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Moved allocation and freeing of Win structs into windows library.
[plomrogue] / src / rexit.c
index 2497c034014a6e3d6b585b9d6a9b306aa6cc41c8..85e2bfc328798fdb3085bfa9676118084073176a 100644 (file)
 #include "map.h" /* for Map struct */
 #include "keybindings.h" /* for KeysWinData, KeyBinding structs */
 #include "command_db.h" /* for free_command_db() */
+#include "windows.h" /* for Win struct, free_win() */
 
 
 
 /* The clean-up routine and the flag resource by which it decides what to do. */
-static uint8_t cleanup_flags = 0x00;
+static uint32_t cleanup_flags = 0x0000;
 static void cleanup(struct World * world);
 
 
@@ -47,6 +48,22 @@ static void cleanup(struct World * world)
     {
         free_command_db(world);
     }
+    if (cleanup_flags & CLEANUP_WIN_INFO)
+    {
+        free_win(world->wins.info);
+    }
+    if (cleanup_flags & CLEANUP_WIN_MAP)
+    {
+        free_win(world->wins.map);
+    }
+    if (cleanup_flags & CLEANUP_WIN_LOG)
+    {
+        free_win(world->wins.log);
+    }
+    if (cleanup_flags & CLEANUP_WIN_KEYS)
+    {
+        free_win(world->wins.keys);
+    }
 }