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Server: meta command STACK to list item stack below player in out file.
[plomrogue] / src / server / run.c
index d9683d36e8928f95d33e77d06262f550e7e7b79d..808be55398a3a03e7f1d69d67c104d3850ebaffd 100644 (file)
@@ -1,27 +1,36 @@
-/* src/server/run.c */
+/* src/server/run.c
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
+ */
 
-#define _POSIX_C_SOURCE 200809L
+#define _POSIX_C_SOURCE 200809L /* strdup() */
 #include "run.h"
 #include <stddef.h> /* NULL */
-#include <stdint.h> /* uint8_t, uint16_t, uint32_t */
+#include <stdint.h> /* uint8_t, uint16_t, uint32_t, int16_t */
 #include <stdio.h> /* FILE, printf(), fflush() */
 #include <stdlib.h> /* free() */
 #include <string.h> /* strlen(), strcmp(), strncmp(), strdup() */
+#include <time.h> /* time_t, time() */
 #include <unistd.h> /* access() */
 #include "../common/parse_file.h" /* set_err_line_options(), token_from_line(),
                                    * err_line(), err_line_inc(), parse_val()
                                    */
 #include "../common/readwrite.h" /* try_fopen(), try_fcose(), try_fwrite(),
-                                  * try_fgets(), textfile_width(), try_fputc()
+                                  * try_fgets(), textfile_width(), try_fputc(),
+                                  * atomic_write_finish(), build_temp_path()
                                   */
 #include "../common/rexit.h" /* exit_trouble(), exit_err() */
 #include "../common/try_malloc.h" /* try_malloc() */
 #include "ai.h" /* ai() */
 #include "cleanup.h" /* unset_cleanup_flag() */
-#include "god_commands.h" /* parse_god_command_1arg() */
+#include "god_commands.h" /* parse_god_command_(1|2|3)arg() */
 #include "hardcoded_strings.h" /* s */
 #include "io.h" /* io_round(), save_world() */
-#include "things.h" /* Thing, get_thing_action_id_by_name(), get_player() */
+#include "things.h" /* Thing, ThingType, get_thing_action_id_by_name(),
+                     * get_player(), try_thing_proliferation()
+                     */
 #include "world.h" /* world */
 
 
@@ -33,19 +42,14 @@ static uint8_t set_char_by_string_comparison(char * string, char * comparand,
 /* Return 1 on world.exists, else 0 and err_line() appropriate error message. */
 static uint8_t player_commands_allowed();
 
-/* Parse player command "tok0" with no argument to player action, comment on
- * invalidity of non-zero "tok1" (but do not abort in that case).
- */
-static uint8_t parse_player_command_0arg(char * tok0, char * tok1);
+/* Parse player command "tok0" with no argument to player action. */
+static uint8_t parse_player_command_0arg(char * tok0);
 
 /* Parse player command "tok0" with one argument "tok1" to player action. */
 static uint8_t parse_player_command_1arg(char * tok0, char * tok1);
 
-/* Parse/apply command "tok0" with argument "tok1" and test the line for further
- * tokens, commenting on their invalidity (but don't abort on finding them).
- */
-static uint8_t parse_command_1arg(char * tok0, char * tok1);
-
+/* Parse/apply command "tok0" (read further tokens as necessary). */
+static uint8_t parse_command(char * tok0);
 
 /* Compares first line of server out file to world.server_test, aborts if they
  * don't match, but not before unsetting the flags deleting files in the server
@@ -54,11 +58,24 @@ static uint8_t parse_command_1arg(char * tok0, char * tok1);
  */
 static void server_test();
 
+/* Return array of IDs of non-owned things in game world, ended by non-ID -1. */
+static int16_t * build_whitelist();
+
+/* Return 1 if value of "id" appears in "whitelist", else 0. */
+static uint8_t thing_in_whitelist(uint8_t id, int16_t * whitelist);
+
 /* Run the game world and its inhabitants (and their actions) until the player
- * avatar is free to receive new commands (or is dead).
+ * avatar is free to receive new commands (or is dead). Only actions and
+ * proliferations for non-owned things are performed that exist at the start of
+ * the turn jumped into, or started anew by the cycle.
  */
 static void turn_over();
 
+/* Append "answer" to server output file, with instant fflush(). */
+static void answer_query(char * answer);
+
+/* Try to read "msg" as meta command, act accordingly; on success, free it. */
+static uint8_t meta_commands(char * msg);
 
 
 
@@ -79,25 +96,31 @@ static uint8_t player_commands_allowed()
 {
     if (!world.exists)
     {
-        err_line(1, "No world exists in which to run player commands.");
-        return 0;
+        return !err_line(1, "No world exists in which to run player commands.");
     }
     return 1;
 }
 
 
 
