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Server: Don't continue turn after player has died.
[plomrogue] / src / server / run.c
index ea8d608dd4c5003ea142ce77c7bb630ee3503064..4f93669066464c3bc5b6ea466437c98e9b5b9586 100644 (file)
@@ -253,11 +253,9 @@ static void turn_over()
 {
     struct Thing * player = get_player();
     struct Thing * thing = player;
-    uint16_t start_turn = world.turn;
     int16_t * whitelist = build_whitelist();
-    while (    0 < player->lifepoints
-           || (0 == player->lifepoints && start_turn == world.turn))
-    {             /* TODO: check meaning and refactorability of 2nd condition */
+    while (0 < player->lifepoints)
+    {
         if (!thing)
         {
             world.turn++;