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Server: Remove memory leak in save_world().
[plomrogue] / src / server / ai.c
index 54db84babcf99dc2cebf60f8dd66c0ff152c877d..497d35d4e633ca50a2cc9f9e81dc235755d7f603 100644 (file)
@@ -6,6 +6,7 @@
 #include <stdlib.h> /* free() */
 #include "../common/try_malloc.h" /* try_malloc() */
 #include "field_of_view.h" /* VISIBLE */
+#include "hardcoded_strings.h" /* s */
 #include "thing_actions.h" /* get_thing_action_id_by_name() */
 #include "things.h" /* struct Thing */
 #include "world.h" /* global world */
@@ -87,7 +88,8 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i,
 static void dijkstra_map(uint16_t * score_map, uint16_t max_score)
 {
     uint32_t map_size = world.map.length * world.map.length;
-    uint16_t pos, i_scans, neighbors[N_DIRS], min_neighbor;
+    uint32_t pos;
+    uint16_t i_scans, neighbors[N_DIRS], min_neighbor;
     uint8_t scores_still_changing = 1;
     uint8_t i_dirs;
     for (i_scans = 0; scores_still_changing; i_scans++)
@@ -168,11 +170,11 @@ static char get_dir_to_nearest_enemy(struct Thing * t_origin)
 
 extern void ai(struct Thing * t)
 {
-    t->command = get_thing_action_id_by_name("wait");
-    char sel = get_dir_to_nearest_enemy(t);
-    if (0 != sel)
-    {
-        t->command = get_thing_action_id_by_name("move");
+    t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]);
+    char sel = t->fov_map ? get_dir_to_nearest_enemy(t) : 0;/* t->fov_map may */
+    if (0 != sel)                                           /* be absent due  */
+    {                                                       /* to god command.*/
+        t->command = get_thing_action_id_by_name(s[S_CMD_MOVE]);
         t->arg = sel;
     }
 }