/* src/server/configfile.c */
#include <stddef.h> /* size_t, NULL */
-#include <stdio.h> /* sprintf() */
+#include <stdio.h> /* snprintf() */
#include <stdint.h> /* uint8_t */
#include <stdlib.h> /* atoi(), free() */
#include <string.h> /* strcmp() */
-#include "../common/err_try_fgets.h" /* err_line() */
-#include "../common/parse_file.h" /* Context, EDIT_STARTED, set_val(),
- * set_uint8(), parse_file()
+#include "../common/parse_file.h" /* EDIT_STARTED, parsetest_int(),parse_file(),
+ * parsetest_too_many_values(),parse_id_uniq()
+ * parse_unknown_arg(), parse_init_entry(),
+ * parse_and_reduce_to_readyflag(),parse_val()
*/
-#include "../common/rexit.h" /* exit_err() */
+#include "../common/rexit.h" /* exit_err(), exit_trouble() */
#include "../common/try_malloc.h" /* try_malloc() */
#include "cleanup.h" /* set_cleanup_flag(), CLEANUP_MAP_OBJ_DEFS,
* CLEANUP_MAP_OBJ_ACTS
*/
-#include "map_object_actions.h" /* struct MapObjAct */
-#include "map_objects.h" /* struct MapObj, struct MapObjDef */
+#include "map_object_actions.h" /* MapObjAct */
+#include "map_objects.h" /* MapObj, MapObjDef, struct MapObjDef */
#include "world.h" /* world global */
*/
enum flag
{
+ HEIGHT_SET = 0x02,
+ WIDTH_SET = 0x04,
NAME_SET = 0x02,
EFFORT_SET = 0x04,
CORPSE_ID_SET = 0x04,
SYMBOL_SET = 0x08,
LIFEPOINTS_SET = 0x10,
CONSUMABLE_SET = 0x20,
+ START_N_SET = 0x40,
READY_ACT = NAME_SET | EFFORT_SET,
READY_OBJ = NAME_SET | CORPSE_ID_SET | SYMBOL_SET | LIFEPOINTS_SET
- | CONSUMABLE_SET
+ | CONSUMABLE_SET | START_N_SET,
+ READY_MAP = HEIGHT_SET | WIDTH_SET
};
-/* What MapObjDef and MapObjAct structs have in common at their top. Used to
- * have common functions run over structs of both types.
+/* What MapObjDef and MapObjAct structs have in common at their top. Use this to
+ * allow same functions run over structs of both types.
*/
struct EntryHead
{
-/* Get tokens from "context" and, by their order (in the individual context and
- * in subsequent calls of this function), interpret them as data to write into
- * the MapObjAct / MapObjDef DB.
+/* Interpret "token0" and "token1" as data to write into the MapObjAct /
+ * MapObjDef DB.
*
* Individual MapObjDef / MapObjAct DB entries are put together line by line
* before being written. Writing only happens after all necessary members of an
* entry have been assembled, and when additionally a) a new entry is started by
- * a context->token0 of "ACTION" or "OBJECT"; or b) context->token0 is NULL.
+ * a "token0" of "ACTION" or "OBJECT"; or b) "token0" is NULL.
+ *
+ * Also check against the line parse_file() read tokens from having more tokens.
*/
-static void tokens_into_entries(struct Context * context);
+static void tokens_into_entries(char * token0, char * token1);
-/* Start reading a new DB entry of "size" from tokens in "context" if ->token0
- * matches "comparand". Set EDIT_STARTED in "flags" to mark beginning of new
- * entry reading. Check that id of new entry in ->token1 has not already been
- * used in DB starting at "entry_cmp".
+/* Start reading a new DB entry of "size" from tokens if "token0" matches
+ * "comparand". Set EDIT_STARTED in "flags" to mark beginning of new entry
+ * reading. Check that "token1" id of new entry has not already been used in DB
+ * starting at "entry_cmp".
*/
-static uint8_t new_entry(struct Context * context, char * comparand,
+static uint8_t start_entry(char * token0, char * token1, char * comparand,
uint8_t * flags, size_t size,
struct EntryHead ** entry,
struct EntryHead * entry_cmp);
+/* Start reading map definition if "token0" matches "comparand". Set "map_flags"
+ * to EDIT_STARTED to mark beginning of map definition reading.
