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Some further refactorisation and comments improvements in wincontrol library.
[plomrogue] / src / rexit.h
index 4c6ddb00dbf4da8f9dec44da1bc9432ab5017871..ab8e8ec2aed7c53a6fbe342bd7e7c3825d419d94 100644 (file)
@@ -10,7 +10,6 @@
 
 
 #include <stdint.h> /* for uint8_t */
-struct World;
 
 
 
@@ -24,26 +23,24 @@ enum cleanup_flag
     CLEANUP_MAP             = 0x0002,
     CLEANUP_LOG             = 0x0004,
     CLEANUP_COMMAND_DB      = 0x0008,
-    CLEANUP_MAP_OBJECTS     = 0x0010,
-    CLEANUP_MAP_OBJECT_DEFS = 0x0020,
-    CLEANUP_WIN_META        = 0x0040,
-    CLEANUP_INTERFACE_CONF  = 0x0080
+    CLEANUP_MAPOBJACTS      = 0x0010,
+    CLEANUP_MAP_OBJECTS     = 0x0020,
+    CLEANUP_MAP_OBJECT_DEFS = 0x0040,
+    CLEANUP_INTERFACE       = 0x0080
 };
 extern void set_cleanup_flag(enum cleanup_flag flag);
 
 
 
 /* Exit orderly, clean up. */
-extern void exit_game(struct World * world);
-
-
+extern void exit_game();
 
 /* If "err" == 0, do nothing. Else, clean up and exit with an error message that
  * consists, first, of "msg" or (if "msg" is a NULL pointer) a generic "Details
  * unknown", secondly of "err" as the "internal error code", and thirdly of
  * errno if it is non-zero.
  */
-extern void exit_err(uint8_t err, struct World * world, char * msg);
+extern void exit_err(uint8_t err, char * msg);