home · contact · privacy
New animate map objects are never placed on a square with other animated map objects...
[plomrogue] / src / map_object_actions.c
2013-09-26 Christian HellerNew animate map objects are never placed on a square...
2013-09-26 Christian HellerThe player is now a map object like any other. All...
2013-09-23 Christian HellerRe-wrote map object system to use same structs for...
2013-09-05 Christian HellerHeavy refactoring of all file I/O and some memory handl...
2013-08-29 Christian HellerUse command IDs from command DB as what is recorded...
2013-08-27 Christian HellerImproved comments.
2013-08-27 Christian HellerPlayer earns a score by killing enemies.
2013-08-27 Christian HellerKilled monsters evolve into corpse items.
2013-08-27 Christian HellerRepaired last commit and provided more consistent varia...
2013-08-27 Christian HellerRe-factored move_player().
2013-08-27 Christian HellerRefactored move_monster().
2013-08-21 Christian HellerPass pointers to yx_uint16 structs to yx_uint16_cmp...
2013-08-06 Christian HellerMoved pseudo-random generator into its own library...
2013-07-30 Christian HellerFixed bug whereby the log would describe bumps of monst...
2013-07-23 Christian HellerMore documentation and re-styling of code.
2013-07-20 Christian HellerUse enum instead of define for directions in yx_uint16...
2013-07-18 Christian HellerHad forgotten to actually add the new library.