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Add command to let the AI decide player's next move.
[plomrogue] / src / server / cleanup.c
index 1959c1c831aedf979bd777b999a0bf09b5cff015..1eebbaf01a3a76b281332831f5a5b11385147191 100644 (file)
@@ -5,6 +5,7 @@
 #include <stdlib.h> /* free() */
 #include <unistd.h> /* unlink() */
 #include "../common/readwrite.h" /* try_fclose() */
+#include "hardcoded_strings.h" /* s */
 #include "thing_actions.h" /* free_thing_actions() */
 #include "things.h" /* free_things(), free_thing_types() */
 #include "world.h" /* global world */
@@ -19,13 +20,12 @@ static uint32_t cleanup_flags = 0x0000;
 
 extern void cleanup()
 {
-    char * f_name = "cleanup()";
     free(world.queue);
     free(world.log);
     free(world.map.cells);
     if (cleanup_flags & CLEANUP_WORLDSTATE)
     {
-        unlink(world.path_worldstate);
+        unlink(s[S_PATH_WORLDSTATE]);
     }
     if (cleanup_flags & CLEANUP_THINGS)
     {
@@ -41,14 +41,14 @@ extern void cleanup()
     }
     if (cleanup_flags & CLEANUP_IN)
     {
-        try_fclose(world.file_in, f_name);
-        unlink(world.path_in);
+        try_fclose(world.file_in, __func__);
+        unlink(s[S_PATH_IN]);
     }
     if (cleanup_flags & CLEANUP_OUT)
     {
-        try_fclose(world.file_out, f_name);
+        try_fclose(world.file_out, __func__);
         free(world.server_test);
-        unlink(world.path_out);
+        unlink(s[S_PATH_OUT]);
     }
 }