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Remove C variant of server, redefine build system to match this change.
[plomrogue] / src / server / things.c
diff --git a/src/server/things.c b/src/server/things.c
deleted file mode 100644 (file)
index f114ea4..0000000
+++ /dev/null
@@ -1,411 +0,0 @@
-/* src/server/things.c
- *
- * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
- * or any later version. For details on its copyright, license, and warranties,
- * see the file NOTICE in the root directory of the PlomRogue source package.
- */
-
-#define _POSIX_C_SOURCE 200809L /* strdup() */
-#include "things.h"
-#include <stddef.h> /* NULL, size_t */
-#include <stdint.h> /* uint8_t, uint16_t, int16_t, UINT8_MAX, UINT16_MAX */
-#include <stdlib.h> /* free() */
-#include <string.h> /* memset(), strcmp(), strdup(), strlen() */
-#include "../common/rexit.h" /* exit_err() */
-#include "../common/try_malloc.h" /* try_malloc() */
-#include "../common/yx_uint8.h" /* yx_uint8 */
-#include "cleanup.h" /* set_cleanup_flag() */
-#include "hardcoded_strings.h" /* s */
-#include "field_of_view.h" /* build_fov_map() */
-#include "map.h" /* mv_yx_in_dir_legal() */
-#include "rrand.h" /* rrand() */
-#include "thing_actions.h" /* actor_wait */
-#include "world.h" /* world */
-
-
-
-/* Used to treat structs Thing, ThingType and ThingAction the same. */
-struct NextAndId
-{
-    struct NextAndId * next;
-    uint8_t id;
-};
-
-
-
-/* To linked list of NextAndId structs (or rather structs whose start region is
- * compatible to it) starting at "start", add newly allocated element of
- * "n_size" and an ID that is either "id" or, if "id" is <= UINT8_MAX and >=
- * "id_start", get lowest ID >= "start_id" and <= UINT8_MAX for new thing
- * ("struct_id"=0), thing type ("struct_id"=1) or thing action ("struct_id"=2).
- */
-static struct NextAndId * add_to_struct_list(size_t n_size, uint8_t start_id,
-                                             int16_t id, uint8_t struct_id,
-                                             struct NextAndId ** start);
-
-/* Return 1 if cell at "test_pos" is proliferable by "t", i.e. it is passable,
- * it is not inhabited by another thing of "t"'s type, and, if "t" is animate,
- * neither by any other animate thing; else return 0.
- */
-static uint8_t cell_is_proliferable(struct yx_uint8 test_pos, struct Thing * t);
-
-
-static struct NextAndId * add_to_struct_list(size_t n_size, uint8_t start_id,
-                                             int16_t id, uint8_t struct_id,
-                                             struct NextAndId ** start)
-{
-    struct NextAndId * nai  = try_malloc(n_size, __func__);
-    memset(nai, 0, n_size);
-    if (start_id <= id && id <= UINT8_MAX)
-    {
-        nai->id = id;
-    }
-    else
-    {
-        while (1)
-        {
-            if (   (0 == struct_id && !get_thing(world.things, start_id, 1))
-                || (1 == struct_id && !get_thing_type(start_id))
-                || (2 == struct_id && !get_thing_action(start_id)))
-            {
-                nai->id = start_id;
-                break;
-            }
-            char * err =  "No unused ID available to add to ID list.";
-            exit_err(start_id == UINT8_MAX, err);
-            start_id++;
-        }
-    }
-    struct NextAndId ** nai_ptr_ptr = start;
-    for (; * nai_ptr_ptr; nai_ptr_ptr = &(*nai_ptr_ptr)->next);
-    *nai_ptr_ptr = nai;
-    return nai;
-}
-
-
-
-static uint8_t cell_is_proliferable(struct yx_uint8 test_pos, struct Thing * t)
-{
-    if ('.' == world.map.cells[test_pos.y * world.map.length + test_pos.x])
-    {
-        struct Thing * t_test;
-        for (t_test = world.things; t_test; t_test = t_test->next)
-        {
-            if (t_test->pos.y == test_pos.y && t_test->pos.x == test_pos.x)
