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Replace uses of variable-length arrays with try_malloc()/free().
[plomrogue] / src / server / run.c
index 3be073a70170654e89f4a5c6a3b0e6639eacd544..9ab9f30b08f0c9dd71eb245b7a600f7f61f51fc1 100644 (file)
 /* src/server/run.c */
 
+#define _POSIX_C_SOURCE 200809L
 #include "run.h"
+#include <stddef.h> /* NULL */
 #include <stdint.h> /* uint8_t, uint16_t, uint32_t */
-#include <stdio.h> /* FILE, sprintf() */
-#include <stdlib.h> /* free() */
-#include <string.h> /* strlen(), strncmp(), atoi() */
+#include <stdio.h> /* FILE, sprintf(), fflush() */
+#include <stdlib.h> /* free(), atoi() */
+#include <string.h> /* strlen(), strcmp() strncmp(), strdup() */
 #include <unistd.h> /* access() */
+#include "../common/parse_file.h" /* set_err_line_options(), token_from_line(),
+                                   * err_line()
+                                   */
 #include "../common/readwrite.h" /* try_fopen(), try_fcose(), try_fwrite(),
                                   * try_fgets(), try_fclose_unlink_rename(),
-                                  * textfile_sizes(), try_fputc()
+                                  * textfile_width(), try_fputc()
                                   */
-#include "../common/rexit.h" /* exit_trouble() */
-#include "ai.h" /* pretty_dumb_ai() */
+#include "../common/rexit.h" /* exit_trouble(), exit_err() */
+#include "../common/try_malloc.h" /* try_malloc() */
+#include "ai.h" /* ai() */
+#include "cleanup.h" /* set_cleanup_flag(), unset_cleanup_flag() */
+#include "field_of_view.h" /* build_fov_map() */
+#include "hardcoded_strings.h" /* s */
 #include "init.h" /* remake_world() */
-#include "io.h" /* io_round() */
-#include "map_object_actions.h" /* get_moa_id_by_name() */
-#include "map_objects.h" /* struct MapObj, get_player() */
+#include "io.h" /* io_round(), save_world() */
+#include "map.h" /* remake_map() */
+#include "thing_actions.h" /* ThingAction */
+#include "things.h" /* Thing, get_thing(), own_thing(), add_thing(),
+                     * get_thing_action_id_by_name(), get_player()
+                     */
 #include "world.h" /* global world */
 
 
 
+/* Parse/apply god command in "tok0"/"tok1" on "t" owning another thing. */
+static uint8_t parse_carry(char * tok0, char * tok1, struct Thing * t);
+
+/* Parse/apply god commansd in "tok0"/"tok1" on positioning a thing "t". */
+static uint8_t parse_position(char* tok0, char * tok1, struct Thing * t);
+
+/* Parse/apply god command in "tok0"/"tok1" oo setting "t"'s thing type. */
+static uint8_t parse_thing_type(char * tok0, char * tok1, struct Thing * t);
+
+/* Parse/apply god command in "tok0"/"tok1" on setting up thing "t". */
+static uint8_t parse_thing_command(char * tok0, char * tok1, struct Thing * t);
+
+/* Parse/apply god command on enabling/disabling generation of fields of view on
+ * god commands that may affect them, via static global "do_fov". On enabling,
+ * (re-)generate all animate things' fields of view.
+ */
+static uint8_t parse_do_fov(char * tok0, char * tok1);
+
+/* Parse/apply god command in "tok0"/"tok1" manipulating a thing's state. */
+static uint8_t parse_thing_manipulation(char * tok0, char * tok1);
+
+/* Parse player command in "tok0"/"tok1" to action in player thing. */
+static uint8_t parse_player_command(char * tok0, char * tok1);
+
+/* Compares first line of server out file to world.server_test, aborts if they
+ * don't match, but not before unsetting the flags deleting files in the server
+ * directory, for in that case those must be assumed to belong to another server
+ * process.
+ */
+static void server_test();
+
 /* Run the game world and its inhabitants (and their actions) until the player
  * avatar is free to receive new commands (or is dead).
  */
 static void turn_over();
 
