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Remove C variant of server, redefine build system to match this change.
[plomrogue] / src / server / ai.c
diff --git a/src/server/ai.c b/src/server/ai.c
deleted file mode 100644 (file)
index 749a385..0000000
+++ /dev/null
@@ -1,486 +0,0 @@
-/* src/server/ai.c
- *
- * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
- * or any later version. For details on its copyright, license, and warranties,
- * see the file NOTICE in the root directory of the PlomRogue source package.
- */
-
-#include "ai.h"
-#include <stdint.h> /* uint8_t, uint16_t, uint32_t, int16_t, UINT16_MAX */
-#include <stdlib.h> /* free() */
-#include "../common/try_malloc.h" /* try_malloc() */
-#include "hardcoded_strings.h" /* s */
-#include "rrand.h" /* rrand() */
-#include "thing_actions.h" /* get_thing_action_id_by_name() */
-#include "things.h" /* Thing, ThingType, ThingInMemory, get_thing_type() */
-#include "world.h" /* world */
-
-#define N_DIRS 6
-
-
-
-/* Return "score_map"["pos"] unless "check_inhabitant" and cell is inhabited. */
-static uint16_t set_neighbor_val(uint16_t * score_map, uint8_t check_inhabitant,
-                                 uint16_t kill_score, uint16_t pos);
-
-/* Write into "neighbors" scores of the N_DIRS immediate neighbors of the
- * "score_map" cell at "pos_i" (array index), as found in the directions
- * north-east, east, south-east etc. (clockwise order). Use "kill_score" for
- * illegal neighborhoods (i.e. if direction would lead beyond the map's border,
- * or, if "check_inhabitants" is non-zero, into animate-inhabited cell).
- */
-static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i,
-                                uint16_t kill_score, uint16_t * neighbors,
-                                uint8_t check_inhabitants);
-
-/* Iterate over scored cells in "score_map" of world.map's geometry. Compare
- * each cell's score against the score of its immediate neighbors in N_DIRS
- * directions. If any neighbor's score is at least two points lower than the
- * current cell's score, re-set it to 1 point higher than its lowest-scored
- * neighbor. Repeat this whole process until all cells have settled on their
- * final score. Ignore cells whose score is greater than "max_score". Expect
- * "max_score" to be the maximum score for cells, marking them as unreachable.
- */
-static void dijkstra_map(uint16_t * score_map, uint16_t max_score);
-
-/* Helpers to init_score_map(), realizing individual filters. */
-static uint8_t score_map_filter_attack(uint8_t filter, uint16_t * score_map,
-                                       struct Thing * t_eye);
-static uint8_t score_map_filter_flee(uint8_t filter, uint16_t * score_map,
-                                     struct Thing * t_eye);
-static uint8_t score_map_filter_consume(uint8_t filter, uint16_t * score_map,
-                                        struct Thing * t_eye);
-static uint8_t score_map_filter_search(uint8_t filter, uint16_t * score_map,
-                                       struct Thing * t_eye);
-
-/* get_dir_to_nearest_target() helper: Prepare "score_map" for dijkstra_map(). */
-static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size,
-                           struct Thing * t_eye);
-
-/* From "targets" select random "cmp" match as directory by order in "dirs". */
-static char rand_target_dir(char * dirs, uint16_t cmp, uint16_t * targets);
-
-/* Helper to get_dir_to_nearest_target(). */
-static char get_dir_from_neighbors(char filter, struct Thing * t_eye,
-                                   uint16_t * score_map);
-
-/* Set (if possible) as "t_eye"'s command a move to the path to the path-wise
- * nearest target that is not "t_eye" and fits criteria set by "filter". On
- * success, return !0, else 0. Values for "filter":
- * "a": thing in FOV is below a certain distance, animate, but of a type that is
- *      not "t_eye"'s, and starts out weaker than it is; build path as avoiding
- *      things of "t_eye"'s type
- * "f": neighbor cell (not inhabited by any animate thing) further away from
- *      animate thing not further than x steps away and in FOV and of a type
- *      that is not "t_eye"'s, and starts out stronger or as strong as "t_eye"
- *      is currently; or (cornered), if no such flight cell, but thing of above
- *      criteria is too near, a cell closer to it, or, if less near, just wait
- * "c": thing in memorized map is consumable
- * "s": memory map cell with greatest-reachable degree of unexploredness