-            {
-                if (t_test->type == t->type)
-                {
-                    return 0;
-                }
-                if (t_test->lifepoints && t->lifepoints)
-                {
-                    return 0;
-                }
-            }
-        }
-        return 1;
-    }
-    return 0;
-}
-
-
-
-extern struct ThingAction * add_thing_action(uint8_t id)
-{
-    struct ThingAction * ta;
-    ta = (struct ThingAction *) add_to_struct_list(sizeof(struct ThingAction),
-                                                   1, (int16_t) id, 2,
-                                                   (struct NextAndId **)
-                                                   &world.thing_actions);
-    set_cleanup_flag(CLEANUP_THING_ACTIONS);
-    ta->name = strdup(s[S_CMD_WAIT]);
-    ta->effort = 1;
-    ta->func = actor_wait;
-    return ta;
-}
-
-
-
-extern struct ThingType * add_thing_type(int16_t id)
-{
-    struct ThingType * tt;
-    tt = (struct ThingType *) add_to_struct_list(sizeof(struct ThingType),
-                                                 0, id, 1,
-                                                 (struct NextAndId **)
-                                                 &world.thing_types);
-    set_cleanup_flag(CLEANUP_THING_TYPES);
-    tt->name = strdup("(none)");
-    tt->corpse_id = tt->id;
-    return tt;
-}
-
-
-
-extern struct Thing * add_thing(int16_t id, uint8_t type, uint8_t y, uint8_t x)
-{
-    struct Thing * t;
-    t = (struct Thing *) add_to_struct_list(sizeof(struct Thing), 0, id, 0,
-                                            (struct NextAndId **)&world.things);
-    struct ThingType * tt = get_thing_type(type);
-    set_cleanup_flag(CLEANUP_THINGS);
-    t->type       = tt->id;
-    t->lifepoints = tt->lifepoints;
-    t->pos.y      = y;
-    t->pos.x      = x;
-    if (t->lifepoints && world.exists)
-    {
-        build_fov_map(t);
-    }
-    return t;
-}
-
-
-
-extern void add_thing_to_memory_map(struct Thing * t, uint8_t type,
-                                    uint8_t y, uint8_t x)
-{
-    struct ThingInMemory * tm=try_malloc(sizeof(struct ThingInMemory),__func__);
-    tm->type = type;
-    tm->pos.y = y;
-    tm->pos.x = x;
-    tm->next = t->t_mem;
-    t->t_mem = tm;
-}
-
-
-
-extern void free_thing_actions(struct ThingAction * ta)
-{
-    if (!ta)
-    {
-        return;
-    }
-    free_thing_actions(ta->next);
-    free(ta->name);
-    free(ta);
-}
-
-
-
-extern void free_thing_types(struct ThingType * tt)
-{
-    if (!tt)
-    {
-        return;
-    }
-    free_thing_types(tt->next);
-    free(tt->name);
-    free(tt);
-}
-
-
-
-extern void free_things(struct Thing * t)
-{
-    if (!t)
-    {
-        return;
-    }
-    free_things(t->owns);
-    free_things(t->next);
-    free(t->fov_map);
-    free(t->mem_map);
-    free(t->mem_depth_map);
-    free_things_in_memory(t->t_mem);
-    free(t);
-    if (t == world.things)         /* So add_things()' NULL-delimited thing   */
-    {                              /* iteration loop does not iterate over    */
-        world.things = NULL;       /* freed memory when called the first time */
-    }                              /* after world re-seeding.                 */
-}
-
-
-
-extern void free_things_in_memory(struct ThingInMemory * tm)
-{
-    if (!tm)
-    {
-        return;
-    }
-    free_things_in_memory(tm->next);
-    free(tm);
-}
-
-
-
-extern struct ThingAction * get_thing_action(uint8_t id)
-{
-    struct ThingAction * ta = world.thing_actions;
-    for (; ta && id != ta->id; ta = ta->next);
-    return ta;
-}
-
-
-
-extern struct ThingType * get_thing_type(uint8_t id)
-{
-    struct ThingType * tt = world.thing_types;
-    for (; tt && id != tt->id; tt = tt->next);
-    return tt;
