+++ /dev/null
-/* src/server/ai.c
- *
- * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
- * or any later version. For details on its copyright, license, and warranties,
- * see the file NOTICE in the root directory of the PlomRogue source package.
- */
-
-#include "ai.h"
-#include <stdint.h> /* uint8_t, uint16_t, uint32_t, int16_t, UINT16_MAX */
-#include <stdlib.h> /* free() */
-#include "../common/try_malloc.h" /* try_malloc() */
-#include "hardcoded_strings.h" /* s */
-#include "rrand.h" /* rrand() */
-#include "thing_actions.h" /* get_thing_action_id_by_name() */
-#include "things.h" /* Thing, ThingType, ThingInMemory, get_thing_type() */
-#include "world.h" /* world */
-
-#define N_DIRS 6
-
-
-
-/* Return "score_map"["pos"] unless "check_inhabitant" and cell is inhabited. */
-static uint16_t set_neighbor_val(uint16_t * score_map, uint8_t check_inhabitant,
- uint16_t kill_score, uint16_t pos);
-
-/* Write into "neighbors" scores of the N_DIRS immediate neighbors of the
- * "score_map" cell at "pos_i" (array index), as found in the directions
- * north-east, east, south-east etc. (clockwise order). Use "kill_score" for
- * illegal neighborhoods (i.e. if direction would lead beyond the map's border,
- * or, if "check_inhabitants" is non-zero, into animate-inhabited cell).
- */
-static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i,
- uint16_t kill_score, uint16_t * neighbors,
- uint8_t check_inhabitants);
-
-/* Iterate over scored cells in "score_map" of world.map's geometry. Compare
- * each cell's score against the score of its immediate neighbors in N_DIRS
- * directions. If any neighbor's score is at least two points lower than the
- * current cell's score, re-set it to 1 point higher than its lowest-scored
- * neighbor. Repeat this whole process until all cells have settled on their
- * final score. Ignore cells whose score is greater than "max_score". Expect
- * "max_score" to be the maximum score for cells, marking them as unreachable.
- */
-static void dijkstra_map(uint16_t * score_map, uint16_t max_score);
-
-/* Helpers to init_score_map(), realizing individual filters. */
-static uint8_t score_map_filter_attack(uint8_t filter, uint16_t * score_map,
- struct Thing * t_eye);
-static uint8_t score_map_filter_flee(uint8_t filter, uint16_t * score_map,
- struct Thing * t_eye);
-static uint8_t score_map_filter_consume(uint8_t filter, uint16_t * score_map,
- struct Thing * t_eye);
-static uint8_t score_map_filter_search(uint8_t filter, uint16_t * score_map,
- struct Thing * t_eye);
-
-/* get_dir_to_nearest_target() helper: Prepare "score_map" for dijkstra_map(). */
-static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size,
- struct Thing * t_eye);
-
-/* From "targets" select random "cmp" match as directory by order in "dirs". */
-static char rand_target_dir(char * dirs, uint16_t cmp, uint16_t * targets);
-
-/* Helper to get_dir_to_nearest_target(). */
-static char get_dir_from_neighbors(char filter, struct Thing * t_eye,
- uint16_t * score_map);
-
-/* Set (if possible) as "t_eye"'s command a move to the path to the path-wise
- * nearest target that is not "t_eye" and fits criteria set by "filter". On
- * success, return !0, else 0. Values for "filter":
- * "a": thing in FOV is below a certain distance, animate, but of a type that is
- * not "t_eye"'s, and starts out weaker than it is; build path as avoiding
- * things of "t_eye"'s type
- * "f": neighbor cell (not inhabited by any animate thing) further away from
- * animate thing not further than x steps away and in FOV and of a type
- * that is not "t_eye"'s, and starts out stronger or as strong as "t_eye"
