home · contact · privacy
Let dying actors drop their things.
[plomrogue] / roguelike-server
2015-03-10 Christian HellerLet dying actors drop their things.
2015-03-10 Christian Heller7DRL: Let GOD_FAVOR in-/decrements be affected by GOD_MOOD.
2015-03-10 Christian HellerLet death/killing of creatures affect God's mood and...
2015-03-10 Christian HellerFix replay mode overwriting save file on quit.
2015-03-10 Christian Heller7DRL: Wounding (worse: killing) other creatures lowers...
2015-03-10 Christian HellerFix another string building bug in actor_move().
2015-03-10 Christian Heller7DRL: De-/increment God's mood with lifepoints, and...
2015-03-10 Christian HellerFix another actor_move string building bug.
2015-03-10 Christian HellerFix KeyError bug in actor_move.
2015-03-10 Christian HellerAdd ThingType-dependent limit on storage room in inventory.
2015-03-10 Christian HellerFinish the aforementioned removal of log messages.
2015-03-10 Christian HellerRemove log messages about actions the player is not...
2015-03-10 Christian HellerServe: Minor stylistic/cosmetic improvemenets to update...
2015-03-10 Christian HellerMore informative outsourcing notes.
2015-03-10 Christian HellerRemove unused variable.
2015-03-10 Christian HellerFix typo in comment.
2015-03-10 Christian HellerFix client-server communication bug that made read_queu...
2015-03-10 Christian HellerFix syntax bug.
2015-03-10 Christian HellerApply PEP8.
2015-03-10 Christian HellerDocument all outsourcings from Python to C.
2015-03-10 Christian HellerFurther server optimization by outsourcing to libplomrogue.
2015-03-10 Christian HellerUndo debugging refactoring.
2015-03-10 Christian Heller7DRL: Add GOD_MOOD, GOD_FAVOR properties with no use...
2015-03-09 Christian HellerUpdate/improve tests for lack of compiled files to...
2015-03-09 Christian HellerRemove C variant of server, redefine build system to...