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More expressive error messages in save_game().
[plomrogue] / src / misc.c
2013-08-21 Christian HellerMore expressive error messages in save_game().
2013-08-21 Christian HellerIn save_game(), check for error return code of fclose...
2013-08-21 Christian HellerMinor refactoring of save_game().
2013-08-21 Christian Hellersave_game() now checks for the error return code of...
2013-08-15 Christian HellerUse "uint8_t" instead of "unsigned char".
2013-08-15 Christian HellerRenamed all "fail" variables to "err", to reduce line...
2013-08-14 Christian HellerBuilt error checking into file reading/writing routines...
2013-08-14 Christian HellerMade game exiting and cleaning up more flexible. Provid...
2013-08-06 Christian HellerSimplified interface of (build/read/write)_map_objects...
2013-08-06 Christian HellerMoved pseudo-random generator into its own library...
2013-07-30 Christian HellerUse bit shifting instead of magic number in rrand().
2013-07-30 Christian HellerMinor formatting improvements.
2013-07-29 Christian HellerApplied new formatting and documentation rules to misc...
2013-07-20 Christian HellerMoved game exiting into its own function.
2013-07-19 Christian HellerReplaced dummy function by just passing NULL and checki...
2013-07-19 Christian HellerRead monster / item definitions from file "defs". File...
2013-07-18 Christian HellerEmptied map_objects library of stuff that fits better...
2013-07-18 Christian HellerSupport different kinds of monsters and items defined...
2013-07-10 Christian HellerRenamed "objects_on_map" library to "map_objects".
2013-07-10 Christian HellerAdded some externs.
2013-07-10 Christian HellerSplit roguelike.(c|h) into main.(c|h) and misc.(c|h).