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Added memory sanitation TODO.
[plomrogue]
/
src
/
main.c
2013-08-29
Christian Heller
Clean up memory allocated for Win structs.
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2013-08-29
Christian Heller
Read in initial window sizes from files below config/.
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2013-08-29
Christian Heller
Negative values may now be passed to init_win() for...
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2013-08-29
Christian Heller
Pass height=0 to init_win() to make window as wide...
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2013-08-29
Christian Heller
Read default order of windows from file config/toggle_w...
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2013-08-29
Christian Heller
Moved several windows control functions from misc libra...
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2013-08-29
Christian Heller
Commands are now to be managed by a Command DB, not...
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2013-08-28
Christian Heller
Moved config files into config/ directory.
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2013-08-28
Christian Heller
Corrected includes in main.c
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2013-08-28
Christian Heller
All control action is moved from main() to the control...
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2013-08-28
Christian Heller
Moved meta_keys() into new library "control" to soon...
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2013-08-28
Christian Heller
Simplified meta_keys() interface by managing all window...
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2013-08-28
Christian Heller
Fixed bug that corrupted record files.
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2013-08-27
Christian Heller
Player earns a score by killing enemies.
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2013-08-25
Christian Heller
Improved checking for only one of savefile / record...
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2013-08-25
Christian Heller
Only make exit_err() output errno message if errno...
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2013-08-25
Christian Heller
Improved error message phrasings.
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2013-08-24
Christian Heller
Added handling of windows errors in main().
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2013-08-23
Christian Heller
Added memory allocation error checks to windows library.
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2013-08-21
Christian Heller
Minor corrections in error message phrasings and comments.
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2013-08-21
Christian Heller
At game start, check for recordfile_tmp or savegame_tmp...
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2013-08-21
Christian Heller
main() handles file IO now safely, exits on errors...
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2013-08-15
Christian Heller
Use "uint8_t" instead of "unsigned char".
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2013-08-15
Christian Heller
Renamed all "fail" variables to "err", to reduce line...
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2013-08-14
Christian Heller
Built error checking into file reading/writing routines...
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2013-08-14
Christian Heller
Reference map only through world struct.
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2013-08-14
Christian Heller
Made game exiting and cleaning up more flexible. Provid...
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2013-08-06
Christian Heller
Corrected indentation / line lengths.
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2013-08-06
Christian Heller
Simplified interface of (build/read/write)_map_objects...
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2013-08-06
Christian Heller
init_win() now takes arguments for the designated windo...
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2013-08-06
Christian Heller
Moved pseudo-random generator into its own library...
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2013-07-30
Christian Heller
Made the hierarchy between terminal screen, virtual...
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2013-07-30
Christian Heller
Finished applying new code formatting and documentation...
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2013-07-20
Christian Heller
Moved game exiting into its own function.
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2013-07-20
Christian Heller
Use standard-conformant exit.
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2013-07-19
Christian Heller
Replaced dummy function by just passing NULL and checki...
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2013-07-19
Christian Heller
Moved initialization of map object definitions from...
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2013-07-19
Christian Heller
Read monster / item definitions from file "defs". File...
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2013-07-18
Christian Heller
Emptied map_objects library of stuff that fits better...
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2013-07-18
Christian Heller
Support different kinds of monsters and items defined...
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2013-07-10
Christian Heller
Renamed "objects_on_map" library to "map_objects".
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2013-07-10
Christian Heller
Split roguelike.(c|h) into main.(c|h) and misc.(c|h).
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