)
+    {
+        return suspend_win(win_meta, win);
+    }
+    else
+    {
+        return append_win(win_meta, win);
+    }
+}
+
+
+
+extern void scroll_pad(struct WinMeta * win_meta, char dir)
+{
+    if      ('+' == dir)
+    {
+        reset_pad_offset(win_meta, win_meta->pad_offset + 1);
+    }
+    else if ('-' == dir)
+    {
+        reset_pad_offset(win_meta, win_meta->pad_offset - 1);
+    }
+}
+
+
+
+extern uint8_t growshrink_active_window(struct WinMeta * win_meta, char change)
+{
+    if (0 != win_meta->active)
+    {
+        struct yx_uint16 size = win_meta->active->frame.size;
+        if      (change == '-')
+        {
+            size.y--;
+        }
+        else if (change == '+')
+        {
+            size.y++;
+        }
+        else if (change == '_')
+        {
+            size.x--;
+        }
+        else if (change == '*')
+        {
+            size.x++;
+        }
+        return resize_active_win (win_meta, size);
+    }
+    return 0;
+}
+
+
+
+extern struct yx_uint16 find_passable_pos(struct Map * map)
+{
+    struct yx_uint16 pos;
+    for (pos.y = pos.x = 0; 0 == is_passable(map, pos);)
+    {
+        pos.y = rrand() % map->size.y;
+        pos.x = rrand() % map->size.x;
+    }
+    return pos;
+}
+
+
+
+extern uint8_t meta_keys(int key, struct World * world,
+                         struct WinMeta * win_meta, struct Win * win_keys,
+                         struct Win * win_map, struct Win * win_info,
+                         struct Win * win_log)
+{
+    char * err_toggle = "Trouble with toggle_window() in meta_keys().";
+    char * err_shift  = "Trouble with shift_active_win() in meta_keys().";
+    char * err_resize = "Trouble with growshrink_active_window() in "
+                        "meta_keys().";
+    if (key == get_action_key(world->keybindings, "quit"))
+    {
+        return 1;
+    }
+    else if (key == get_action_key(world->keybindings, "scroll pad right"))
+    {
+        scroll_pad (win_meta, '+');
+    }
+    else if (key == get_action_key(world->keybindings, "scroll pad left"))
+    {
+        scroll_pad (win_meta, '-');
+    }
+    else if (key == get_action_key(world->keybindings, "toggle keys window"))
+    {
+        exit_err(toggle_window(win_meta, win_keys), world, err_toggle);
+    }
+    else if (key == get_action_key(world->keybindings, "toggle map window"))
+    {
+        exit_err(toggle_window(win_meta, win_map), world, err_toggle);
+    }
+    else if (key == get_action_key(world->keybindings, "toggle info window"))
+    {
+        exit_err(toggle_window(win_meta, win_info), world, err_toggle);
+    }
+    else if (key == get_action_key(world->keybindings, "toggle log window"))
+    {
+        exit_err(toggle_window(win_meta, win_log), world, err_toggle);
+    }
+    else if (key == get_action_key(world->keybindings, "cycle forwards"))
+    {
+        cycle_active_win(win_meta, 'f');
+    }
+    else if (key == get_action_key(world->keybindings, "cycle backwards"))
+    {
+        cycle_active_win(win_meta, 'b');
+    }
+    else if (key == get_action_key(world->keybindings, "shift forwards"))
+    {
+        exit_err(shift_active_win(win_meta, 'f'), world, err_shift);
+    }
+    else if (key == get_action_key(world->keybindings, "shift backwards"))
+    {
+        exit_err(shift_active_win(win_meta, 'b'), world, err_shift);
+    }
+    else if (key == get_action_key(world->keybindings, "grow horizontally"))
+    {
+        exit_err(growshrink_active_window(win_meta, '*'), world, err_resize);
+    }
+    else if (key == get_action_key(world->keybindings, "shrink horizontally"))
+    {
+        exit_err(growshrink_active_window(win_meta, '_'), world, err_resize);
+    }
+    else if (key == get_action_key(world->keybindings, "grow vertically"))
+    {
+        exit_err(growshrink_active_window(win_meta, '+'), world, err_resize);
+    }
+    else if (key == get_action_key(world->keybindings, "shrink vertically"))
+    {
+        exit_err(growshrink_active_window(win_meta, '-'), world, err_resize);
+    }
+    else if (key == get_action_key(world->keybindings, "save keys"))
+    {
+        save_keybindings(world);
+    }
+    else if (key == get_action_key(world->keybindings, "keys nav up"))
+    {
+        keyswin_move_selection (world, 'u');
+    }
+    else if (key == get_action_key(world->keybindings, "keys nav down"))
+    {
+        keyswin_move_selection (world, 'd');
+    }
+    else if (key == get_action_key(world->keybindings, "keys mod"))
+    {
+        keyswin_mod_key (world, win_meta);
+    }
+    else if (key == get_action_key(world->keybindings, "map up"))
+    {
+        map_scroll (world->map, NORTH, win_map->frame.size);
+     }
+    else if (key == get_action_key(world->keybindings, "map down"))
+    {
+        map_scroll (world->map, SOUTH, win_map->frame.size);
+    }
+    else if (key == get_action_key(world->keybindings, "map right"))
+    {
+        map_scroll (world->map, EAST, win_map->frame.size);
+    }
+    else if (key == get_action_key(world->keybindings, "map left"))
+    {
+        map_scroll (world->map, WEST, win_map->frame.size);
+    }
+    else if (key == get_action_key(world->keybindings, "map center player"))
+    {
+        map_center_player (world->map, world->player, win_map->frame.size);
+    }
+    return 0;
+}