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Added primitive inventory system. Any objects may now own/contain/carry other objects.
[plomrogue] / src / misc.h
index b6923087b5068f20af114e6d118347d409797207..c823af6223c590fddf9a41efbdbbfdba2dc0659f 100644 (file)
@@ -79,4 +79,11 @@ extern struct yx_uint16 find_passable_pos(struct Map * map);
 
 
 
+/* Navigate (as far as possible) up (dir=='u') or (else) down in player's
+ * inventory selection.
+ */
+extern void nav_inventory(struct World * world, char dir);
+
+
+
 #endif