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Remove C variant of server, redefine build system to match this change.
[plomrogue] / src / server / thing_actions.c
diff --git a/src/server/thing_actions.c b/src/server/thing_actions.c
deleted file mode 100644 (file)
index 6a8803d..0000000
+++ /dev/null
@@ -1,393 +0,0 @@
-/* src/server/thing_actions.c
- *
- * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
- * or any later version. For details on its copyright, license, and warranties,
- * see the file NOTICE in the root directory of the PlomRogue source package.
- */
-
-#include "thing_actions.h"
-#include <stddef.h> /* NULL */
-#include <stdint.h> /* uint8_t, INT16_MIN, INT16_MAX */
-#include <stdio.h> /* sprintf() */
-#include <stdlib.h> /* free() */
-#include <string.h> /* strlen() */
-#include "../common/rexit.h" /* exit_err(), exit_trouble() */
-#include "../common/try_malloc.h" /* try_malloc() */
-#include "../common/yx_uint8.h" /* yx_uint8 */
-#include "field_of_view.h" /* build_fov_map() */
-#include "hardcoded_strings.h" /* s */
-#include "things.h" /* Thing, ThingType, get_player(), free_things_in_memory(),
-                     * own_thing(), set_thing_position(), get_thing_type(),
-                     */
-#include "map.h" /* mv_yx_in_dir_legal() */
-#include "rrand.h" /* rrand() */
-#include "run.h" /* send_to_outfile() */
-#include "world.h" /* global world */
-
-
-
-/* Send "text" as log message to server out file. */
-static void update_log(char * text);
-
-/* Decrement "t"'s lifepoints, and if to zero, kill it with log update. */
-static void decrement_lifepoints(struct Thing * t);
-
-/* One actor "wounds" another actor, decrementing his lifepoints. */
-static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted);
-
-/* Bonus stuff to actor_*() to happen if actor==player. Mostly writing of log
- * messages; _pick and _drop also decrement world.inventory_sel by 1 if >0.
- * (match_dir() is just a little helper to playerbonus_move().)
- */
-static void playerbonus_wait();
-static uint8_t match_dir(char d, char ** dsc_d, char match, char * dsc_match);
-static void playerbonus_move(char d, uint8_t passable);
-static void playerbonus_drop(uint8_t owns_none);
-static void playerbonus_pick(uint8_t picked);
-static void playerbonus_use(uint8_t no_thing, uint8_t wrong_thing);
-
-
-
-static void update_log(char * text)
-{
-    send_to_outfile("LOG ", 0);
-    send_to_outfile(text, 0);
-    send_to_outfile("\n", 1);
-}
-
-
-
-static void decrement_lifepoints(struct Thing * t)
-{
-    struct Thing * player = get_player();
-    t->lifepoints--;
-    if (0 == t->lifepoints)
-    {
-        t->type = get_thing_type(t->type)->corpse_id;
-        if (player == t)
-        {
-            update_log("You die.");
-            memset(t->fov_map, ' ', world.map.length * world.map.length);
-            return;
-        }
-        else
-        {
-            free(t->fov_map);
-            t->fov_map = NULL;
-            free(t->mem_map);
-            t->mem_map = NULL;
-            free(t->mem_depth_map);
-            t->mem_depth_map = NULL;
-            free_things_in_memory(t->t_mem);
-            t->t_mem = NULL;
-        }
-        update_log("It dies.");
-    }
-}
-
-
-
-static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted)
-{
-    struct ThingType * tt_hitter = get_thing_type(hitter->type);
-    struct ThingType * tt_hitted = get_thing_type(hitted->type);
-    struct Thing * player = get_player();
-    char * msg1 = "You";
-    char * msg2 = "wound";
-    char * msg3 = "you";
-    if      (player != hitter)
-    {
-        msg1 = tt_hitter->name;
-        msg2 = "wounds";
-    }
-    if (player != hitted)
-    {