+ */
+static uint8_t start_map(char * token0, char * comparand, uint8_t * map_flags);
+
/* Write DB entry pointed to by "entry" to its appropriate location. */
static void write_if_entry(struct EntryHead ** entry,
struct EntryHead *** entry_p_p_p);
*/
static void test_corpse_ids();
-/* Try to read tokens in "context" as members for the entry currently edited,
- * which must be either "mod" or "moa". What member of which of the two is set
- * depends on which of "object_flags" and "action_flags" has EDIT_STARTED set
- * and on the key name of ->token0. Return 1 if interpretation succeeds, else 0.
+/* set_members() helper specifically for editing world.map members. */
+static uint8_t set_map_members(char * token0,char * token1,uint8_t * map_flags);
+
+/* If "token0" matches "comparand", set world.enemy_fov to "token1". */
+static uint8_t set_enemy_fov(char * token0, char * comparand, char * token1);
+
+/* If "token0" matches "comparand", set world.player_type to int in "token1". */
+static uint8_t set_player_type(char * token0, char * comparand, char * token1);
+
+/* Try to read tokens as members for the definition currently edited, which may
+ * be "mod" or "moa" or that of world.map. What member of which of the three is
+ * set depends on which of the flags has EDIT_STARTED set and on the key name in
+ * "token0". Return 1 if interpretation succeeds, else 0.
*
* Note that MapObjAct entries' .name also determines their .func.
*/
-static uint8_t set_members(struct Context * context, uint8_t * object_flags,
- uint8_t * action_flags, struct MapObjDef * mod,
- struct MapObjAct * moa);
+static uint8_t set_members(char * token0, char * token1, uint8_t * object_flags,
+ uint8_t * action_flags, uint8_t * map_flags,
+ struct MapObjDef * mod, struct MapObjAct * moa);
/* If "name" fits "moa"->name, set "moa"->func to "func". (Derives MapObjAct
* .func from .name for set_members().
-static void tokens_into_entries(struct Context * context)
+static void tokens_into_entries(char * token0, char * token1)
{
char * str_act = "ACTION";
char * str_obj = "OBJECT";
+ char * str_map = "MAP_TYPE";
+ char * str_player = "PLAYER_TYPE";
+ char * str_enemyfov = "ENEMY_FOV";
static struct MapObjAct ** moa_p_p = &world.map_obj_acts;
static struct MapObjDef ** mod_p_p = &world.map_obj_defs;
static uint8_t action_flags = READY_ACT;
static uint8_t object_flags = READY_OBJ;
+ static uint8_t map_flags = READY_MAP;
static struct EntryHead * moa = NULL;
static struct EntryHead * mod = NULL;
- if ( !context->token0
- || !strcmp(context->token0,str_act) || !strcmp(context->token0,str_obj))
+ if (!token0 || !strcmp(token0, str_act) || !strcmp(token0, str_obj)
+ || !strcmp(token0, str_map) || !strcmp(token0, str_player)
+ || !strcmp(token0, str_enemyfov))
{
- char * err_fin = "Last definition block not finished yet.";
- err_line((action_flags & READY_ACT) ^ READY_ACT,
- context->line, context->err_pre, err_fin);
- err_line((object_flags & READY_OBJ) ^ READY_OBJ,
- context->line, context->err_pre, err_fin);
+ parse_and_reduce_to_readyflag(&action_flags, READY_ACT);
+ parse_and_reduce_to_readyflag(&object_flags, READY_OBJ);
+ parse_and_reduce_to_readyflag(&map_flags, READY_MAP);
write_if_entry(&moa, (struct EntryHead ***) &moa_p_p);
write_if_entry(&mod, (struct EntryHead ***) &mod_p_p);
- object_flags = action_flags = READY_OBJ;
}
- if ( context->token0
- && !( new_entry(context, str_act, &action_flags,
- sizeof(struct MapObjAct), (struct EntryHead**) &moa,
- (struct EntryHead *) world.map_obj_acts)
- || new_entry(context, str_obj, &object_flags,
- sizeof(struct MapObjDef), (struct EntryHead**) &mod,
- (struct EntryHead *) world.map_obj_defs)
