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Server: Add regeneration of lifepoints on positive satiation values.
[plomrogue] / src / server / run.c
index a1bf343b57599b9c66b384caf2351ce66273180f..11735d02c8c8ea93c19c025f5dfe3bb5d4827b75 100644 (file)
 #include <stddef.h> /* NULL */
 #include <stdint.h> /* uint8_t, uint16_t, uint32_t, int16_t */
 #include <stdio.h> /* FILE, printf(), fflush() */
-#include <stdlib.h> /* free() */
+#include <stdlib.h> /* atoi(), free() */
 #include <string.h> /* strlen(), strcmp(), strncmp(), strdup() */
 #include <time.h> /* time_t, time() */
 #include <unistd.h> /* access() */
 #include "../common/parse_file.h" /* set_err_line_options(), token_from_line(),
-                                   * err_line(), err_line_inc(), parse_val()
+                                   * err_line(), err_line_inc(), parse_val(),
+                                   * parestest_int()
                                    */
 #include "../common/readwrite.h" /* try_fopen(), try_fcose(), try_fwrite(),
                                   * try_fgets(), textfile_width(), try_fputc(),
 #include "../common/try_malloc.h" /* try_malloc() */
 #include "ai.h" /* ai() */
 #include "cleanup.h" /* unset_cleanup_flag() */
+#include "field_of_view.h" /* update_map_memory() */
 #include "god_commands.h" /* parse_god_command_(1|2|3)arg() */
 #include "hardcoded_strings.h" /* s */
 #include "io.h" /* io_round(), save_world() */
-#include "things.h" /* Thing, ThingType, get_thing_action_id_by_name(),
-                     * get_player(), try_thing_proliferation()
+#include "thing_actions.h" /* hunger(), try_healing() */
+#include "things.h" /* Thing, ThingType, ThingInMemory, get_player(),
+                     * get_thing_action_id_by_name(), try_thing_proliferation()
                      */
 #include "world.h" /* world */
 
@@ -207,23 +210,49 @@ static uint8_t parse_command_meta(char * tok0)
         send_to_outfile("PONG\n", 1);
         return 1;
     }
-    if (!strcmp("STACK", tok0))
+    if (!strcmp("THINGS_HERE", tok0))
     {
-        send_to_outfile("THINGS_BELOW_PLAYER START\n", 1);
-        struct Thing * player = get_player();
-        struct Thing * t;
-        for (t = world.things; t; t = t->next)
+        char * tok1 = token_from_line(NULL);
+        char * tok2 = token_from_line(NULL);
+        if (tok1&&tok2 && !parsetest_int(tok1, '8')&&!parsetest_int(tok2, '8'))
         {
-            if (   t->pos.y == player->pos.y && t->pos.x == player->pos.x
-                && t != player)
+            if (!world.exists)
+            {
+                err_line(1, "Command only works on existing worlds.");
+                return 0;
+            }
+            send_to_outfile("THINGS_HERE START\n", 1);
+            struct Thing * player = get_player();
+            if (player->fov_map &&
+                'v' == player->fov_map[atoi(tok1)*world.map.length+atoi(tok2)])
+            {
+                struct Thing * t;
+                for (t = world.things; t; t = t->next)
+                {
+                    if (t->pos.y == atoi(tok1) && t->pos.x == atoi(tok2))
+                    {
+                        struct ThingType * tt = get_thing_type(t->type);
+                        send_to_outfile(tt->name, 0);
+                        send_to_outfile("\n", 1);
+                    }
+                }
+            }
+            else
             {
-                struct ThingType * tt = get_thing_type(t->type);
-                send_to_outfile(tt->name, 0);
-                send_to_outfile("\n", 1);
+                struct ThingInMemory * t_mem;
+                for (t_mem = player->t_mem; t_mem; t_mem = t_mem->next)
+                {
+                    if (t_mem->pos.y == atoi(tok1) && t_mem->pos.x == atoi(tok2))
+                    {
+                        struct ThingType * tt = get_thing_type(t_mem->type);
+                        send_to_outfile(tt->name, 0);
+                        send_to_outfile("\n", 1);
+                    }
+                }
             }
+            send_to_outfile("THINGS_HERE END\n", 1);
+            return 1;
         }
-        send_to_outfile("THINGS_BELOW_PLAYER END\n", 1);
-        return 1;
     }
     return 0;
 }
@@ -299,12 +328,14 @@ static void turn_over()
             {
                 if (0 == thing->command)
                 {
+                    update_map_memory(thing);
                     if (thing == player)
                     {
                         break;
                     }
                     ai(thing);
                 }
+                try_healing(thing);
                 thing->progress++;
                 struct ThingAction * ta = get_thing_action(thing->command);
                 if (thing->progress == ta->effort)
@@ -313,6 +344,7 @@ static void turn_over()
                     thing->command = 0;
                     thing->progress = 0;
                 }
+                hunger(thing);
             }
             try_thing_proliferation(thing);
         }
@@ -407,7 +439,7 @@ extern uint8_t obey_msg(char * msg, uint8_t obey_state)
         }
         else if (!world.replay)
         {
-            err_line(1, "Unknown command/argument or bad number of tokens.");
+            err_line(1, "Invalid command/argument or bad number of tokens.");
         }
     }
     free(msg_copy);