- */
-static uint8_t get_dir_to_nearest_target(struct Thing * t_eye, char filter);
-
-/* Return 1 if any thing not "t_eye" is known and fulfills some criteria defined
- * by "filter", else 0. Values for "filter":
- * "a" or "f": thing in FOV is animate, but of type that not that of "t_eye",
- *             and starts out weaker ("a") / stronger ("f") than "t_eye" is
- * "c"       : thing in memorized map is consumable
- */
-static uint8_t seeing_thing(struct Thing * t_eye, char filter);
-
-/* Return slot ID of strongest consumable in "t_owner"'s inventory, else -1. */
-static int16_t get_inventory_slot_to_consume(struct Thing * t_owner);
-
-/* Return 1 if "t_standing" is standing on a consumable, else 0. */
-static uint8_t standing_on_consumable(struct Thing * t_standing);
-
-
-
-static uint16_t set_neighbor_val(uint16_t * score_map, uint8_t check_inhabitant,
-                                 uint16_t kill_score, uint16_t pos)
-{
-    if (check_inhabitant)
-    {
-        struct Thing * t = world.things;
-        for (; t; t = t->next)
-        {
-            if (t->lifepoints && pos == t->pos.y * world.map.length + t->pos.x)
-            {
-                return kill_score;
-            }
-        }
-    }
-    return score_map[pos];
-}
-
-
-
-static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i,
-                                uint16_t kill_score, uint16_t * neighbors,
-                                uint8_t check_inhabitants)
-{
-    uint32_t map_size = world.map.length * world.map.length;
-    uint8_t open_north     = pos_i >= world.map.length;
-    uint8_t open_east      = pos_i + 1 % world.map.length;
-    uint8_t open_south     = pos_i + world.map.length < map_size;
-    uint8_t open_west      = pos_i % world.map.length;
-    uint8_t is_indented    = (pos_i / world.map.length) % 2;
-    uint8_t open_diag_west = is_indented || open_west;
-    uint8_t open_diag_east = !is_indented || open_east;
-    neighbors[0] = !(open_north && open_diag_east) ? kill_score :
-                   set_neighbor_val(score_map, check_inhabitants, kill_score,
-                                    pos_i - world.map.length + is_indented);
-    neighbors[1] = !(open_east) ? kill_score :
-                   set_neighbor_val(score_map, check_inhabitants, kill_score,
-                                    pos_i + 1);
-    neighbors[2] = !(open_south && open_diag_east) ? kill_score :
-                   set_neighbor_val(score_map, check_inhabitants, kill_score,
-                                    pos_i + world.map.length + is_indented);
-    neighbors[3] = !(open_south && open_diag_west) ? kill_score :
-                   set_neighbor_val(score_map, check_inhabitants, kill_score,
-                                    pos_i + world.map.length - !is_indented);
-    neighbors[4] = !(open_west) ? kill_score :
-                   set_neighbor_val(score_map, check_inhabitants, kill_score,
-                                    pos_i - 1);
-    neighbors[5] = !(open_north && open_diag_west) ? kill_score :
-                   set_neighbor_val(score_map, check_inhabitants, kill_score,
-                                    pos_i - world.map.length - !is_indented);
-}
-
-
-
-static void dijkstra_map(uint16_t * score_map, uint16_t max_score)
-{
-    uint32_t map_size = world.map.length * world.map.length;
-    uint32_t pos;
-    uint16_t i_scans, neighbors[N_DIRS], min_neighbor;
-    uint8_t scores_still_changing = 1;
-    uint8_t i_dirs;
-    for (i_scans = 0; scores_still_changing; i_scans++)
-    {
-        scores_still_changing = 0;
-        for (pos = 0; pos < map_size; pos++)
-        {
-            if (score_map[pos] <= max_score)
-            {
-                get_neighbor_scores(score_map, pos, max_score, neighbors, 0);
-                min_neighbor = max_score;
-                for (i_dirs = 0; i_dirs < N_DIRS; i_dirs++)
-                {
-                    if (min_neighbor > neighbors[i_dirs])
-                    {
-                        min_neighbor = neighbors[i_dirs];
-                    }
-                }
-                if (score_map[pos] > min_neighbor + 1)
-                {
-                    score_map[pos] = min_neighbor + 1;
-                    scores_still_changing = 1;
-                }
-            }
-        }
-    }
-}
-
-
-
-static uint8_t score_map_filter_attack(uint8_t filter, uint16_t * score_map,
-                                       struct Thing * t_eye)
-{
