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Server: Replace unnecessary bitwise operations with simple == tests.
[plomrogue] / src / server / io.c
index 70a010780c9a97ba866c3c88f8f296134e0fc7b0..b5a6871a2ad28e8500042ce034fd52d3b2408b80 100644 (file)
@@ -1,6 +1,6 @@
 /* src/server/io.c */
 
-#define _POSIX_C_SOURCE 199309L
+#define _POSIX_C_SOURCE 200112L /* snrpintf() */
 #include "io.h"
 #include <errno.h> /* global errno */
 #include <limits.h> /* PIPE_BUF */
@@ -309,7 +309,7 @@ static char * build_visible_map(struct Thing * player)
         uint32_t pos_i;
         for (pos_i = 0; pos_i < map_size; pos_i++)
         {
-            if (player->fov_map[pos_i] & VISIBLE)
+            if (player->fov_map[pos_i] == VISIBLE)
             {
                 visible_map[pos_i] = world.map.cells[pos_i];
             }
@@ -323,7 +323,7 @@ static char * build_visible_map(struct Thing * player)
             for (t = world.things; t != 0; t = t->next)
             {
                 if (   (  player->fov_map[t->pos.y * world.map.length +t->pos.x]
-                        & VISIBLE)
+                        == VISIBLE)
                     && (   (0 == i && 0 == t->lifepoints)
                         || (1 == i && 0 < t->lifepoints)))
                 {