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Server: Simplify rule for when to update worldstate file.
[plomrogue] / src / server / init.c
index e9bb3d43836e4590874f0ae125841c7f14fb2a76..dd6ee15408a70a83b37a76b338e76878d475888c 100644 (file)
@@ -127,7 +127,7 @@ extern void remake_world()
     world.log = NULL;      /* thing_actions.c's update_log() checks for this. */
     world.seed_map = world.seed;
     free_things(world.things);
-    world.last_update_turn = 0;
+    world.do_update = 1;
     remake_map();
     struct ThingType * tt;
     for (tt = world.thing_types; NULL != tt; tt = tt->next)