-    if ('a' != filter)
-    {
-        return 0;
-    }
-    struct Thing * t = world.things;
-    for (; t; t = t->next)
-    {
-        if (   t != t_eye && t->lifepoints && t->type != t_eye->type
-            && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x]
-            && get_thing_type(t->type)->lifepoints < t_eye->lifepoints)
-        {
-            score_map[t->pos.y * world.map.length + t->pos.x] = 0;
-        }
-        else if (t->type == t_eye->type)
-        {
-            score_map[t->pos.y * world.map.length + t->pos.x] = UINT16_MAX;
-        }
-    }
-    return 1;
-}
-
-
-
-static uint8_t score_map_filter_flee(uint8_t filter, uint16_t * score_map,
-                                     struct Thing * t_eye)
-{
-    if ('f' != filter)
-    {
-        return 0;
-    }
-    struct Thing * t = world.things;
-    for (; t; t = t->next)
-    {
-        if (   t->lifepoints && t->type != t_eye->type
-            && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x]
-            && get_thing_type(t->type)->lifepoints >= t_eye->lifepoints)
-        {
-            score_map[t->pos.y * world.map.length + t->pos.x] = 0;
-        }
-    }
-    return 1;
-}
-
-
-
-static uint8_t score_map_filter_consume(uint8_t filter, uint16_t * score_map,
-                                        struct Thing * t_eye)
-{
-    if ('c' != filter)
-    {
-        return 0;
-    }
-    struct ThingInMemory * tm = t_eye->t_mem;
-    for (; tm; tm = tm->next)
-    {
-        if (   ' ' != t_eye->mem_map[tm->pos.y * world.map.length + tm->pos.x]
-            && get_thing_type(tm->type)->consumable)
-        {
-            score_map[tm->pos.y * world.map.length + tm->pos.x] = 0;
-        }
-    }
-    return 1;
-}
-
-
-
-static uint8_t score_map_filter_search(uint8_t filter, uint16_t * score_map,
-                                       struct Thing * t_eye)
-{
-    if (!(('0' < filter && '9' >= filter) || ' ' == filter))
-    {
-        return 0;
-    }
-    uint32_t i;
-    for (i = 0; i < (uint32_t) (world.map.length * world.map.length); i++)
-    {
-        score_map[i] = filter == t_eye->mem_depth_map[i] ? 0 : score_map[i];
-    }
-    return 1;
-}
-
-
-
-static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size,
-                           struct Thing * t_eye)
-{
-    uint32_t i;
-    for (i = 0; i < map_size; i++)
-    {
-        score_map[i] = UINT16_MAX;
-        if ('.' == t_eye->mem_map[i])
-        {
-            score_map[i] = UINT16_MAX-1;
-        }
-    }
-    if (   score_map_filter_attack(filter, score_map, t_eye)
-        || score_map_filter_flee(filter, score_map, t_eye)
-        || score_map_filter_consume(filter, score_map, t_eye)
-        || score_map_filter_search(filter, score_map, t_eye))
-    {
-    }
-}
-
-
-static char rand_target_dir(char * dirs, uint16_t cmp, uint16_t * targets)
-{
-    char candidates[N_DIRS];
-    uint8_t n_candidates = 0;
-    uint8_t i;
-    for (i = 0; i < N_DIRS; i++)
-    {
-        if (cmp == targets[i])
-        {
-            candidates[n_candidates] = dirs[i];
-            n_candidates++;
-        }
-    }
-    return n_candidates ? candidates[rrand() % n_candidates] : 0;
-}
-
-
-
-static char get_dir_from_neighbors(char filter, struct Thing * t_eye,
-                                   uint16_t * score_map)
-{
-    char dir_to_nearest_target = 0;
-    uint16_t pos_i = (t_eye->pos.y * world.map.length) + t_eye->pos.x;
-    char * dirs = "edcxsw";   /* get_neighbor_scores()'s clockwise dir order. */
-    uint16_t neighbors[N_DIRS];
-    get_neighbor_scores(score_map, pos_i, UINT16_MAX, neighbors, 'f'==filter);
-    uint16_t minmax_start = 'f' == filter ? 0 : UINT16_MAX-1;
-    uint16_t minmax_neighbor = minmax_start;
-    uint8_t i;
-    for (i = 0; i < N_DIRS; i++)
-    {
-        if (   (   'f' == filter && score_map[pos_i] < neighbors[i]
-                && minmax_neighbor < neighbors[i] && UINT16_MAX != neighbors[i])
-            || ('f' != filter && minmax_neighbor > neighbors[i]))
-        {
-            minmax_neighbor = neighbors[i];
-        }
-    }
-    if (minmax_neighbor != minmax_start)
-    {
-        dir_to_nearest_target = rand_target_dir(dirs,minmax_neighbor,neighbors);
-    }
-    if ('f' == filter)
-    {
-        if (!dir_to_nearest_target)
-        {
-            if (1 == score_map[pos_i])     /* Attack if cornered too closely. */
-            {
-                dir_to_nearest_target = rand_target_dir(dirs, 0, neighbors);
-            }