-        msg3 = tt_hitted->name;
-    }
-    uint8_t len = strlen(msg1) + 1 + strlen(msg2) + 1 + strlen(msg3) + 2;
-    char * msg = try_malloc(len, __func__);
-    int test = sprintf(msg, "%s %s %s.", msg1, msg2, msg3);
-    exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]);
-    update_log(msg);
-    free(msg);
-    decrement_lifepoints(hitted);
-}
-
-
-
-static void playerbonus_wait()
-{
-        update_log("You wait.");
-}
-
-
-
-static uint8_t match_dir(char d, char ** dsc_d, char match, char * dsc_match)
-{
-    if (d == match)
-    {
-        * dsc_d = dsc_match;
-        return 1;
-    }
-    return 0;
-}
-
-
-
-static void playerbonus_move(char d, uint8_t passable)
-{
-    char * dsc_dir = "north-east";
-    if (   match_dir(d, &dsc_dir, 'd', "east")
-        || match_dir(d, &dsc_dir, 'c', "south-east")
-        || match_dir(d, &dsc_dir, 'x', "south-west")
-        || match_dir(d, &dsc_dir, 's', "west")
-        || match_dir(d, &dsc_dir, 'w', "north-west"))
-    {
-        ;
-    }
-    char * dsc_move = "You move ";
-    if (0 == passable)
-    {
-        dsc_move = "You fail to move ";
-    }
-    char * msg = try_malloc(strlen(dsc_move) + strlen (dsc_dir) + 2, __func__);
-    int test = sprintf(msg, "%s%s.", dsc_move, dsc_dir);
-    exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]);
-    update_log(msg);
-    free(msg);
-}
-
-
-
-static void playerbonus_drop(uint8_t owns_none)
-{
-    if (0 != owns_none)
-    {
-        update_log("You try to drop an object, but you own none.");
-        return;
-    }
-    update_log("You drop an object.");
-}
-
-
-
-static void playerbonus_pick(uint8_t picked)
-{
-    if (picked)
-    {
-        update_log("You pick up an object.");
-        return;
-    }
-    update_log("You try to pick up an object, but there is none.");
-}
-
-
-
-static void playerbonus_use(uint8_t no_thing, uint8_t wrong_thing)
-{
-    if      (no_thing)
-    {
-        update_log("You try to use an object, but you own none.");
-        return;
-    }
-    else if (wrong_thing)
-    {
-        update_log("You try to use this object, but fail.");
-        return;
-    }
-    update_log("You consume this object.");
-}
-
-
-
-extern void actor_wait(struct Thing * t)
-{
-    if (t == get_player())
-    {
-        playerbonus_wait();
-    }
-}
-
-
-
-extern void actor_move(struct Thing * t)
-{
-    char d = t->arg;
-    struct Thing * other_t;
-    struct yx_uint8 target = t->pos;
-    uint8_t legal_move = mv_yx_in_dir_legal(d, &target);
-    mv_yx_in_dir_legal(0, NULL);
-    uint8_t passable = 0;
-    if (legal_move)
-    {
-        passable = '.' == world.map.cells[target.y*world.map.length + target.x];
-        for (other_t = world.things; other_t != 0; other_t = other_t->next)
-        {
-            if (0 == other_t->lifepoints || other_t == t)
-            {
-                continue;
-            }
-            if (target.y == other_t->pos.y && target.x == other_t->pos.x)
-            {
-               actor_hits_actor(t, other_t);
-               return;
-            }
-        }
-    }
-    if (passable)
-    {
-        set_thing_position(t, target);
-        build_fov_map(t);
-    }
-    if (t == get_player())
-    {
-        playerbonus_move(d, passable);
-    }
-}
-
-
-
-extern void actor_drop(struct Thing * t)
-{
-    uint8_t owns_none = (!t->owns);
-    if (!owns_none)
-    {
-        uint8_t select = t->arg;
-        struct Thing * owned = t->owns;
-        uint8_t i = 0;
-        for (; i != select; i++, owned = owned->next);
-        own_thing(&world.things, &t->owns, owned->id);
-    }
-    if (t == get_player())
-    {
-        playerbonus_drop(owns_none);
-    }
-}
-
-
-