- * is currently; or (cornered), if no such flight cell, but thing of above
- * criteria is too near, a cell closer to it, or, if less near, just wait
- * "c": thing in memorized map is consumable
- * "s": memory map cell with greatest-reachable degree of unexploredness
- */
-static uint8_t get_dir_to_nearest_target(struct Thing * t_eye, char filter);
-
-/* Return 1 if any thing not "t_eye" is known and fulfills some criteria defined
- * by "filter", else 0. Values for "filter":
- * "a" or "f": thing in FOV is animate, but of type that not that of "t_eye",
- * and starts out weaker ("a") / stronger ("f") than "t_eye" is
- * "c" : thing in memorized map is consumable
- */
-static uint8_t seeing_thing(struct Thing * t_eye, char filter);
-
-/* Return slot ID of strongest consumable in "t_owner"'s inventory, else -1. */
-static int16_t get_inventory_slot_to_consume(struct Thing * t_owner);
-
-/* Return 1 if "t_standing" is standing on a consumable, else 0. */
-static uint8_t standing_on_consumable(struct Thing * t_standing);
-
-
-
-static uint16_t set_neighbor_val(uint16_t * score_map, uint8_t check_inhabitant,
- uint16_t kill_score, uint16_t pos)
-{
- if (check_inhabitant)
- {
- struct Thing * t = world.things;
- for (; t; t = t->next)
- {
- if (t->lifepoints && pos == t->pos.y * world.map.length + t->pos.x)
- {
- return kill_score;
- }
- }
- }
- return score_map[pos];
-}
-
-
-
-static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i,
- uint16_t kill_score, uint16_t * neighbors,
- uint8_t check_inhabitants)
-{
- uint32_t map_size = world.map.length * world.map.length;
- uint8_t open_north = pos_i >= world.map.length;
- uint8_t open_east = pos_i + 1 % world.map.length;
- uint8_t open_south = pos_i + world.map.length < map_size;
- uint8_t open_west = pos_i % world.map.length;
- uint8_t is_indented = (pos_i / world.map.length) % 2;
- uint8_t open_diag_west = is_indented || open_west;
- uint8_t open_diag_east = !is_indented || open_east;
- neighbors[0] = !(open_north && open_diag_east) ? kill_score :
- set_neighbor_val(score_map, check_inhabitants, kill_score,
- pos_i - world.map.length + is_indented);
- neighbors[1] = !(open_east) ? kill_score :
- set_neighbor_val(score_map, check_inhabitants, kill_score,
- pos_i + 1);
- neighbors[2] = !(open_south && open_diag_east) ? kill_score :
- set_neighbor_val(score_map, check_inhabitants, kill_score,
- pos_i + world.map.length + is_indented);
- neighbors[3] = !(open_south && open_diag_west) ? kill_score :
- set_neighbor_val(score_map, check_inhabitants, kill_score,
- pos_i + world.map.length - !is_indented);
- neighbors[4] = !(open_west) ? kill_score :
- set_neighbor_val(score_map, check_inhabitants, kill_score,
- pos_i - 1);
- neighbors[5] = !(open_north && open_diag_west) ? kill_score :
- set_neighbor_val(score_map, check_inhabitants, kill_score,
- pos_i - world.map.length - !is_indented);
-}
-
-
-
-static void dijkstra_map(uint16_t * score_map, uint16_t max_score)
-{
- uint32_t map_size = world.map.length * world.map.length;
- uint32_t pos;
- uint16_t i_scans, neighbors[N_DIRS], min_neighbor;
- uint8_t scores_still_changing = 1;
- uint8_t i_dirs;
- for (i_scans = 0; scores_still_changing; i_scans++)
- {
- scores_still_changing = 0;
- for (pos = 0; pos < map_size; pos++)
- {
- if (score_map[pos] <= max_score)
- {
- get_neighbor_scores(score_map, pos, max_score, neighbors, 0);
- min_neighbor = max_score;
- for (i_dirs = 0; i_dirs < N_DIRS; i_dirs++)
- {
- if (min_neighbor > neighbors[i_dirs])
- {
- min_neighbor = neighbors[i_dirs];
- }
- }
- if (score_map[pos] > min_neighbor + 1)
- {
- score_map[pos] = min_neighbor + 1;
- scores_still_changing = 1;