-            else if (3 >= score_map[pos_i])    /* If less closely, just wait. */
-            {
-                t_eye->command = get_thing_action_id_by_name(s[S_CMD_WAIT]);
-                return 1;
-            }
-        }
-        else if (dir_to_nearest_target && 3 < score_map[pos_i]) /* Don't flee */
-        {                                                       /* enemy of   */
-            dir_to_nearest_target = 0;                          /* a certain  */
-        }                                                       /* distance.  */
-    }
-    else if ('a' == filter && 10 <= score_map[pos_i])
-    {
-        dir_to_nearest_target = 0;
-    }
-    return dir_to_nearest_target;
-}
-
-
-
-static uint8_t get_dir_to_nearest_target(struct Thing * t_eye, char filter)
-{
-    char dir_to_nearest_target = 0;
-    uint8_t mem_depth_char = ' ';
-    uint8_t run_i = 's' == filter ? 9 /* max explored mem depth age */ + 1 : 1;
-    while (    run_i && !dir_to_nearest_target
-           && ('s' == filter || seeing_thing(t_eye, filter)))
-    {
-        run_i--;
-        uint32_t map_size = world.map.length * world.map.length;
-        uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t),__func__);
-        init_score_map('s' == filter ? mem_depth_char : filter,
-                       score_map, map_size, t_eye);
-        mem_depth_char = ' ' == mem_depth_char ? '9' : mem_depth_char - 1;
-        dijkstra_map(score_map, UINT16_MAX-1);
-        dir_to_nearest_target = get_dir_from_neighbors(filter,t_eye,score_map);
-        free(score_map);
-        if (dir_to_nearest_target && 1 != dir_to_nearest_target)
-        {
-            t_eye->command = get_thing_action_id_by_name(s[S_CMD_MOVE]);
-            t_eye->arg = dir_to_nearest_target;
-        }
-    }
-    return dir_to_nearest_target;
-}
-
-
-
-static uint8_t seeing_thing(struct Thing * t_eye, char filter)
-{
-    if (t_eye->fov_map && ('a' == filter || 'f' == filter))
-    {
-        struct Thing * t = world.things;
-        for (; t; t = t->next)
-        {
-            if (   t != t_eye && t->lifepoints && t->type != t_eye->type
-                && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x])
-            {
-                struct ThingType * tt = get_thing_type(t->type);
-                if (   ('f' == filter && tt->lifepoints >= t_eye->lifepoints)
-                    || ('a' == filter && tt->lifepoints <  t_eye->lifepoints))
-                {
-                    return 1;
-                }
-            }
-        }
-    }
-    else if (t_eye->mem_map && 'c' == filter)
-    {
-        struct ThingInMemory * tm = t_eye->t_mem;
-        for (; tm; tm = tm->next)
-        {
-            if (     ' ' != t_eye->mem_map[tm->pos.y*world.map.length+tm->pos.x]
-                && get_thing_type(tm->type)->consumable)
-            {
-                return 1;
-            }
-        }
-    }
-    return 0;
-}
-
-
-
-static int16_t get_inventory_slot_to_consume(struct Thing * t_owner)
-{
-    uint8_t compare_consumability = 0;
-    int16_t selection = -1;
-    struct Thing * t = t_owner->owns;;
-    uint8_t i;
-    for (i = 0; t; t = t->next, i++)
-    {
-        struct ThingType * tt = get_thing_type(t->type);
-        if (tt->consumable > compare_consumability)
-        {
-            compare_consumability = tt->consumable;
-            selection = i;
-        }
-    }
-    return selection;
-}
-
-
-
-static uint8_t standing_on_consumable(struct Thing * t_standing)
-{
-    struct Thing * t = world.things;
-    for (; t; t = t->next)
-    {
-        if (   t != t_standing
-            && t->pos.y == t_standing->pos.y && t->pos.x == t_standing->pos.x
-            && get_thing_type(t->type)->consumable)
-        {
-            return 1;
-        }
-    }
-    return 0;
-}
-
-
-
-extern void ai(struct Thing * t)
-{
-    t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]);
-    if (!get_dir_to_nearest_target(t, 'f'))
-    {
-        int16_t sel = get_inventory_slot_to_consume(t);
-        if (-1 != sel)
-        {
-            t->command = get_thing_action_id_by_name(s[S_CMD_USE]);
-            t->arg = (uint8_t) sel;
-        }
-        else if (standing_on_consumable(t))
-        {
-            t->command = get_thing_action_id_by_name(s[S_CMD_PICKUP]);
-        }
-        else if (   !get_dir_to_nearest_target(t, 'c')
-                 && !get_dir_to_nearest_target(t, 'a'))
-        {
-            get_dir_to_nearest_target(t, 's');
-        }
-    }
-}