-/* If "msg"'s first part matches "command_name", set player's MapObj's .command
- * to the command's id and its .arg to a numerical value following in the latter
- * part of "msg" (if no digits are found, use 0); then finish player's turn and
- * turn game over to the NPCs via turn_over(); then return 1. Else, return 0.
- */
-static uint8_t apply_player_command(char * msg, char * command_name);
+
+
+/* Do god commands to create / position things generate their fields of view? */
+static uint8_t do_fov = 0;
+
+
+
+static uint8_t parse_carry(char * tok0, char * tok1, struct Thing * t)
+{
+    uint8_t id;
+    if (parse_val(tok0, tok1, s[CMD_CARRIES], '8', (char *) &id))
+    {
+        if (!err_line(id == t->id, "Thing cannot carry itself."))
+        {
+            struct Thing * o = get_thing(world.things, id, 0);
+            if (!err_line(!o, "Thing cannot carry thing that does not exist."))
+            {
+                own_thing(&(t->owns), &world.things, id);
+                o->pos = t->pos;
+            }
+        }
+        return 1;
+    }
+    return 0;
+}
+
+
+
+static uint8_t parse_position(char* tok0, char * tok1, struct Thing * t)
+{
+    char axis = 0;
+    if      (!strcmp(tok0, s[CMD_POS_Y]))
+    {
+        axis = 'y';
+    }
+    else if (!strcmp(tok0, s[CMD_POS_X]))
+    {
+        axis = 'x';
+    }
+    if (axis && !parsetest_int(tok1, '8'))
+    {
+        uint8_t length = atoi(tok1);
+        char * err = "Position is outside of map.";
+        if (!err_line(length >= world.map.length, err))
+        {
+            if      ('y' == axis)
+            {
+                t->pos.y = length;
+            }
+            else if ('x' == axis)
+            {
+                t->pos.x = length;
+            }
+            free(t->fov_map);
+            t->fov_map= do_fov && t->lifepoints ? build_fov_map(t) : t->fov_map;
+        }
+        return 1;
+    }
+    return 0;
+}
+
+
+
+static uint8_t parse_thing_type(char * tok0, char * tok1, struct Thing * t)
+{
+    uint8_t type;
+    if (parse_val(tok0, tok1, s[CMD_TYPE], '8', (char *) &type))
+    {
+        struct ThingType * tt = world.thing_types;
+        for (; NULL != tt && type != tt->id; tt = tt->next);
+        if (!err_line(!tt, "Thing type does not exist."))
+        {
+            t->type = type;
+        }
+        return 1;
+    }
+    return 0;
+}
+
+
+
+static uint8_t parse_thing_command(char * tok0, char * tok1, struct Thing * t)
+{
+    uint8_t command;
+    if (parse_val(tok0, tok1, s[CMD_COMMAND], '8', (char *) &command))
+    {
+        if (!command)
+        {
+            t->command = command;
+            return 1;
+        }
+        struct ThingAction * ta = world.thing_actions;
+        for (; NULL != ta && command != ta->id; ta = ta->next);
+        if (!err_line(!ta, "Thing action does not exist."))
+        {
+            t->command = command;
+        }
+        return 1;
+    }
+    return 0;
+}
+
+
+
+static uint8_t parse_do_fov(char * tok0, char * tok1)
+{
+    if (parse_val(tok0, tok1, s[CMD_DO_FOV], '8', (char *) &do_fov))
+    {
+        if (do_fov)
+        {
+            struct Thing * ti;
+            for (ti = world.things; ti; ti = ti->next)
+            {
+                ti->fov_map = ti->lifepoints ? build_fov_map(ti) : ti->fov_map;
+            }
+        }
+        return 1;
+    }
+    return 0;
+}
+
+
+
+static uint8_t parse_thing_manipulation(char * tok0, char * tok1)
+{
+    uint8_t id;
+    static struct Thing * t = NULL;
+    if (t && (   parse_thing_type(tok0, tok1, t)
+              || parse_thing_command(tok0, tok1, t)
+              || parse_val(tok0, tok1, s[CMD_ARGUMENT], '8', (char *)&t->arg)
+              || parse_val(tok0, tok1, s[CMD_PROGRESS],'8',(char *)&t->progress)
+              || parse_val(tok0, tok1, s[CMD_LIFEPOINTS],'8',
+                                                        (char *) &t->lifepoints)
+              || parse_position(tok0, tok1, t)
+              || parse_carry(tok0, tok1, t)));
+    else if (parse_val(tok0, tok1, s[CMD_THING], '8', (char *) &id))
+    {
+        t = get_thing(world.things, id, 1);
+        if (!t)
+        {
+            t = add_thing(id, 0, 0);
+            set_cleanup_flag(CLEANUP_THINGS);
+            t->fov_map= do_fov && t->lifepoints ? build_fov_map(t) : t->fov_map;
+        }
+    }
+    else
+    {
+        return 0;
+    }
+    return 1;
+}
+
+
+
+static uint8_t parse_player_command(char * tok0, char * tok1)
+{
+    struct Thing * player = get_player();
+    if (   parse_val(tok0, tok1, s[CMD_WAIT], '8', (char *) &player->arg)
+        || parse_val(tok0, tok1, s[CMD_MOVE], '8', (char *) &player->arg)
+        || parse_val(tok0, tok1, s[CMD_PICKUP], '8', (char *) &player->arg)
+        || parse_val(tok0, tok1, s[CMD_DROP], '8', (char *) &player->arg)
+        || parse_val(tok0, tok1, s[CMD_USE], '8', (char *) &player->arg))
+    {
+        player->command = get_thing_action_id_by_name(tok0);
+        turn_over();
+    }
+    else
+    {
+        return 0;
+    }
+    return 1;
+}
+
+
+
+static void server_test()
+{
+    char * f_name = "server_test()";
+    char test[10 + 1 + 10 + 1 + 1];
+    FILE * file = try_fopen(s[PATH_OUT], "r", f_name);
+    try_fgets(test, 10 + 10 + 1 + 1, file, f_name);
+    try_fclose(file, f_name);
+    if (strcmp(test, world.server_test))
+    {
+        unset_cleanup_flag(CLEANUP_WORLDSTATE);
+        unset_cleanup_flag(CLEANUP_OUT);
+        unset_cleanup_flag(CLEANUP_IN);
+        char * msg = "Server test string in server output file does not match. "
+                     "This indicates that the current server process has been "
+                     "superseded by another one.";
+        exit_err(1, msg);
+    }
+}
 