- }
- }
- }
- }
-}
-
-
-
-static uint8_t score_map_filter_attack(uint8_t filter, uint16_t * score_map,
- struct Thing * t_eye)
-{
- if ('a' != filter)
- {
- return 0;
- }
- struct Thing * t = world.things;
- for (; t; t = t->next)
- {
- if ( t != t_eye && t->lifepoints && t->type != t_eye->type
- && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x]
- && get_thing_type(t->type)->lifepoints < t_eye->lifepoints)
- {
- score_map[t->pos.y * world.map.length + t->pos.x] = 0;
- }
- else if (t->type == t_eye->type)
- {
- score_map[t->pos.y * world.map.length + t->pos.x] = UINT16_MAX;
- }
- }
- return 1;
-}
-
-
-
-static uint8_t score_map_filter_flee(uint8_t filter, uint16_t * score_map,
- struct Thing * t_eye)
-{
- if ('f' != filter)
- {
- return 0;
- }
- struct Thing * t = world.things;
- for (; t; t = t->next)
- {
- if ( t->lifepoints && t->type != t_eye->type
- && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x]
- && get_thing_type(t->type)->lifepoints >= t_eye->lifepoints)
- {
- score_map[t->pos.y * world.map.length + t->pos.x] = 0;
- }
- }
- return 1;
-}
-
-
-
-static uint8_t score_map_filter_consume(uint8_t filter, uint16_t * score_map,
- struct Thing * t_eye)
-{
- if ('c' != filter)
- {
- return 0;
- }
- struct ThingInMemory * tm = t_eye->t_mem;
- for (; tm; tm = tm->next)
- {
- if ( ' ' != t_eye->mem_map[tm->pos.y * world.map.length + tm->pos.x]
- && get_thing_type(tm->type)->consumable)
- {
- score_map[tm->pos.y * world.map.length + tm->pos.x] = 0;
- }
- }
- return 1;
-}
-
-
-
-static uint8_t score_map_filter_search(uint8_t filter, uint16_t * score_map,
- struct Thing * t_eye)
-{
- if (!(('0' < filter && '9' >= filter) || ' ' == filter))
- {
- return 0;
- }
- uint32_t i;
- for (i = 0; i < (uint32_t) (world.map.length * world.map.length); i++)
- {
- score_map[i] = filter == t_eye->mem_depth_map[i] ? 0 : score_map[i];
- }
- return 1;
-}
-
-
-
-static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size,
- struct Thing * t_eye)
-{
- uint32_t i;
- for (i = 0; i < map_size; i++)
- {
- score_map[i] = UINT16_MAX;
- if ('.' == t_eye->mem_map[i])
- {
- score_map[i] = UINT16_MAX-1;
- }
- }
- if ( score_map_filter_attack(filter, score_map, t_eye)
- || score_map_filter_flee(filter, score_map, t_eye)
- || score_map_filter_consume(filter, score_map, t_eye)
- || score_map_filter_search(filter, score_map, t_eye))
- {
- }
-}
-
-
-static char rand_target_dir(char * dirs, uint16_t cmp, uint16_t * targets)
-{
- char candidates[N_DIRS];
- uint8_t n_candidates = 0;
- uint8_t i;
- for (i = 0; i < N_DIRS; i++)
- {
- if (cmp == targets[i])
- {
- candidates[n_candidates] = dirs[i];
- n_candidates++;
- }
- }
- return n_candidates ? candidates[rrand() % n_candidates] : 0;
-}
-
-
-
-static char get_dir_from_neighbors(char filter, struct Thing * t_eye,
- uint16_t * score_map)
-{
- char dir_to_nearest_target = 0;
- uint16_t pos_i = (t_eye->pos.y * world.map.length) + t_eye->pos.x;
- char * dirs = "edcxsw"; /* get_neighbor_scores()'s clockwise dir order. */
- uint16_t neighbors[N_DIRS];
- get_neighbor_scores(score_map, pos_i, UINT16_MAX, neighbors, 'f'==filter);
- uint16_t minmax_start = 'f' == filter ? 0 : UINT16_MAX-1;
- uint16_t minmax_neighbor = minmax_start;
- uint8_t i;
- for (i = 0; i < N_DIRS; i++)
- {
- if ( ( 'f' == filter && score_map[pos_i] < neighbors[i]
- && minmax_neighbor < neighbors[i] && UINT16_MAX != neighbors[i])
- || ('f' != filter && minmax_neighbor > neighbors[i]))
- {
- minmax_neighbor = neighbors[i];
- }
- }
- if (minmax_neighbor != minmax_start)
- {
- dir_to_nearest_target = rand_target_dir(dirs,minmax_neighbor,neighbors);
- }
- if ('f' == filter)
- {
- if (!dir_to_nearest_target)
