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Server: Simplify rule for when to update worldstate file.
[plomrogue] / src / server / init.c
index 1060474c32a1fb1e1ef9de39049e1ec976057ce9..dd6ee15408a70a83b37a76b338e76878d475888c 100644 (file)
@@ -13,7 +13,8 @@
 #include <time.h> /* time() */
 #include <unistd.h> /* optarg, getopt(), access(), unlink(), getpid() */
 #include "../common/readwrite.h" /* try_fopen(), try_fclose(), textfile_width(),
-                                  * try_fgets(), try_fwrite()
+                                  * try_fgets(), try_fwrite(),
+                                  * detect_atomic_leftover()
                                   */
 #include "../common/rexit.h" /* exit_err(), exit_trouble() */
 #include "../common/try_malloc.h" /* try_malloc() */
@@ -40,8 +41,8 @@ static void replay_game();
 static void replay_game()
 {
     char * f_name = "replay_game()";
-    exit_err(access(s[PATH_RECORD], F_OK), "No record found to replay.");
-    FILE * file = try_fopen(s[PATH_RECORD], "r", f_name);
+    exit_err(access(s[S_PATH_RECORD], F_OK), "No record found to replay.");
+    FILE * file = try_fopen(s[S_PATH_RECORD], "r", f_name);
     uint32_t linemax = textfile_width(file);
     char * line = try_malloc(linemax + 1, f_name);
     while (   world.turn < world.replay
@@ -98,15 +99,15 @@ extern void setup_server_io()
     char * f_name = "setup_server_io()";
     int test = mkdir("server", 0700);
     exit_trouble(test && EEXIST != errno, f_name, "mkdir()");
-    world.file_out = try_fopen(s[PATH_OUT], "w", f_name);
+    world.file_out = try_fopen(s[S_PATH_OUT], "w", f_name);
     world.server_test = try_malloc(10 + 1 + 10 + 1 + 1, f_name);
     test = sprintf(world.server_test, "%d %d\n", getpid(), (int) time(0));
-    exit_trouble(test < 0, f_name, "sprintf()");
+    exit_trouble(test < 0, f_name, s[S_FCN_SPRINTF]);
     try_fwrite(world.server_test, strlen(world.server_test), 1,
                world.file_out, f_name);
     fflush(world.file_out);
     set_cleanup_flag(CLEANUP_OUT);
-    char * path_in = s[PATH_IN];
+    char * path_in = s[S_PATH_IN];
     if (!access(path_in, F_OK))        /* This keeps out input from old input */
     {                                  /* file streams of clients             */
         unlink(path_in)   ;            /* communicating with server processes */
@@ -126,7 +127,7 @@ extern void remake_world()
     world.log = NULL;      /* thing_actions.c's update_log() checks for this. */
     world.seed_map = world.seed;
     free_things(world.things);
-    world.last_update_turn = 0;
+    world.do_update = 1;
     remake_map();
     struct ThingType * tt;
     for (tt = world.thing_types; NULL != tt; tt = tt->next)
@@ -150,9 +151,9 @@ extern void remake_world()
     {
         t->fov_map = t->lifepoints ? build_fov_map(t) : NULL;
     }
-    if (!world.replay && !access(s[PATH_RECORD], F_OK))
+    if (!world.replay && !access(s[S_PATH_RECORD], F_OK))
     {
-        exit_trouble(unlink(s[PATH_RECORD]), f_name, "unlink()");
+        exit_trouble(unlink(s[S_PATH_RECORD]), f_name, "unlink()");
     }
     world.turn = 1;
 }
@@ -162,12 +163,14 @@ extern void remake_world()
 extern void run_game()
 {
     char * f_name = "run_game()";
+    detect_atomic_leftover(s[S_PATH_SAVE]);
+    detect_atomic_leftover(s[S_PATH_RECORD]);
     if (world.replay)
     {
         replay_game();
         return;
     }
-    char * path_savefile = s[PATH_SAVE];
+    char * path_savefile = s[S_PATH_SAVE];
     if (!access(path_savefile, F_OK))
     {
         FILE * file = try_fopen(path_savefile, "r", f_name);
@@ -185,10 +188,10 @@ extern void run_game()
     }
     else
     {
-        char * command = s[CMD_MAKE_WORLD];
+        char * command = s[S_CMD_MAKE_WORLD];
         char * msg = try_malloc(strlen(command) + 1 + 11 + 1, f_name);
         int test = sprintf(msg, "%s %d", command, (int) time(NULL));
-        exit_trouble(test < 0, f_name, "sprintf()");
+        exit_trouble(test < 0, f_name, s[S_FCN_SPRINTF]);
         obey_msg(msg, 1);
         free(msg);
     }