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Add command to let the AI decide player's next move.
[plomrogue] / src / server / init.c
index 01950bcac3111f455dabd97eb515090e8c89d3e2..49ba22a62732b0f5c818536cd77aac809420ace4 100644 (file)
@@ -26,7 +26,7 @@
 #include "things.h" /* Thing, ThingType, free_things(), add_things(),
                      * get_thing_id_action_id_by_name()
                      */
-#include "run.h" /* obey_msg(), io_loop() */
+#include "run.h" /* obey_msg(), io_loop(), record() */
 #include "world.h" /* global world */
 
 
@@ -215,7 +215,10 @@ extern uint8_t remake_world()
     struct Thing * t;
     for (t = world.things; NULL != t; t = t->next)
     {
-        t->fov_map = t->lifepoints ? build_fov_map(t) : NULL;
+        if (t->lifepoints)
+        {
+            build_fov_map(t);
+        }
     }
     world.turn = 1;
     world.do_update = 1;
@@ -254,4 +257,5 @@ extern void run_game()
     }
     err_line_zero();
     io_loop();
+    record(NULL, 1);
 }