-static uint8_t parse_player_command_0arg(char * tok0, char * tok1)
+static uint8_t parse_player_command_0arg(char * tok0)
 {
     struct Thing * player = get_player();
-    if (!strcmp(tok0, s[S_CMD_WAIT]) || !strcmp(tok0, s[S_CMD_PICKUP]))
+    if (   !strcmp(tok0, s[S_CMD_WAIT]) || !strcmp(tok0, s[S_CMD_PICKUP])
+        || !strcmp(tok0, s[S_CMD_AI]))
     {
         if (player_commands_allowed())
         {
-            player->command = get_thing_action_id_by_name(tok0);
-            player->arg = 0;
+            if (!strcmp(tok0, s[S_CMD_AI]))
+            {
+                ai(player);
+            }
+            else
+            {
+                player->command = get_thing_action_id_by_name(tok0);
+                player->arg = 0;
+            }
             turn_over();
-            err_line (NULL != tok1, "No arguments expected, ignoring them.");
         }
         return 1;
     }
@@ -141,18 +164,38 @@ static uint8_t parse_player_command_1arg(char * tok0, char * tok1)
 
 
 
-static uint8_t parse_command_1arg(char * tok0, char * tok1)
+static uint8_t parse_command(char * tok0)
 {
-    char * tok2 = token_from_line(NULL);
-    if (   parse_player_command_1arg(tok0, tok1)
-        || parse_god_command_1arg(tok0, tok1));
+    if (parse_player_command_0arg(tok0))
+    {
+        return 1;
+    }
     else
     {
-        return 0;
+        char * tok1 = token_from_line(NULL);
+        if (tok1 && (   parse_player_command_1arg(tok0, tok1)
+                     || parse_god_command_1arg(tok0, tok1)))
+        {
+            return 1;
+        }
+        else
+        {
+            char * tok2 = token_from_line(NULL);
+            if (tok2 && parse_god_command_2arg(tok0, tok1, tok2))
+            {
+                return 1;
+            }
+            else
+            {
+                char * tok3 = token_from_line(NULL);
+                if (tok2 && parse_god_command_3arg(tok0, tok1, tok2, tok3))
+                {
+                    return 1;
+                }
+            }
+        }
     }
-    char * err = "But one argument expected, ignoring further arguments.";
-    err_line (NULL != tok2, err);
-    return 1;
+    return 0;
 }
 
 
@@ -177,64 +220,160 @@ static void server_test()
 
 
 
+static int16_t * build_whitelist()
+{
+    uint16_t i_things = NULL != world.things;
+    struct Thing * t = world.things;
+    for (; t; t = t->next, i_things++);
+    int16_t * whitelist = try_malloc(i_things * sizeof(int16_t), __func__);
+    for (i_things = 0, t = world.things; t;
+         whitelist[i_things] = t->id, t = t->next, i_things++)
+    whitelist[i_things] = -1;
+    return whitelist;
+}
+
+
+
+static uint8_t thing_in_whitelist(uint8_t id, int16_t * whitelist)
+{
+    int16_t i;
+    for (i = 0; -1 < whitelist[i]; i++)
+    {
+        if ((int16_t) id == whitelist[i])
+        {
+            return 1;
+        }
+    }
+    return 0;
+}
+
+
+
 static void turn_over()
 {
     struct Thing * player = get_player();
     struct Thing * thing = player;
     uint16_t start_turn = world.turn;
+    int16_t * whitelist = build_whitelist();
     while (    0 < player->lifepoints
            || (0 == player->lifepoints && start_turn == world.turn))
-    {
-        if (NULL == thing)
+    {             /* TODO: check meaning and refactorability of 2nd condition */
+        if (!thing)
         {
             world.turn++;
             thing = world.things;
+            free(whitelist);
+            whitelist = build_whitelist();
         }
-        if (0 < thing->lifepoints)
+        if (thing_in_whitelist(thing->id, whitelist))
         {
-            if (0 == thing->command)
+            if (0 < thing->lifepoints)
             {
-                if (thing == player)
+                if (0 == thing->command)
+                {
+                    if (thing == player)
+                    {
+                        break;
+                    }
+                    ai(thing);
+                }
+                thing->progress++;
+                struct ThingAction * ta = get_thing_action(thing->command);
+                if (thing->progress == ta->effort)
                 {
-                    break;
+                    ta->func(thing);
+                    thing->command = 0;
+                    thing->progress = 0;
                 }
-                ai(thing);
             }
-            thing->progress++;
+            try_thing_proliferation(thing);
+        }
+        thing = thing->next;
+    }
+    free(whitelist);
+}
+
+
+
+static void answer_query(char * answer)
+{
+    try_fwrite(answer, strlen(answer), 1, world.file_out, __func__);
+    fflush(world.file_out);
+}
 
