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Server: Internally, rename "map object" stuff to "thing" stuff.
[plomrogue]
/
confserver
/
2014-06-20
Christian Heller
Server: Internally, rename "map object" stuff to "thing...
tree
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commitdiff
2014-05-14
Christian Heller
Maps are always squares, therefore define only their...
tree
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commitdiff
2014-05-14
Christian Heller
Server: Force FOV on every actor, but update it on...
tree
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commitdiff
2014-05-13
Christian Heller
Server: Add ENEMY_FOV option (default: off) to force...
tree
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commitdiff
2014-04-16
Christian Heller
Server: Un-do debugging change for last commit: reset...
tree
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commitdiff
2014-04-16
Christian Heller
Client: Fix crashes happening on navigation in too...
tree
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commitdiff
2014-04-16
Christian Heller
Make grids hexagonal, remove all diagonal movement...
tree
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commitdiff
2014-04-14
Christian Heller
Server: Make config file define to which map object...
tree
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commitdiff
2014-04-09
Christian Heller
Server: Make config file set number of objects' start...
tree
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commitdiff
2014-04-09
Christian Heller
Server: Make map geometry definable in config file.
tree
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commitdiff
2014-03-30
Christian Heller
Make server config files more readable, their parsing...
tree
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commitdiff
2014-03-25
Christian Heller
confserver/defs -> confserver/map_objects; fixed debug...
tree
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commitdiff
2014-03-25
Christian Heller
Server: Make objects definable as "consumable" to gain...
tree
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commitdiff
2014-02-05
Christian Heller
Added diagonal movement, with a 1.4 penalty.
tree
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commitdiff
2014-01-31
Christian Heller
Heavily improved enemy path-finding. Also corrected...
tree
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commitdiff
2014-01-28
Christian Heller
Also built checks for server config files, and accordin...
tree
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commitdiff
2014-01-21
Christian Heller
MAJOR re-write. Split plomrogue into a server and a...
tree
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commitdiff