 
 
 static void turn_over()
 {
-    struct MapObj * player = get_player();
-    struct MapObj * map_object = player;
+    struct Thing * player = get_player();
+    struct Thing * thing = player;
     uint16_t start_turn = world.turn;
-    uint8_t first_round = 1;
     while (    0 < player->lifepoints
            || (0 == player->lifepoints && start_turn == world.turn))
     {
-        if (NULL == map_object)
+        if (NULL == thing)
         {
             world.turn++;
-            map_object = world.map_objs;
+            thing = world.things;
         }
-        if (0 < map_object->lifepoints)
+        if (0 < thing->lifepoints)
         {
-            if (0 == first_round && 0 == map_object->progress)
+            if (0 == thing->command)
             {
-                if (map_object == player)
+                if (thing == player)
                 {
                     break;
                 }
-                pretty_dumb_ai(map_object);
+                ai(thing);
             }
-            first_round = 0;
-            map_object->progress++;
-            struct MapObjAct * moa = world.map_obj_acts;
-            while (moa->id != map_object->command)
+            thing->progress++;
+            struct ThingAction * ta = world.thing_actions;
+            while (ta->id != thing->command)
             {
-                moa = moa->next;
+                ta = ta->next;
             }
-            if (map_object->progress == moa->effort)
+            if (thing->progress == ta->effort)
             {
-                moa->func(map_object);
-                map_object->progress = 0;
+                ta->func(thing);
+                thing->command = 0;
+                thing->progress = 0;
             }
         }
-        map_object = map_object->next;
+        thing = thing->next;
     }
 }
 
 
 
-static uint8_t apply_player_command(char * msg, char * command_name)
+static void record_msg(char * msg)
 {
-    if (!strncmp(msg, command_name, strlen(command_name)))
+    char * f_name = "record_msg()";
+    uint16_t size = strlen(s[PATH_RECORD]) + strlen(s[PATH_SUFFIX_TMP]) + 1;
+    char * path_tmp = try_malloc(size, f_name);
+    sprintf(path_tmp, "%s%s", s[PATH_RECORD], s[PATH_SUFFIX_TMP]);
+    FILE * file_tmp  = try_fopen(path_tmp, "w", f_name);
+    if (!access(s[PATH_RECORD], F_OK))
     {
-        struct MapObj * player = get_player();
-        player->arg = atoi(&(msg[strlen(command_name)]));
-        player->command = get_moa_id_by_name(command_name);
-        turn_over();
-        return 1;
+        FILE * file_read = try_fopen(s[PATH_RECORD], "r", f_name);
+        uint32_t linemax = textfile_width(file_read);
+        char * line = try_malloc(linemax + 1, f_name);
+        while (try_fgets(line, linemax + 1, file_read, f_name))
+        {
+            try_fwrite(line, strlen(line), 1, file_tmp, f_name);
+        }
+        free(line);
+        try_fclose(file_read, f_name);
     }
-    return 0;
+    try_fwrite(msg, strlen(msg), 1, file_tmp, f_name);
+    try_fputc('\n', file_tmp, f_name);
+    try_fclose_unlink_rename(file_tmp, path_tmp, s[PATH_RECORD], f_name);
+    free(path_tmp);
 }
 
