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On world (re-)generation, server sends 'NEW_WORLD', client clears log.
[plomrogue] / src / server / init.c
index e4001f1693b7ea636cc19618dcb7bc79eef39996..f4c191b8c72ff52d8a6bbe05d509ac33fa14a341 100644 (file)
@@ -31,7 +31,7 @@
 #include "things.h" /* Thing, ThingType, free_things(), add_things(),
                      * get_thing_id_action_id_by_name()
                      */
-#include "run.h" /* obey_msg(), io_loop(), record() */
+#include "run.h" /* obey_msg(), io_loop(), record(), send_to_outfile() */
 #include "world.h" /* global world */
 
 
@@ -196,8 +196,6 @@ extern uint8_t remake_world()
     {
         return test;
     }
-    free(world.log);
-    world.log = NULL;      /* thing_actions.c's update_log() checks for this. */
     world.seed_map = world.seed;
     free_things(world.things);
     remake_map();
@@ -228,6 +226,7 @@ extern uint8_t remake_world()
     world.turn = 1;
     world.do_update = 1;
     world.exists = 1;
+    send_to_outfile("NEW_WORLD\n");
     return 0;
 }