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Server: Remove superfluous variable in build_fov_map().
[plomrogue] / src / server / thing_actions.c
index bcf9e455f4d382d538633f75681f77b6d76d7b3d..9befd76234bc1efba1f2c9edf0c047d99eb7946c 100644 (file)
@@ -12,7 +12,8 @@
 #include "field_of_view.h" /* build_fov_map() */
 #include "hardcoded_strings.h" /* s */
 #include "things.h" /* Thing, ThingType, get_player(), own_thing(),
-                     * set_thing_position(), get_thing_type()
+                     * set_thing_position(), get_thing_type(),
+                     * free_things_in_memory()
                      */
 #include "map.h" /* is_passable() */
 #include "yx_uint8.h" /* mv_yx_in_dir(), yx_uint8_cmp() */
@@ -142,8 +143,18 @@ static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted)
         if (player == hitted)
         {
             update_log(" You die.");
+            memset(hitted->fov_map, ' ', world.map.length * world.map.length);
             return;
         }
+        else
+        {
+            free(hitted->fov_map);
+            hitted->fov_map = NULL;
+            free(hitted->mem_map);
+            hitted->mem_map = NULL;
+            free_things_in_memory(hitted->t_mem);
+            hitted->t_mem = NULL;
+        }
         update_log(" It dies.");
     }
 }
@@ -266,8 +277,7 @@ extern void actor_move(struct Thing * t)
     if (passable)
     {
         set_thing_position(t, target);
-        free(t->fov_map);
-        t->fov_map = build_fov_map(t);
+        build_fov_map(t);
     }
     if (t == get_player())
     {
@@ -279,7 +289,7 @@ extern void actor_move(struct Thing * t)
 
 extern void actor_drop(struct Thing * t)
 {
-    uint8_t owns_none = (NULL == t->owns);
+    uint8_t owns_none = (!t->owns);
     if (!owns_none)
     {
         uint8_t select = t->arg;
@@ -300,21 +310,21 @@ extern void actor_pick(struct Thing * t)
 {
     struct Thing * picked = NULL;
     struct Thing * t_i;
-    for (t_i = world.things; NULL != t_i; t_i = t_i->next)
+    for (t_i = world.things; t_i; t_i = t_i->next)
     {
         if (t_i != t && yx_uint8_cmp(&t_i->pos, &t->pos))
         {
             picked = t_i;
         }
     }
-    if (NULL != picked)
+    if (picked)
     {
         own_thing(&t->owns, &world.things, picked->id);
         set_thing_position(picked, t->pos);
     }
     if (t == get_player())
     {
-        playerbonus_pick(NULL != picked);
+        playerbonus_pick(!(!picked));
     }
 }
 
@@ -323,7 +333,7 @@ extern void actor_pick(struct Thing * t)
 extern void actor_use(struct Thing * t)
 {
     uint8_t wrong_thing = 1;
-    uint8_t no_thing = (NULL == t->owns);
+    uint8_t no_thing = (!t->owns);
     if (!no_thing)
     {
         uint8_t select = t->arg;