- {
- if (1 == score_map[pos_i]) /* Attack if cornered too closely. */
- {
- dir_to_nearest_target = rand_target_dir(dirs, 0, neighbors);
- }
- else if (3 >= score_map[pos_i]) /* If less closely, just wait. */
- {
- t_eye->command = get_thing_action_id_by_name(s[S_CMD_WAIT]);
- return 1;
- }
- }
- else if (dir_to_nearest_target && 3 < score_map[pos_i]) /* Don't flee */
- { /* enemy of */
- dir_to_nearest_target = 0; /* a certain */
- } /* distance. */
- }
- else if ('a' == filter && 10 <= score_map[pos_i])
- {
- dir_to_nearest_target = 0;
- }
- return dir_to_nearest_target;
-}
-
-
-
-static uint8_t get_dir_to_nearest_target(struct Thing * t_eye, char filter)
-{
- char dir_to_nearest_target = 0;
- uint8_t mem_depth_char = ' ';
- uint8_t run_i = 's' == filter ? 9 /* max explored mem depth age */ + 1 : 1;
- while ( run_i && !dir_to_nearest_target
- && ('s' == filter || seeing_thing(t_eye, filter)))
- {
- run_i--;
- uint32_t map_size = world.map.length * world.map.length;
- uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t),__func__);
- init_score_map('s' == filter ? mem_depth_char : filter,
- score_map, map_size, t_eye);
- mem_depth_char = ' ' == mem_depth_char ? '9' : mem_depth_char - 1;
- dijkstra_map(score_map, UINT16_MAX-1);
- dir_to_nearest_target = get_dir_from_neighbors(filter,t_eye,score_map);
- free(score_map);
- if (dir_to_nearest_target && 1 != dir_to_nearest_target)
- {
- t_eye->command = get_thing_action_id_by_name(s[S_CMD_MOVE]);
- t_eye->arg = dir_to_nearest_target;
- }
- }
- return dir_to_nearest_target;
-}
-
-
-
-static uint8_t seeing_thing(struct Thing * t_eye, char filter)
-{
- if (t_eye->fov_map && ('a' == filter || 'f' == filter))
- {
- struct Thing * t = world.things;
- for (; t; t = t->next)
- {
- if ( t != t_eye && t->lifepoints && t->type != t_eye->type
- && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x])
- {
- struct ThingType * tt = get_thing_type(t->type);
- if ( ('f' == filter && tt->lifepoints >= t_eye->lifepoints)
- || ('a' == filter && tt->lifepoints < t_eye->lifepoints))
- {
- return 1;
- }
- }
- }
- }
- else if (t_eye->mem_map && 'c' == filter)
- {
- struct ThingInMemory * tm = t_eye->t_mem;
- for (; tm; tm = tm->next)
- {
- if ( ' ' != t_eye->mem_map[tm->pos.y*world.map.length+tm->pos.x]
- && get_thing_type(tm->type)->consumable)
- {
- return 1;
- }
- }
- }
- return 0;
-}
-
-
-
-static int16_t get_inventory_slot_to_consume(struct Thing * t_owner)
-{
- uint8_t compare_consumability = 0;
- int16_t selection = -1;
- struct Thing * t = t_owner->owns;;
- uint8_t i;
- for (i = 0; t; t = t->next, i++)
- {
- struct ThingType * tt = get_thing_type(t->type);
- if (tt->consumable > compare_consumability)
- {
- compare_consumability = tt->consumable;
- selection = i;
- }
- }
- return selection;
-}
-
-
-
-static uint8_t standing_on_consumable(struct Thing * t_standing)
-{
- struct Thing * t = world.things;
- for (; t; t = t->next)
- {
- if ( t != t_standing
- && t->pos.y == t_standing->pos.y && t->pos.x == t_standing->pos.x
- && get_thing_type(t->type)->consumable)
- {
- return 1;
- }
- }
- return 0;
-}
-
-
-
-extern void ai(struct Thing * t)
-{
- t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]);
- if (!get_dir_to_nearest_target(t, 'f'))
- {
- int16_t sel = get_inventory_slot_to_consume(t);
- if (-1 != sel)
- {
- t->command = get_thing_action_id_by_name(s[S_CMD_USE]);
- t->arg = (uint8_t) sel;
- }
- else if (standing_on_consumable(t))
- {
- t->command = get_thing_action_id_by_name(s[S_CMD_PICKUP]);
- }
- else if ( !get_dir_to_nearest_target(t, 'c')
- && !get_dir_to_nearest_target(t, 'a'))
- {
- get_dir_to_nearest_target(t, 's');
- }
- }
-}