- || set_members(context, &object_flags, &action_flags,
- (struct MapObjDef *) mod, (struct MapObjAct *) moa)))
+ if (token0)
{
- char * err_unknown = "Unknown argument.";
- err_line(1, context->line, context->err_pre, err_unknown);
+ parsetest_too_many_values();
+ if (start_entry(token0, token1, str_act, &action_flags,
+ sizeof(struct MapObjAct), (struct EntryHead**) &moa,
+ (struct EntryHead *) world.map_obj_acts))
+ {
+ err_line(0 == atoi(token1), "Value must not be 0.");
+ }
+ else if (!( start_entry(token0, token1, str_obj, &object_flags,
+ sizeof(struct MapObjDef),
+ (struct EntryHead**) &mod,
+ (struct EntryHead *) world.map_obj_defs)
+ || start_map(token0, str_map, &map_flags)
+ || set_player_type(token0, str_player, token1)
+ || set_enemy_fov(token0, str_enemyfov, token1)
+ || set_members(token0, token1, &object_flags, &action_flags,
+ &map_flags, (struct MapObjDef *)mod,
+ (struct MapObjAct *) moa)))
+ {
+ parse_unknown_arg();
+ }
}
}
-static uint8_t new_entry(struct Context * context, char * comparand,
- uint8_t * flags, size_t size,
- struct EntryHead ** entry,struct EntryHead * entry_cmp)
+static uint8_t start_entry(char * token0, char * token1, char * comparand,
+ uint8_t * flags, size_t size,
+ struct EntryHead ** entry,
+ struct EntryHead * entry_cmp)
{
- char * f_name = "new_entry()";
- char * err_uni = "Declaration of ID already used.";
- if (!strcmp(context->token0, comparand))
+ if (strcmp(token0, comparand))
{
- * flags = EDIT_STARTED;
- * entry = try_malloc(size, f_name);
- set_uint8(context, &((*entry)->id));
- for (; NULL != entry_cmp; entry_cmp = entry_cmp->next)
- {
- err_line((*entry)->id == entry_cmp->id,
- context->line, context->err_pre, err_uni);
- }
- return 1;
+ return 0;
}
- return 0;
+ *entry = (struct EntryHead *) parse_init_entry(flags, size);
+ parsetest_int(token1, '8');
+ (*entry)-> id = atoi(token1);
+ for (; NULL != entry_cmp; entry_cmp = entry_cmp->next)
+ {
+ parse_id_uniq((*entry)->id == entry_cmp->id);
+ }
+ return 1;
+}
+
+
+
+static uint8_t start_map(char * token0, char * comparand, uint8_t * map_flags)
+{
+ if (strcmp(token0, comparand))
+ {
+ return 0;
+ }
+ *map_flags = EDIT_STARTED;
+ return 1;
}
{
if (*entry)
{
- (* entry)->next = NULL;
- ** entry_p_p_p = *entry;
- * entry_p_p_p = &((*entry)->next);
- * entry = NULL; /* So later runs of this don't re-append same entry. */
+ (*entry)->next = NULL;
+ **entry_p_p_p = *entry;
+ *entry_p_p_p = &((*entry)->next);
+ *entry = NULL; /* So later runs of this don't re-append same entry. */
}
}
static void test_corpse_ids()
{
char * f_name = "test_corpse_ids()";
- char * err_corpse_prefix = "In the object definition DB, one object corpse "
- "ID does not reference any known object in the "
- "DB. ID of responsible object: ";
- char * err_corpse = try_malloc(strlen(err_corpse_prefix) + 3 + 1, f_name);
+ char * prefix = "In the object definitions DB, one object corpse ID does "
+ "not reference any known object in the DB. ID of "
+ "responsible object: ";
+ size_t size = strlen(prefix) + 3 + 1; /* 3: uint8_t representation strlen */
+ char * err_corpse = try_malloc(size, f_name);
struct MapObjDef * test_entry_0 = world.map_obj_defs;
for (; test_entry_0; test_entry_0 = test_entry_0->next)
{
corpse_id_found = 1;
}
}
- sprintf(err_corpse, "%s%d", err_corpse_prefix, test_entry_0->id);
+ int test = snprintf(err_corpse, size, "%s%d", prefix, test_entry_0->id);
+ exit_trouble(test < 0, f_name, "snprintf()");
exit_err(!corpse_id_found, err_corpse);
}
free(err_corpse);
-static uint8_t set_members(struct Context * context, uint8_t * object_flags,
- uint8_t * action_flags, struct MapObjDef * mod,
- struct MapObjAct * moa)