-}
-
-
-
-extern uint8_t get_thing_action_id_by_name(char * name)
-{
-    struct ThingAction * ta = world.thing_actions;
-    while (ta)
-    {
-        if (0 == strcmp(ta->name, name))
-        {
-            break;
-        }
-        ta = ta->next;
-    }
-    if (!ta)
-    {
-        return 0;
-    }
-    return ta->id;
-}
-
-
-
-extern struct Thing * get_thing(struct Thing * ptr, uint8_t id, uint8_t deep)
-{
-    while (1)
-    {
-        if (!ptr || id == ptr->id)
-        {
-            return ptr;
-        }
-        if (deep)
-        {
-            struct Thing * owned_thing = get_thing(ptr->owns, id, 1);
-            if (owned_thing)
-            {
-                return ptr;
-            }
-        }
-        ptr = ptr->next;
-    }
-}
-
-
-
-extern struct Thing * get_player()
-{
-    return get_thing(world.things, 0, 0);
-}
-
-
-
-extern void try_thing_proliferation(struct Thing * t)
-{
-    struct ThingType * tt = get_thing_type(t->type);
-    if (tt->proliferate)
-    {
-        if (1 == tt->proliferate || 1 == (rrand() % tt->proliferate))
-        {
-            struct yx_uint8 candidates[6];
-            uint8_t n_candidates = 0;
-            char dirs[7] = "cxswed";
-            struct yx_uint8 test = t->pos;
-            uint8_t i;
-            for (i = 0; i < strlen(dirs); i++)
-            {
-                if (   mv_yx_in_dir_legal(dirs[i], &test)
-                    && cell_is_proliferable(test, t))
-                {
-                        candidates[n_candidates] = test;
-                        n_candidates++;
-                }
-            }
-            if (!n_candidates)
-            {
-                return;
-            }
-            i = rrand() % n_candidates;
-            add_thing(-1, tt->id, candidates[i].y, candidates[i].x);
-        }
-    }
-}
-
-
-
-extern void add_things(uint8_t type, uint8_t n)
-{
-    uint8_t i;
-    for (i = 0; i < n; i++)
-    {
-        struct yx_uint8 pos;
-        while (1)
-        {
-            char * err="Space to put thing on too hard to find. Map too small?";
-            uint16_t i_pos = 0;
-            for (pos.y = pos.x = 0;
-                 '.' != world.map.cells[pos.y * world.map.length + pos.x];
-                 i_pos++)
-            {
-                exit_err(UINT16_MAX == i_pos, err);
-                pos.y = rrand() % world.map.length;
-                pos.x = rrand() % world.map.length;
-            }
-            struct Thing * t;
-            uint8_t clear = 1;
-            for (t = world.things; t; t = t->next)
-            {
-                if (0 != t->lifepoints && pos.y==t->pos.y && pos.x==t->pos.x)
-                {
-                    clear = 0;
-                    break;
-                }
-            }
-            if (1 == clear)
-            {
-                break;
-            }
-        }
-        add_thing(-1, type, pos.y, pos.x);
-    }
-}
-
-
-
-extern void own_thing(struct Thing ** target, struct Thing ** source,
-                      uint8_t id)
-{
-    struct Thing * t;
-    if (id == (*source)->id)
-    {
-        t = * source;
-        * source = t->next;
-    }
-    else
-    {
-        struct Thing * penult = * source;
-        while (1)
-        {
-            if (id == penult->next->id)
-            {
-                break;
-            }
-            penult = penult->next;
-        }
-        t = penult->next;
-        penult->next = t->next;
-    }
-    struct Thing ** t_ptr_ptr = target;
-    for (; * t_ptr_ptr; t_ptr_ptr = &(*t_ptr_ptr)->next);
-    * t_ptr_ptr = t;
-    t->next = NULL;
-}
-
-
-
-extern void set_thing_position(struct Thing * t, struct yx_uint8 pos)
-{
-    t->pos = pos;
-    struct Thing * owned = t->owns;
-    for (; owned; set_thing_position(owned, pos), owned = owned->next);
-}