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Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue]
/
src
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draw_wins.c
2013-11-27
Christian Heller
Refactorisation and comment improvements in misc library.
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2013-11-23
Christian Heller
Improvement of wincontrol.h descriptions and some minor...
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2013-11-02
Christian Heller
Made single World struct a global variable, fitted...
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2013-10-28
Christian Heller
Don't use ncurses windows besides the virtual screen...
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2013-10-21
Christian Heller
More precise description of what draw_text_from_bottom...
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2013-10-21
Christian Heller
Overhauled large parts of window system to universalize...
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2013-10-11
Christian Heller
Corrected mix up of width and hight in window geometry...
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2013-10-07
Christian Heller
Added primitive inventory system. Any objects may now...
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2013-09-26
Christian Heller
The player is now a map object like any other. All...
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2013-09-23
Christian Heller
Re-wrote map object system to use same structs for...
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2013-09-17
Christian Heller
Added dummy inventory window.
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2013-09-17
Christian Heller
Re-modelled draw_kb_view() on draw_titled_keybinding_li...
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2013-09-17
Christian Heller
New window "Available keys" shows keybindings available...
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2013-09-15
Christian Heller
Strongly overhauled keybinding managemment. Window...
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2013-09-13
Christian Heller
Made keybindings array into linked list; on the way...
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2013-09-08
Christian Heller
Simplified window configuration view.
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2013-09-05
Christian Heller
Heavy refactoring of all file I/O and some memory handl...
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2013-09-02
Christian Heller
Window configuration can now be saved; and edited in...
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2013-08-29
Christian Heller
Commands are now to be managed by a Command DB, not...
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2013-08-27
Christian Heller
Improved comments.
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2013-08-27
Christian Heller
Re-wrote draw_info_win() to be more flexible in allocat...
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2013-08-27
Christian Heller
Player earns a score by killing enemies.
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2013-08-25
Christian Heller
Improved error message phrasings.
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2013-08-25
Christian Heller
Corrected lack of some specific error messages.
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2013-08-24
Christian Heller
Added further (though rarely informative) handling...
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2013-07-30
Christian Heller
Put static functions at start instead of end of draw_wi...
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2013-07-30
Christian Heller
Made unnecessarily extern functions in draw_wins module...
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2013-07-29
Christian Heller
Added file new comment to draw_wins.c
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2013-07-29
Christian Heller
Applied new indentation rule to draw_map_objects().
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2013-07-29
Christian Heller
Applied new formatting and documentation rules to draw_...
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2013-07-18
Christian Heller
Emptied map_objects library of stuff that fits better...
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2013-07-18
Christian Heller
Support different kinds of monsters and items defined...
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2013-07-10
Christian Heller
Renamed "objects_on_map" library to "map_objects".
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2013-07-10
Christian Heller
Split roguelike.(c|h) into main.(c|h) and misc.(c|h).
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2013-07-10
Christian Heller
Moved map-specific functions into map.h / map.c library.
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2013-07-10
Christian Heller
Made draw_info_win() use new center_offset () for scrol...
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2013-07-10
Christian Heller
Added hitpoints and death for player.
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2013-07-04
Christian Heller
Restructured chained objects on map via new ChainMapObj...
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2013-07-03
Christian Heller
Reworked "actors" library as more inclusive "objects_on...
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2013-07-02
Christian Heller
Started implementing items. They don't do much but...
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2013-06-27
Christian Heller
Sorted out library dependencies / includes. Include...
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2013-06-26
Christian Heller
Moved lots of stuff into new library actors.
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2013-06-23
Christian Heller
Made Map struct use yx_uint16 for 2D coordinates/sizes.
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2013-06-21
Christian Heller
Refactored direction-decision part of movement of actor...
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2013-06-20
Christian Heller
Have a number (currently: 3) of monsters, instead of...
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2013-06-19
Christian Heller
Restructured source tree. Code moves to src/, object...
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