 
 
 extern void obey_msg(char * msg, uint8_t do_record)
 {
-    char * f_name = "obey_msg()";
-    if (   apply_player_command(msg, "wait")   /* TODO: Check for non-error   */
-        || apply_player_command(msg, "move")   /* return value of a modified  */
-        || apply_player_command(msg, "pick_up")/* get_moa_id_by_name(); if id */
-        || apply_player_command(msg, "drop")   /* found, execute on it what's */
-        || apply_player_command(msg, "use"));  /* in apply_player_command().  */
+    set_err_line_options("Trouble with message: ", msg, 0, 0);
+    char * msg_copy = strdup(msg);
+    char * tok0 = token_from_line(msg_copy);
+    char * tok1 = token_from_line(NULL);
+    char * tok2 = token_from_line(NULL);
+    if (err_line(!(tok0 && tok1) || tok2, "Bad number of tokens."))
+    {
+        return;
+    }
+    if (   parse_thing_manipulation(tok0, tok1)
+        || parse_player_command(tok0, tok1)
+        || parse_val(tok0, tok1, s[CMD_SEED_RAND], 'U', (char *) &world.seed)
+        || parse_val(tok0, tok1, s[CMD_TURN], 'u', (char *) &world.turn)
+        || parse_do_fov(tok0, tok1));
+    else if (parse_val(tok0, tok1, s[CMD_SEED_MAP],'U',(char *)&world.seed_map))
+
+    {
+        remake_map();
+    }
+    else if (parse_val(tok0, tok1, s[CMD_MAKE_WORLD],'U', (char *) &world.seed))
+    {
+        remake_world();
+    }
     else
     {
-        char * seed_command = "seed";
-        if (!strncmp(msg, seed_command, strlen(seed_command)))
-        {
-            remake_world(atoi(&(msg[strlen(seed_command)])));
-        }
+        err_line(1, "Unknown command.");
+        free(msg_copy);
+        return;
     }
+    world.last_update_turn = 0;
+    free(msg_copy);
     if (do_record)
     {
-        char path_tmp[strlen(world.path_record) + strlen(world.tmp_suffix) + 1];
-        sprintf(path_tmp, "%s%s", world.path_record, world.tmp_suffix);
-        FILE * file_tmp  = try_fopen(path_tmp, "w", f_name);
-        if (!access(world.path_record, F_OK))
-        {
-            FILE * file_read = try_fopen(world.path_record, "r", f_name);
-            uint32_t linemax = textfile_sizes(file_read, NULL);
-            char line[linemax + 1];
-            while (try_fgets(line, linemax + 1, file_read, f_name))
-            {
-                try_fwrite(line, strlen(line), 1, file_tmp, f_name);
-            }
-            try_fclose(file_read, f_name);
-        }
-        try_fwrite(msg, strlen(msg), 1, file_tmp, f_name);
-        try_fputc('\n', file_tmp, f_name);
-        try_fclose_unlink_rename(file_tmp, path_tmp, world.path_record, f_name);
+        save_world();
+        record_msg(msg);
     }
 }
 
@@ -137,6 +380,7 @@ extern uint8_t io_loop()
     char * f_name = "io_loop()";
     while (1)
     {
+        server_test();
         char * msg = io_round();
         if (NULL == msg)
         {
@@ -151,6 +395,14 @@ extern uint8_t io_loop()
             free(msg);
             return 1;
         }
+        if (!strcmp("PING", msg))
+        {
+            free(msg);
+            char * pong = "PONG\n";
+            try_fwrite(pong, strlen(pong), 1, world.file_out, f_name);
+            fflush(world.file_out);
+            continue;
+        }
         if (world.replay)
         {
             free(msg);