+++ /dev/null
-/* rexit.h
- *
- * Routines to exit the game orderly or on error, with as much cleaning up as is
- * possible in both cases.
- */
-
-#ifndef REXIT_H
-#define REXIT_H
-
-#include <stdint.h> /* for uint8_t */
-
-
-
-/* set_cleanup_flag() sets any of the flags defined in cleanup_flag to announce
- * the resources that need cleaning up upon program exit. It is to be called at
- * the earliest moment possible after resource creation / initialization.
- */
-enum cleanup_flag
-{
- CLEANUP_LOG = 0x0001,
- CLEANUP_COMMAND_DB = 0x0002,
- CLEANUP_MAP = 0x0004,
- CLEANUP_MAP_OBJECTS = 0x0008,
- CLEANUP_MAP_OBJECT_DEFS = 0x0010,
- CLEANUP_MAP_OBJECT_ACTS = 0x0020,
- CLEANUP_INTERFACE = 0x0040,
- CLEANUP_NCURSES = 0x0080
-};
-extern void set_cleanup_flag(enum cleanup_flag flag);
-
-
-
-/* Exit orderly, clean up in an order respecting resource dependencies. */
-extern void exit_game();
-
-/* If "err" == 0, do nothing. Else, clean up and exit with an error message that
- * consists, first, of "msg" or (if "msg" is a NULL pointer) a generic "Details
- * unknown", secondly of "err" as the "internal error code", and thirdly of
- * errno if it is non-zero.
- */
-extern void exit_err(uint8_t err, char * msg);
-
-/* Do exit_err() with "msg" as: "Trouble in ".parent." with ".child."." */
-extern void exit_trouble(uint8_t err, char * parent, char * child);
-
-
-
-#endif