2016-03-03 |
Christian Heller | Server: Don't calculate eat_vs_hunger_threshold more... |
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2016-03-03 |
Christian Heller | Server: Optimize thing position calculation. |
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2016-02-29 |
Christian Heller | Server, plugin: Refactor play_pickup plugin hooking. |
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2016-02-29 |
Christian Heller | Server, plugin: Refactor play_use plugin hooking. |
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2016-02-29 |
Christian Heller | Server, plugin: Refactor play_move plugin hooking,... |
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2016-02-29 |
Christian Heller | Plugin, server: Refactor command_worldactive plugin... |
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2016-02-29 |
Christian Heller | Server, plugin: Refactor command_ttid plugin hooking. |
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2016-02-27 |
Christian Heller | Server, plugin: Refactor ai (plugin hooks). |
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2016-02-27 |
Christian Heller | Server, plugin: Refactor make_world modularity. |
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2016-02-26 |
Christian Heller | Server: Refactor command_taname. |
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2016-02-26 |
Christian Heller | Server, plugin: Abort command_worldactive checks as... |
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2016-02-24 |
Christian Heller | Server: Add terrain description to things_here command. |
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2016-02-23 |
Christian Heller | Server: Inform player about his inability to swim on... |
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2016-02-22 |
Christian Heller | Server: Don't keep player from moving over passable... |
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2016-02-22 |
Christian Heller | Server: Make make_world function selectable. |
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2016-02-22 |
Christian Heller | Server: Make thingproliferation function selectable. |
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2016-02-21 |
Christian Heller | Server: Make ai func selectable. |
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2016-02-20 |
Christian Heller | Change plugin naming convention. |
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2016-02-20 |
Christian Heller | Server: Transform PLUGIN command to God command, save... |
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2016-02-20 |
Christian Heller | Add client plugin infrastructure. |
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2016-02-19 |
Christian Heller | Consistent use of "pickup" instead of "pickup" as comma... |
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2016-02-17 |
Christian Heller | Server: Fix bug in action_exists(). |
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2016-02-06 |
Christian Heller | Server: Ignore calls to action names with undefined... |
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2016-01-31 |
Christian Heller | Add GPL notices to all source files. |
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2016-01-31 |
Christian Heller | Server: Split in many files, reorganize code slightly... |
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