# Abort the script on error.
set -e
+# Run script in its own process group so SIGINT doesn't kill parent script.
+set -m
+
# Don't let any log leftovers from before interfere.
if [ -e ./log ]
then
rm log
fi
-# Give helpful message to players that want to start without compiling first.
-if [ ! -e ./roguelike-client ]
+# Abort if no proper Python version installed.
+test=`command -v python3 | wc -l`
+if [ 1 -gt $test ]
then
- echo 'No ./roguelike-client executable found. Try "./redo" first?'
- false
+ echo "FAILURE:"
+ echo "No python3 installed, but it's needed!"
+ exit 1
fi
+
+# Give helpful message to players that want to start without compiling first.
if [ ! -e ./libplomrogue.so ]
then
- echo 'No ./libplomrogue.so library found. Try "./redo" first?'
- false
+ echo 'No ./libplomrogue.so library found. Building …'
+ ./build.sh
fi
# Use shell script's arguments for server and pipe server output to log file.
# This script's wrapper script will read it out on exit.
-./roguelike-server "$@" > log 2>&1 &
+python3 ./roguelike-server "$@" > log 2>&1 &
# Give server some time to start up and exit on error.
-sleep 0.01
+sleep 0.1
# The client should not start if the server is not running. (If the server was
# running in the foreground, any error exit of it so far would be caught by "set
# Give server some time (max. 10 seconds) to generate its worldstate file.
i=0
-while [ ! -e server/worldstate ] && [ $i -le 1000 ]
+echo -n "Waiting for server to set up world: "
+while [ ! -e server_run/worldstate ] && [ $i -le 100 ]
do
- sleep 0.01
+ echo -n '.'
+ sleep 0.1
i=`expr $i + 1`
done
-if [ ! -e server/worldstate ]
+echo
+if [ ! -e server_run/worldstate ]
then
- echo "Server failed generating worldstate file within given time limit."
+ kill -9 $!
+ rm -rf server_run
+ echo "Server failed generating worldstate file within time limit."
false
fi
# Only start the interface when everything else went well.
kill -0 $! 2> /dev/null
-./roguelike-client
+python3 ./roguelike-client