+++ /dev/null
-/* src/server/world.h
- *
- * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
- * or any later version. For details on its copyright, license, and warranties,
- * see the file NOTICE in the root directory of the PlomRogue source package.
- *
- * Contains the World struct holding all game data together.
- */
-
-#ifndef MAIN_H
-#define MAIN_H
-
-#include <stdint.h> /* uint8_t, uint16_t, uint32_t */
-#include <stdio.h> /* define FILE */
-#include "../common/map.h" /* struct Map */
-struct ThingType;
-struct ThingAction;
-struct Thing;
-
-
-
-struct World
-{
- FILE * file_in; /* Input stream on file at .path_in. */
- FILE * file_out; /* Output stream on file at .path_out. */
- struct Map map; /* Game map. */
- struct ThingType * thing_types; /* Thing type definitions. */
- struct ThingAction * thing_actions; /* Thing action definitions. */
- struct Thing * things; /* All physical things of the game world. */
- char * server_test; /* String uniquely identifying server process. */
- char * queue; /* Stores un-processed messages read from the input file. */
- uint32_t seed; /* Randomness seed. */
- uint32_t seed_map; /* Map seed. */
- uint16_t replay; /* Turn up to which to replay game. No replay if zero. */
- uint16_t turn; /* Current game turn. */
- uint8_t do_update; /* Update worldstate file if !0. */
- uint8_t exists; /* If !0, remake_world() has been run successfully. */
- uint8_t player_type; /* Thing type that player will start as. */
- uint8_t is_verbose; /* Should server send debugging info to stdout? */
-};
-
-extern struct World world;
-
-
-
-#endif