2013-09-26 |
Christian Heller | The player is now a map object like any other. All... |
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2013-09-25 |
Christian Heller | Fixed referencing non-tracked map object definitions... |
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2013-09-25 |
Christian Heller | Simplified adding new objects to map. |
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2013-09-23 |
Christian Heller | Corrected line lengths. |
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2013-09-23 |
Christian Heller | Re-wrote map object system to use same structs for... |
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2013-09-19 |
Christian Heller | Unified (and heavily re-factored) (un-)loading/saving... |
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2013-09-19 |
Christian Heller | Individual map objects are now identified by unique... |
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2013-09-17 |
Christian Heller | Center map on player at game start. |
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2013-09-17 |
Christian Heller | Also save active window selection in windows config. |
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2013-09-15 |
Christian Heller | Strongly overhauled keybinding managemment. Window... |
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2013-09-13 |
Christian Heller | Made keybindings array into linked list; on the way... |
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2013-09-08 |
Christian Heller | Corrected comment spellings and line lengths in code. |
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2013-09-05 |
Christian Heller | Heavy refactoring of all file I/O and some memory handl... |
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2013-09-03 |
Christian Heller | Coupled create_winconfs() and init_winconfs() that... |
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2013-09-01 |
Christian Heller | Heavily re-structured initialization of windows and... |
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2013-08-31 |
Christian Heller | Fixed bug that reset turn number to 1 on each savefile... |
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2013-08-31 |
Christian Heller | Improved error handling, more error catching, error... |
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2013-08-31 |
Christian Heller | Improved windows cleaning up: free win_meta, ncurses... |
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2013-08-31 |
Christian Heller | While adding cleaning up / freeing of map objects,... |
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2013-08-30 |
Christian Heller | Remove debugging code that prohibited the game from... |
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2013-08-30 |
Christian Heller | At clean-up, free memory of map object definitions... |
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2013-08-30 |
Christian Heller | Corrected window title creation. |
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2013-08-30 |
Christian Heller | Cleaned up memory allocation by Win initialization. |
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2013-08-29 |
Christian Heller | Clean up memory allocated for Win structs. |
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2013-08-29 |
Christian Heller | Read in initial window sizes from files below config/. |
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2013-08-29 |
Christian Heller | Negative values may now be passed to init_win() for... |
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2013-08-29 |
Christian Heller | Pass height=0 to init_win() to make window as wide... |
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2013-08-29 |
Christian Heller | Read default order of windows from file config/toggle_w... |
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2013-08-29 |
Christian Heller | Moved several windows control functions from misc libra... |
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2013-08-29 |
Christian Heller | Commands are now to be managed by a Command DB, not... |
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2013-08-28 |
Christian Heller | Moved config files into config/ directory. |
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2013-08-28 |
Christian Heller | Corrected includes in main.c |
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2013-08-28 |
Christian Heller | All control action is moved from main() to the control... |
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2013-08-28 |
Christian Heller | Moved meta_keys() into new library "control" to soon... |
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2013-08-28 |
Christian Heller | Simplified meta_keys() interface by managing all window... |
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2013-08-28 |
Christian Heller | Fixed bug that corrupted record files. |
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2013-08-27 |
Christian Heller | Player earns a score by killing enemies. |
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2013-08-25 |
Christian Heller | Improved checking for only one of savefile / record... |
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2013-08-25 |
Christian Heller | Only make exit_err() output errno message if errno... |
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2013-08-25 |
Christian Heller | Improved error message phrasings. |
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2013-08-24 |
Christian Heller | Added handling of windows errors in main(). |
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2013-08-23 |
Christian Heller | Added memory allocation error checks to windows library. |
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2013-08-21 |
Christian Heller | Minor corrections in error message phrasings and comments. |
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2013-08-21 |
Christian Heller | At game start, check for recordfile_tmp or savegame_tmp... |
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2013-08-21 |
Christian Heller | main() handles file IO now safely, exits on errors... |
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2013-08-15 |
Christian Heller | Use "uint8_t" instead of "unsigned char". |
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2013-08-15 |
Christian Heller | Renamed all "fail" variables to "err", to reduce line... |
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2013-08-14 |
Christian Heller | Built error checking into file reading/writing routines... |
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2013-08-14 |
Christian Heller | Reference map only through world struct. |
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2013-08-14 |
Christian Heller | Made game exiting and cleaning up more flexible. Provid... |
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2013-08-06 |
Christian Heller | Corrected indentation / line lengths. |
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2013-08-06 |
Christian Heller | Simplified interface of (build/read/write)_map_objects... |
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2013-08-06 |
Christian Heller | init_win() now takes arguments for the designated windo... |
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2013-08-06 |
Christian Heller | Moved pseudo-random generator into its own library... |
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2013-07-30 |
Christian Heller | Made the hierarchy between terminal screen, virtual... |
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2013-07-30 |
Christian Heller | Finished applying new code formatting and documentation... |
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2013-07-20 |
Christian Heller | Moved game exiting into its own function. |
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2013-07-20 |
Christian Heller | Use standard-conformant exit. |
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2013-07-19 |
Christian Heller | Replaced dummy function by just passing NULL and checki... |
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2013-07-19 |
Christian Heller | Moved initialization of map object definitions from... |
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2013-07-19 |
Christian Heller | Read monster / item definitions from file "defs". File... |
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2013-07-18 |
Christian Heller | Emptied map_objects library of stuff that fits better... |
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2013-07-18 |
Christian Heller | Support different kinds of monsters and items defined... |
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2013-07-10 |
Christian Heller | Renamed "objects_on_map" library to "map_objects". |
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2013-07-10 |
Christian Heller | Split roguelike.(c|h) into main.(c|h) and misc.(c|h). |
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