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Simplified internal structure of move_monster().
[plomrogue] / src / roguelike.h
2013-06-26 Christian HellerRefactored all "next turn" / "record action" stuff...
2013-06-24 Christian HellerRe-grouped functions in roguelike.c/roguelike.h into...
2013-06-24 Christian HellerMonsters now clash with and hit each other; more elabor...
2013-06-23 Christian HellerMade Map struct use yx_uint16 for 2D coordinates/sizes.
2013-06-23 Christian HellerAdded #include guards.
2013-06-23 Christian HellerMoved basic yx_uint16 handling into its own library.
2013-06-21 Christian HellerRefactored direction-decision part of movement of actor...
2013-06-20 Christian HellerHave a number (currently: 3) of monsters, instead of...
2013-06-20 Christian HellerRegrouped functions in roguelike.c.
2013-06-19 Christian HellerRestructured source tree. Code moves to src/, object...