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Made single World struct a global variable, fitted a lot of code to this change,...
[plomrogue]
/
src
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misc.c
2013-11-02
Christian Heller
Made single World struct a global variable, fitted...
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2013-10-29
Christian Heller
Not very elegant solution to bug of appropriate invento...
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2013-10-07
Christian Heller
Added primitive inventory system. Any objects may now...
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2013-09-26
Christian Heller
The player is now a map object like any other. All...
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2013-09-23
Christian Heller
Re-wrote map object system to use same structs for...
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2013-09-19
Christian Heller
Unified (and heavily re-factored) (un-)loading/saving...
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2013-09-05
Christian Heller
Heavy refactoring of all file I/O and some memory handl...
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2013-09-04
Christian Heller
Moved textfile_sizes() to readwrite library.
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2013-09-04
Christian Heller
Improved and defined more precisely textfile_sizes().
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2013-08-31
Christian Heller
Improved error handling, more error catching, error...
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2013-08-30
Christian Heller
Added memory sanitation TODO.
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2013-08-29
Christian Heller
Moved several windows control functions from misc libra...
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2013-08-28
Christian Heller
Some cleaning up and comments added to outsourcing...
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2013-08-28
Christian Heller
Moved meta_keys() into new library "control" to soon...
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2013-08-28
Christian Heller
Simplified meta_keys() interface by managing all window...
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2013-08-28
Christian Heller
Fixed bug that corrupted record files.
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2013-08-27
Christian Heller
Player earns a score by killing enemies.
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2013-08-26
Christian Heller
For consistency mirror the replacement of "n" with...
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2013-08-26
Christian Heller
Changed letter controlling forward movement in cycle_ac...
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2013-08-25
Christian Heller
Improved error message phrasings.
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2013-08-25
Christian Heller
Corrected lack of some specific error messages.
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2013-08-24
Christian Heller
Added further (though rarely informative) handling...
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2013-08-21
Christian Heller
main() handles file IO now safely, exits on errors...
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2013-08-21
Christian Heller
Applied new safer file saving method to record file...
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2013-08-21
Christian Heller
Small refactoring for greater readability.
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2013-08-21
Christian Heller
Re-factoring of save_game() for greater readability.
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2013-08-21
Christian Heller
Cosmetic reformatting of save_game() code.
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2013-08-21
Christian Heller
Save game to a temp file first before overwriting old...
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2013-08-21
Christian Heller
In save_game(), error-exit on earliest of writing error...
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2013-08-21
Christian Heller
More expressive error messages in save_game().
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2013-08-21
Christian Heller
In save_game(), check for error return code of fclose...
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2013-08-21
Christian Heller
Minor refactoring of save_game().
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2013-08-21
Christian Heller
save_game() now checks for the error return code of...
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2013-08-15
Christian Heller
Use "uint8_t" instead of "unsigned char".
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2013-08-15
Christian Heller
Renamed all "fail" variables to "err", to reduce line...
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2013-08-14
Christian Heller
Built error checking into file reading/writing routines...
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2013-08-14
Christian Heller
Made game exiting and cleaning up more flexible. Provid...
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2013-08-06
Christian Heller
Simplified interface of (build/read/write)_map_objects...
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2013-08-06
Christian Heller
Moved pseudo-random generator into its own library...
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2013-07-30
Christian Heller
Use bit shifting instead of magic number in rrand().
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2013-07-30
Christian Heller
Minor formatting improvements.
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2013-07-29
Christian Heller
Applied new formatting and documentation rules to misc...
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2013-07-20
Christian Heller
Moved game exiting into its own function.
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2013-07-19
Christian Heller
Replaced dummy function by just passing NULL and checki...
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2013-07-19
Christian Heller
Read monster / item definitions from file "defs". File...
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2013-07-18
Christian Heller
Emptied map_objects library of stuff that fits better...
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2013-07-18
Christian Heller
Support different kinds of monsters and items defined...
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2013-07-10
Christian Heller
Renamed "objects_on_map" library to "map_objects".
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2013-07-10
Christian Heller
Added some externs.
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2013-07-10
Christian Heller
Split roguelike.(c|h) into main.(c|h) and misc.(c|h).
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