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Small refactoring for greater readability.
[plomrogue] / src / misc.c
index 6ac01c7a5b499b977a6f20e604ac2b5adb28aeea..ab9963f9af491bc892cb3dce6fdb92582b2b9bb4 100644 (file)
@@ -1,9 +1,11 @@
 /* misc.c */
 
 #include "misc.h"
-#include <stdlib.h> /* for exit(), EXIT_SUCCESS define, calloc(), free() */
+#include <stdio.h> /* for rename() */
+#include <unistd.h> /* for unlink(), acess() */
+#include <stdlib.h> /* for calloc(), free() */
 #include <string.h> /* for strlen(), strcmp(), memcpy() */
-#include <ncurses.h> /* for endwin() */
+#include <stdint.h> /* for uint8_t */
 #include "windows.h" /* for suspend_win(), append_win(), reset_pad_offset(),
                       * resize_active_win(), cycle_active_win(),
                       * shift_active_win(), struct Win, struct WinMeta
 #include "keybindings.h" /* for get_action_key(), save_keybindings(),
                           * keyswin_move_selection(), keyswin_mod_key()
                           */
-#include "readwrite.h" /* for write_uint16_bigendian(), write_uint32_bigendian()
-                        */
-#include "map_objects.h" /* for struct Monster, write_map_objects(),
-                          * write_map_objects_monsterdata()
-                          */
+#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */
+#include "map_objects.h" /* for struct Monster, write_map_objects(), */
 #include "map_object_actions.h" /* for is_passable(), move_monster() */
 #include "map.h" /* for map_scroll(),map_center_player(), Map struct,dir enum */
 #include "main.h" /* for World struct */
 #include "yx_uint16.h" /* for yx_uint16 */
-
-
-
-extern void exit_game(struct World * world, struct Map * map)
-{
-    endwin();
-    free(map->cells);
-    uint16_t key;
-    for (key = 0; key <= world->keyswindata->max; key++)
-    {
-        free(world->keybindings[key].name);
-    }
-    free(world->keybindings);
-    free(world->keyswindata);
-    free(world->log);
-    exit (EXIT_SUCCESS);
-}
-
+#include "rrand.h" /* for rrand(), rrand_seed() */
+#include "rexit.h" /* for exit_err() */
 
 
 extern void textfile_sizes(FILE * file, uint16_t * linemax_p,
@@ -74,21 +57,6 @@ extern void textfile_sizes(FILE * file, uint16_t * linemax_p,
 
 
 
-extern uint16_t rrand(char use_seed, uint32_t new_seed)
-{
-    static uint32_t seed;
-    if (0 != use_seed)
-    {
-        seed = new_seed;
-    }
-
-    /* Constants as recommended by POSIX.1-2001 (see man page rand(3)). */
-    seed = ((seed * 1103515245) + 12345) % 2147483648;
-
-    return (seed >> 16);     /* Ignore less random least significant 16 bits. */
-}
-
-
 extern void update_log(struct World * world, char * text)
 {
     static char * last_msg;
@@ -149,11 +117,11 @@ extern void turn_over(struct World * world, char action)
     if (1 == world->interactive)
     {
         FILE * file = fopen("record", "a");
-        fputc(action, file);
+        exit_err(write_uint8(action, file), world, "Record writing failure.");
         fclose(file);
     }
     world->turn++;
-    rrand(1, world->seed * world->turn);
+    rrand_seed(world->seed * world->turn);
     struct Monster * monster;
     for (monster = world->monster;
          monster != 0;
@@ -167,15 +135,36 @@ extern void turn_over(struct World * world, char action)
 
 extern void save_game(struct World * world)
 {
-    FILE * file = fopen("savefile", "w");
-    write_uint32_bigendian(world->seed, file);
-    write_uint32_bigendian(world->turn, file);
-    write_uint16_bigendian(world->player->pos.y + 1, file);
-    write_uint16_bigendian(world->player->pos.x + 1, file);
-    fputc(world->player->hitpoints, file);
-    write_map_objects (world->monster, file, write_map_objects_monsterdata);
-    write_map_objects (world->item, file, NULL);
-    fclose(file);
+    char * err_open  = "Error saving game: "
+                       "Unable to open 'savefile_new' for writing.";
+    char * err_write = "Error saving game: "
+                       "Trouble writing to opened 'savefile_new'.";
+    char * err_close = "Error saving game: "
+                       "Unable to close opened 'savefile_new'.";
+    char * err_unl   = "Error saving game: "
+                       "Unable to unlink old 'savefile'.";
+    char * err_move  = "Error saving game: "
+                        "Unable to rename 'savefile_tmp' to 'savefile'.";
+    char * savefile_tmp = "savefile_tmp";
+    char * savefile     = "savefile";
+    FILE * file = fopen(savefile_tmp, "w");
+    exit_err(0 == file, world, err_open);
+    if (   write_uint32_bigendian(world->seed, file)
+        || write_uint32_bigendian(world->turn, file)
+        || write_uint16_bigendian(world->player->pos.y + 1, file)
+        || write_uint16_bigendian(world->player->pos.x + 1, file)
+        || write_uint8(world->player->hitpoints, file)
+        || write_map_objects(world, world->monster, file)
+        || write_map_objects(world, world->item, file))
+    {
+        exit_err(1, world, err_write);
+    }
+    exit_err(fclose(file), world, err_close);
+    if (!access(savefile, F_OK))
+    {
+        exit_err(unlink(savefile), world, err_unl);
+    }
+    exit_err(rename(savefile_tmp, savefile), world, err_move);
 }
 
 
@@ -240,20 +229,18 @@ extern struct yx_uint16 find_passable_pos(struct Map * map)
     struct yx_uint16 pos;
     for (pos.y = pos.x = 0; 0 == is_passable(map, pos);)
     {
-        pos.y = rrand(0, 0) % map->size.y;
-        pos.x = rrand(0, 0) % map->size.x;
+        pos.y = rrand() % map->size.y;
+        pos.x = rrand() % map->size.x;
     }
     return pos;
 }
 
 
 
-extern unsigned char meta_keys(int key, struct World * world,
-                               struct WinMeta * win_meta,
-                               struct Win * win_keys,
-                               struct Win * win_map,
-                               struct Win * win_info,
-                               struct Win * win_log)
+extern uint8_t meta_keys(int key, struct World * world,
+                         struct WinMeta * win_meta, struct Win * win_keys,
+                         struct Win * win_map, struct Win * win_info,
+                         struct Win * win_log)
 {
     if (key == get_action_key(world->keybindings, "quit"))
     {