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Made Map struct use yx_uint16 for 2D coordinates/sizes.
[plomrogue]
/
src
/
roguelike.h
2013-06-23
Christian Heller
Made Map struct use yx_uint16 for 2D coordinates/sizes.
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2013-06-23
Christian Heller
Added #include guards.
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2013-06-23
Christian Heller
Moved basic yx_uint16 handling into its own library.
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2013-06-21
Christian Heller
Refactored direction-decision part of movement of actor...
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2013-06-20
Christian Heller
Have a number (currently: 3) of monsters, instead of...
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2013-06-20
Christian Heller
Regrouped functions in roguelike.c.
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2013-06-19
Christian Heller
Restructured source tree. Code moves to src/, object...
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