+static uint8_t set_map_members(char * token0, char * token1,uint8_t * map_flags)
+{
+ if ( parse_val(token0, token1, "HEIGHT", map_flags,
+ HEIGHT_SET, 'i', (char *) &world.map.size.y)
+ || parse_val(token0, token1, "WIDTH", map_flags,
+ WIDTH_SET, 'i', (char *) &world.map.size.x))
+ {
+ int test = atoi(token1) > 256 || atoi(token1) < 1;
+ err_line(test, "Value must be >= 1 and <= 256.");
+ return 1;
+ }
+ return 0;
+}
+
+
+
+static uint8_t set_enemy_fov(char * token0, char * comparand, char * token1)
+{
+ if (strcmp(token0, comparand))
+ {
+ return 0;
+ }
+ parsetest_int(token1, '8');
+ int test = atoi(token1) > 1;
+ err_line(test, "Value must be 0 or 1.");
+ world.enemy_fov = atoi(token1);
+ return 1;
+}
+
+
+
+static uint8_t set_player_type(char * token0, char * comparand, char * token1)
{
- if ( * action_flags & EDIT_STARTED
- && set_val(context, "NAME", action_flags,
- NAME_SET, 's', (char *) &moa->name))
+ if (strcmp(token0, comparand))
+ {
+ return 0;
+ }
+ parsetest_int(token1, '8');
+ world.player_type = atoi(token1);
+ return 1;
+}
+
+
+
+static uint8_t set_members(char * token0, char * token1, uint8_t * object_flags,
+ uint8_t * action_flags, uint8_t * map_flags,
+ struct MapObjDef * mod, struct MapObjAct * moa)
+{
+ if ( *action_flags & EDIT_STARTED
+ && parse_val(token0, token1, "NAME", action_flags,
+ NAME_SET, 's', (char *) &moa->name))
{
if (!( try_func_name(moa, "move", actor_move)
|| try_func_name(moa, "pick_up", actor_pick)
*action_flags = *action_flags | NAME_SET;
return 1;
}
- else if ( set_val(context, "NAME", object_flags,
- NAME_SET, 's', (char *) &mod->name)
- || set_val(context, "SYMBOL", object_flags,
- SYMBOL_SET, 'c', (char *) &mod->char_on_map)
- || set_val(context, "EFFORT", action_flags,
- EFFORT_SET, '8', (char *) &moa->effort)
- || set_val(context, "LIFEPOINTS", object_flags,
- LIFEPOINTS_SET, '8', (char *) &mod->lifepoints)
- || set_val(context, "CONSUMABLE", object_flags,
- CONSUMABLE_SET, '8', (char *) &mod->consumable)
- || set_val(context, "CORPSE_ID", object_flags,
- CORPSE_ID_SET, '8', (char *) &mod->corpse_id))
+ else if ( set_map_members(token0, token1, map_flags)
+ || parse_val(token0, token1, "NAME", object_flags,
+ NAME_SET, 's', (char *) &mod->name)
+ || parse_val(token0, token1, "SYMBOL", object_flags,
+ SYMBOL_SET, 'c', (char *) &mod->char_on_map)
+ || parse_val(token0, token1, "EFFORT", action_flags,
+ EFFORT_SET, '8', (char *) &moa->effort)
+ || parse_val(token0, token1, "START_NUMBER", object_flags,
+ START_N_SET, '8', (char *) &mod->start_n)
+ || parse_val(token0, token1, "LIFEPOINTS", object_flags,
+ LIFEPOINTS_SET, '8', (char *) &mod->lifepoints)
+ || parse_val(token0, token1, "CONSUMABLE", object_flags,
+ CONSUMABLE_SET, '8', (char *) &mod->consumable)
+ || parse_val(token0, token1, "CORPSE_ID", object_flags,
+ CORPSE_ID_SET, '8', (char *) &mod->corpse_id))
{
return 1;
}
-static uint8_t try_func_name(struct MapObjAct * moa,
- char * name, void (* func) (struct MapObj *))
+static uint8_t try_func_name(struct MapObjAct * moa, char * name,
+ void (* func) (struct MapObj *))
{
if (0 == strcmp(moa->name, name))
{
extern void read_config_file()
{
parse_file(world.path_config, tokens_into_entries);
+ exit_err(!world.map.size.y, "Map not defined in config file.");
+ uint8_t player_type_is_valid = 0;
+ struct MapObjDef * mod;
+ for (mod = world.map_obj_defs; NULL != mod; mod = mod->next)
+ {
+ if (world.player_type == mod->id)
+ {
+ player_type_is_valid = 1;
+ break;
+ }
+ }
+ exit_err(!player_type_is_valid, "No valid map object type set for player.");
set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS | CLEANUP_MAP_OBJECT_DEFS);
test_corpse_ids();
}