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Use bit shifting instead of magic number in rrand().
[plomrogue]
/
src
/
draw_wins.c
2013-07-30
Christian Heller
Made unnecessarily extern functions in draw_wins module...
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2013-07-29
Christian Heller
Added file new comment to draw_wins.c
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2013-07-29
Christian Heller
Applied new indentation rule to draw_map_objects().
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2013-07-29
Christian Heller
Applied new formatting and documentation rules to draw_...
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2013-07-18
Christian Heller
Emptied map_objects library of stuff that fits better...
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2013-07-18
Christian Heller
Support different kinds of monsters and items defined...
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2013-07-10
Christian Heller
Renamed "objects_on_map" library to "map_objects".
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2013-07-10
Christian Heller
Split roguelike.(c|h) into main.(c|h) and misc.(c|h).
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2013-07-10
Christian Heller
Moved map-specific functions into map.h / map.c library.
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2013-07-10
Christian Heller
Made draw_info_win() use new center_offset () for scrol...
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2013-07-10
Christian Heller
Added hitpoints and death for player.
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2013-07-04
Christian Heller
Restructured chained objects on map via new ChainMapObj...
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2013-07-03
Christian Heller
Reworked "actors" library as more inclusive "objects_on...
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2013-07-02
Christian Heller
Started implementing items. They don't do much but...
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2013-06-27
Christian Heller
Sorted out library dependencies / includes. Include...
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2013-06-26
Christian Heller
Moved lots of stuff into new library actors.
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2013-06-23
Christian Heller
Made Map struct use yx_uint16 for 2D coordinates/sizes.
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2013-06-21
Christian Heller
Refactored direction-decision part of movement of actor...
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2013-06-20
Christian Heller
Have a number (currently: 3) of monsters, instead of...
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2013-06-19
Christian Heller
Restructured source tree. Code moves to src/, object...
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