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Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue] / src / rexit.h
index 47a9993eb6d92a50130548d350c4da92cbc7073d..1c5c59d17fc0109a8e1cb5e7f6eb8968c8cf8369 100644 (file)
@@ -7,8 +7,6 @@
 #ifndef REXIT_H
 #define REXIT_H
 
-
-
 #include <stdint.h> /* for uint8_t */
 
 
  */
 enum cleanup_flag
 {
-    CLEANUP_NCURSES         = 0x0001,
-    CLEANUP_MAP             = 0x0002,
-    CLEANUP_LOG             = 0x0004,
-    CLEANUP_COMMAND_DB      = 0x0008,
-    CLEANUP_MAP_OBJECTS     = 0x0010,
-    CLEANUP_MAP_OBJECT_DEFS = 0x0020,
-    CLEANUP_WIN_META        = 0x0040,
-    CLEANUP_INTERFACE_CONF  = 0x0080
+    CLEANUP_LOG             = 0x0001,
+    CLEANUP_COMMAND_DB      = 0x0002,
+    CLEANUP_MAP             = 0x0004,
+    CLEANUP_MAP_OBJECTS     = 0x0008,
+    CLEANUP_MAP_OBJECT_DEFS = 0x0010,
+    CLEANUP_MAP_OBJECT_ACTS = 0x0020,
+    CLEANUP_INTERFACE       = 0x0040,
+    CLEANUP_NCURSES         = 0x0080
 };
 extern void set_cleanup_flag(enum cleanup_flag flag);
 
 
 
-/* Exit orderly, clean up. */
+/* Exit orderly, clean up in an order respecting resource dependencies. */
 extern void exit_game();
 
 /* If "err" == 0, do nothing. Else, clean up and exit with an error message that
@@ -42,6 +40,9 @@ extern void exit_game();
  */
 extern void exit_err(uint8_t err, char * msg);
 
+/* Do exit_err() with "msg" as: "Trouble in ".parent." with ".child."." */
+extern void exit_trouble(uint8_t err, char * parent, char * child);
+
 
 
 #endif