-extern void actor_pick(struct Thing * t)
-{
-    struct Thing * picked = NULL;
-    struct Thing * t_i;
-    uint8_t highest_id = 0;
-    for (t_i = world.things; t_i; t_i = t_i->next)
-    {
-        if (t_i != t && t_i->pos.y == t->pos.y && t_i->pos.x == t->pos.x)
-        {
-            if (t_i->id >= highest_id)   /* With several Things to pick,      */
-            {                            /* pick the one with the highest ID. */
-                highest_id = t_i->id;
-                picked = t_i;
-            }
-        }
-    }
-    if (picked)
-    {
-        own_thing(&t->owns, &world.things, picked->id);
-        set_thing_position(picked, t->pos);
-    }
-    if (t == get_player())
-    {
-        playerbonus_pick(!(!picked));
-    }
-}
-
-
-
-extern void actor_use(struct Thing * t)
-{
-    uint8_t wrong_thing = 1;
-    uint8_t no_thing = (!t->owns);
-    if (!no_thing)
-    {
-        uint8_t select = t->arg;
-        uint8_t i = 0;
-        struct Thing * selected = t->owns;
-        for (; i != select; i++, selected = selected->next);
-        struct ThingType * tt = get_thing_type(selected->type);
-        if (tt->consumable)
-        {
-            wrong_thing = 0;
-            struct Thing * next = selected->next;
-            free(selected);
-            if (0 < select)
-            {
-                select--;
-                selected = t->owns;
-                for (i = 0; i != select; i++, selected = selected->next);
-                selected->next = next;
-            }
-            else
-            {
-                t->owns = next;
-            }
-            t->satiation = t->satiation + tt->consumable > INT16_MAX ?
-                           INT16_MAX : t->satiation + tt->consumable;
-        }
-    }
-    if (t == get_player())
-    {
-        playerbonus_use(no_thing, wrong_thing);
-    }
-}
-
-
-
-extern void try_healing(struct Thing * t)
-{
-    struct ThingType * tt = get_thing_type(t->type);
-    if (   t->satiation > 0 && t->lifepoints < tt->lifepoints
-        && 0 == (rrand() % 31)
-        && get_thing_action_id_by_name(s[S_CMD_WAIT]) == t->command)
-    {
-        t->lifepoints++;
-        t->satiation = t->satiation - 32;
-        if (get_player() == t)
-        {
-            update_log("You heal.");
-        }
-        else
-        {
-            char * msg_part = " heals.";
-            uint8_t len = strlen(tt->name) + strlen(msg_part) + 1;
-            char * msg = try_malloc(len, __func__);
-            int test = sprintf(msg, "%s%s", tt->name, msg_part);
-            exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]);
-            update_log(msg);
-            free(msg);
-        }
-    }
-}
-
-
-
-extern void hunger(struct Thing * t)
-{
-    if (t->satiation > INT16_MIN)
-    {
-        t->satiation--;
-    }
-    struct ThingType * tt = get_thing_type(t->type);
-    uint16_t testbase = t->satiation < 0 ? -(t->satiation) : t->satiation;
-    exit_err(!(tt->lifepoints), "A thing that should not hunger is hungering.");
-    uint16_t endurance = INT16_MAX / tt->lifepoints;
-    if ((testbase / endurance) / ((rrand() % endurance) + 1))
-    {
-        if (get_player() == t)
-        {
-            update_log("You suffer from hunger.");
-        }
-        else
-        {
-            char * msg_part = " suffers from hunger.";
-            uint8_t len = strlen(tt->name) + strlen(msg_part) + 1;
-            char * msg = try_malloc(len, __func__);
-            int test = sprintf(msg, "%s%s", tt->name, msg_part);
-            exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]);
-            update_log(msg);
-            free(msg);
-        }
-        decrement_lifepoints(t);
-    }
-}