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Improved (and simplified) pseudo-randomness.
[plomrogue]
/
src
/
main.h
2013-11-20
Christian Heller
Improved (and simplified) pseudo-randomness.
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2013-11-18
Christian Heller
Each map object action now take different numbers of...
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2013-11-02
Christian Heller
Made single World struct a global variable, fitted...
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2013-10-29
Christian Heller
Not very elegant solution to bug of appropriate invento...
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2013-10-07
Christian Heller
Added primitive inventory system. Any objects may now...
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2013-10-02
Christian Heller
Changed the way the end of the map object list is ident...
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2013-09-26
Christian Heller
The player is now a map object like any other. All...
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2013-09-23
Christian Heller
Re-wrote map object system to use same structs for...
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2013-09-19
Christian Heller
Individual map objects are now identified by unique...
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2013-09-15
Christian Heller
Strongly overhauled keybinding managemment. Window...
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2013-09-08
Christian Heller
Windows are no longer hardcoded. Winconf files now...
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2013-09-01
Christian Heller
Heavily re-structured initialization of windows and...
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2013-08-29
Christian Heller
Commands are now to be managed by a Command DB, not...
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2013-08-28
Christian Heller
Simplified meta_keys() interface by managing all window...
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2013-08-27
Christian Heller
Player earns a score by killing enemies.
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2013-07-30
Christian Heller
Finished applying new code formatting and documentation...
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2013-07-18
Christian Heller
Support different kinds of monsters and items defined...
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2013-07-10
Christian Heller
Renamed include guard constants to better reflect the...
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2013-07-10
Christian Heller
Split roguelike.(c|h) into main.(c|h) and misc.(c|h).
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