-            struct ThingAction * ta = get_thing_action(thing->command);
-            if (thing->progress == ta->effort)
+
+
+static uint8_t meta_commands(char * msg)
+{
+    if (!strcmp("QUIT", msg))
+    {
+        free(msg);
+        return 2;
+    }
+    if (!strcmp("PING", msg))
+    {
+        free(msg);
+        answer_query("PONG\n");
+        return 1;
+    }
+    if (!strcmp("STACK", msg))
+    {
+        free(msg);
+        answer_query("THINGS_BELOW_PLAYER START\n");
+        struct Thing * player = get_player();
+        struct Thing * t;
+        for (t = world.things; t; t = t->next)
+        {
+            if (   t->pos.y == player->pos.y && t->pos.x == player->pos.x
+                && t != player)
             {
-                ta->func(thing);
-                thing->command = 0;
-                thing->progress = 0;
+                struct ThingType * tt = get_thing_type(t->type);
+                answer_query(tt->name);
+                answer_query("\n");
             }
         }
-        thing = thing->next;
+        answer_query("THINGS_BELOW_PLAYER END\n");
+        return 1;
     }
+    return 0;
 }
 
 
 
-static void record_msg(char * msg)
+extern void record(char * msg, uint8_t force)
 {
-    char * path_tmp;
-    FILE * file_tmp = atomic_write_start(s[S_PATH_RECORD], &path_tmp);
-    if (!access(s[S_PATH_RECORD], F_OK))
+    static FILE * file_tmp = NULL;
+    static time_t save_wait = 0;
+    static char * path_tmp;
+    if (!file_tmp)
     {
-        FILE * file_read = try_fopen(s[S_PATH_RECORD], "r", __func__);
-        uint32_t linemax = textfile_width(file_read);
-        char * line = try_malloc(linemax + 1, __func__);
-        while (try_fgets(line, linemax + 1, file_read, __func__))
+        path_tmp = build_temp_path(s[S_PATH_RECORD]);
+        file_tmp = try_fopen(path_tmp, "w", __func__);
+        if (!access(s[S_PATH_RECORD], F_OK))
         {
-            try_fwrite(line, strlen(line), 1, file_tmp, __func__);
+            FILE * file_read = try_fopen(s[S_PATH_RECORD], "r", __func__);
+            uint32_t linemax = textfile_width(file_read);
+            char * line = try_malloc(linemax + 1, __func__);
+            while (try_fgets(line, linemax + 1, file_read, __func__))
+            {
+                try_fwrite(line, strlen(line), 1, file_tmp, __func__);
+            }
+            free(line);
+            try_fclose(file_read, __func__);
         }
-        free(line);
-        try_fclose(file_read, __func__);
     }
-    try_fwrite(msg, strlen(msg), 1, file_tmp, __func__);
-    try_fputc('\n', file_tmp, __func__);
-    atomic_write_finish(file_tmp, s[S_PATH_RECORD], path_tmp);
+    if (msg)
+    {
+        try_fwrite(msg, strlen(msg), 1, file_tmp, __func__);
+        try_fputc('\n', file_tmp, __func__);
+    }
+    if (force || time(NULL) > save_wait + 15)
+    {
+        save_wait = time(NULL);
+        save_world();
+        atomic_write_finish(file_tmp, s[S_PATH_RECORD], path_tmp);
+        file_tmp = NULL;
+    }
 }
 
 
@@ -248,11 +387,10 @@ extern void obey_msg(char * msg, uint8_t do_record, uint8_t do_verbose)
     set_err_line_options("Trouble with message: ", msg, 0);
     char * msg_copy = strdup(msg);
     char * tok0 = token_from_line(msg_copy);
-    if (NULL != tok0)
+    if (tok0)
     {
-        char * tok1 = token_from_line(NULL);
-        if (    parse_player_command_0arg(tok0, tok1)
-            || (tok1 && parse_command_1arg(tok0, tok1)))
+
+        if (parse_command(tok0))
         {
             if (world.exists)
             {
@@ -260,9 +398,10 @@ extern void obey_msg(char * msg, uint8_t do_record, uint8_t do_verbose)
             }
             if (do_record)
             {
-                save_world();
-                record_msg(msg);
+                record(msg, 0);
             }
+            char * tokplus = token_from_line(NULL);
+            err_line(!(!tokplus), "Too many arguments, ignoring overflow.");
             free(msg_copy);
             return;
         }
@@ -277,9 +416,9 @@ extern uint8_t io_loop()
 {
     while (1)
     {
-        server_test();
         char * msg = io_round();
-        if (NULL == msg)
+        server_test();
+        if (!msg)
         {
             continue;
         }
@@ -287,17 +426,13 @@ extern uint8_t io_loop()
         {
             exit_trouble(-1 == printf("Input: %s\n", msg), __func__, "printf");
         }
-        if (!strcmp("QUIT", msg))
+        uint8_t test = meta_commands(msg);
+        if (test)
         {
-            free(msg);
-            return 1;
-        }
-        if (!strcmp("PING", msg))
-        {
-            free(msg);
-            char * pong = "PONG\n";
-            try_fwrite(pong, strlen(pong), 1, world.file_out, __func__);
-            fflush(world.file_out);
+            if (2 == test)
+            {
+                return 1;
+            }
             continue;
         }
         if (world.replay)