home · contact · privacy
Renamed all "fail" variables to "err", to reduce line lengths.
[plomrogue] / src / main.c
2013-08-15 Christian HellerRenamed all "fail" variables to "err", to reduce line...
2013-08-14 Christian HellerBuilt error checking into file reading/writing routines...
2013-08-14 Christian HellerReference map only through world struct.
2013-08-14 Christian HellerMade game exiting and cleaning up more flexible. Provid...
2013-08-06 Christian HellerCorrected indentation / line lengths.
2013-08-06 Christian HellerSimplified interface of (build/read/write)_map_objects...
2013-08-06 Christian Hellerinit_win() now takes arguments for the designated windo...
2013-08-06 Christian HellerMoved pseudo-random generator into its own library...
2013-07-30 Christian HellerMade the hierarchy between terminal screen, virtual...
2013-07-30 Christian HellerFinished applying new code formatting and documentation...
2013-07-20 Christian HellerMoved game exiting into its own function.
2013-07-20 Christian HellerUse standard-conformant exit.
2013-07-19 Christian HellerReplaced dummy function by just passing NULL and checki...
2013-07-19 Christian HellerMoved initialization of map object definitions from...
2013-07-19 Christian HellerRead monster / item definitions from file "defs". File...
2013-07-18 Christian HellerEmptied map_objects library of stuff that fits better...
2013-07-18 Christian HellerSupport different kinds of monsters and items defined...
2013-07-10 Christian HellerRenamed "objects_on_map" library to "map_objects".
2013-07-10 Christian HellerSplit roguelike.(c|h) into main.(c|h) and misc.(c|h).