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Clean up memory allocated for Win structs.
[plomrogue] / src / rexit.h
index f020485f9d3c21c30bae196344a79fdc4a333bed..3ba34c4b976488ea723420c87ed355c15a602a5e 100644 (file)
@@ -21,10 +21,15 @@ struct Map;
  */
 enum cleanup_flag
 {
-    CLEANUP_NCURSES     = 0x01,
-    CLEANUP_MAP         = 0x02,
-    CLEANUP_KEYBINDINGS = 0x04,
-    CLEANUP_LOG         = 0x08
+    CLEANUP_NCURSES     = 0x0001,
+    CLEANUP_MAP         = 0x0002,
+    CLEANUP_KEYBINDINGS = 0x0004,
+    CLEANUP_LOG         = 0x0008,
+    CLEANUP_COMMAND_DB  = 0x0010,
+    CLEANUP_WIN_INFO    = 0x0020,
+    CLEANUP_WIN_LOG     = 0x0040,
+    CLEANUP_WIN_MAP     = 0x0080,
+    CLEANUP_WIN_KEYS    = 0x0100
 };
 extern void set_cleanup_flag(enum cleanup_flag flag);
 
@@ -35,9 +40,10 @@ extern void exit_game(struct World * world);
 
 
 
-/* If "err" != 0, exit with an error message "msg" and clean up. (For "err",
- * pass the result of functions that return non-zero as an error status and
- * thereby avoid bloating up the code with if-error-conditionals.)
+/* If "err" == 0, do nothing. Else, clean up and exit with an error message that
+ * consists, first, of "msg" or (if "msg" is a NULL pointer) a generic "Details
+ * unknown", secondly of "err" as the "internal error code", and thirdly of
+ * errno if it is non-zero.
  */
 extern void exit_err(uint8_t err, struct World * world, char * msg);