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Restructured chained objects on map via new ChainMapObject struct, allowing for great...
[plomrogue]
/
src
/
roguelike.h
2013-07-04
Christian Heller
Restructured chained objects on map via new ChainMapObj...
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2013-07-03
Christian Heller
Reworked "actors" library as more inclusive "objects_on...
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2013-07-03
Christian Heller
Refactored finding of random passable position into...
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2013-07-02
Christian Heller
Started implementing items. They don't do much but...
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2013-06-28
Christian Heller
Made all function declarations in header files extern...
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2013-06-27
Christian Heller
Sorted out library dependencies / includes. Include...
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2013-06-26
Christian Heller
Moved lots of stuff into new library actors.
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2013-06-26
Christian Heller
Moved more stuff into yx_uint16 library.
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2013-06-26
Christian Heller
Refactored all "next turn" / "record action" stuff...
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2013-06-24
Christian Heller
Re-grouped functions in roguelike.c/roguelike.h into...
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2013-06-24
Christian Heller
Monsters now clash with and hit each other; more elabor...
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2013-06-23
Christian Heller
Made Map struct use yx_uint16 for 2D coordinates/sizes.
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2013-06-23
Christian Heller
Added #include guards.
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2013-06-23
Christian Heller
Moved basic yx_uint16 handling into its own library.
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2013-06-21
Christian Heller
Refactored direction-decision part of movement of actor...
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2013-06-20
Christian Heller
Have a number (currently: 3) of monsters, instead of...
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2013-06-20
Christian Heller
Regrouped functions in roguelike.c.
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2013-06-19
Christian Heller
Restructured source tree. Code moves to src/, object...
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