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Make map_scroll() use new direction macros and slightly re-styled its code.
[plomrogue] / src / roguelike.c
2013-06-23 Christian HellerMake map_scroll() use new direction macros and slightly...
2013-06-23 Christian HellerMoved basic yx_uint16 handling into its own library.
2013-06-21 Christian HellerRefactored direction-decision part of movement of actor...
2013-06-21 Christian HellerSome code grouping and commenting to explain program...
2013-06-20 Christian HellerHave a number (currently: 3) of monsters, instead of...
2013-06-20 Christian HellerRegrouped functions in roguelike.c.
2013-06-19 Christian HellerRestructured source tree. Code moves to src/, object...