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New client: Add (ugly) pov and memory map display.
[plomrogue] / src / server /
2015-08-26 Christian HellerMinor formatting improvement.
2015-08-26 Christian HellerFurther server optimization by outsourcing to libplomrogue.
2015-08-26 Christian HellerOptimize Dijkstra map algorithm.
2015-08-25 Christian HellerFurther changes/fixes to the build system / file system...
2015-08-25 Christian HellerRemove C variant of server, redefine build system to...
2015-03-08 Christian HellerServer/C: Set same server dir mode as Python variant...
2015-03-08 Christian HellerServer/C: Re-order savefile to easen comparisons with...
2015-03-08 Christian HellerServer/C: Don't update map memory on WORLD_ACTIVE command.
2015-03-08 Christian HellerServer/C: In parse_palyer_command_0arg, don't set zero...
2015-03-08 Christian HellerServer/C: In actor_use(), don't directly add nutrition...
2015-03-08 Christian HellerServer/C: In actor_pick(), pick highest ID'd item in...
2015-03-08 Christian HellerServer/C: Fix bug of ignoring wait set by get_dir_from_...
2015-02-15 Christian HellerServer: Add regeneration of lifepoints on positive...
2015-02-15 Christian HellerServer/AI: Only hunt enemies up to a certain distance.
2015-02-14 Christian HellerServer/AI: Minor improvements to fleeing algorithm.
2015-02-08 Christian HellerServer: Remove .stomach thing type attribute, derive...
2015-02-08 Christian HellerMinor code re-styling.
2015-02-08 Christian HellerServer: Use thing's .consumable as what's pushing up...
2015-02-08 Christian HellerAdd basic food clock (but no consumables yet to re...
2015-02-06 Christian HellerServer: Fix segfault when parsing THINGS_HERE on player...
2015-02-04 Christian HellerServer/AI: From directions of equal attractiveness...
2015-02-04 Christian HellerServer: Fix buggy list of directions in try_thing_proli...
2015-02-03 Christian HellerServer/AI: Flee actors whose type starts with more...
2015-02-01 Christian HellerServer: Minor refactoring of get_dir_to_nearest_target().
2015-01-30 Christian HellerServer/AI: Explore map for (long-time) unexplored cells.
2015-01-27 Christian HellerServer: Refactoring of initialization of empty maps.
2015-01-27 Christian HellerFix hardcoding of MAGIC MEAT thing name.
2014-12-07 Christian HellerServer: Decouple update_map_memory() and build_fov_map...
2014-12-07 Christian HellerServer: Fix doubling of items listed via THINGS_HERE.
2014-12-07 Christian HellerServer: Add animate things in field of view to THINGS_H...
2014-12-07 Christian HellerServer: Send THINGS_HERE data only about things in...
2014-12-07 Christian HellerServer: Remove redundant setting of world.do_update.
2014-12-07 Christian HellerServer: Execute THINGS_HERE command only on existing...
2014-12-07 Christian HellerServer: Don't segfault on lack of THINGS_HERE arguments.
2014-12-06 Christian HellerAdd "look" mode to query things on any cell via new...
2014-12-06 Christian HellerServer: Restructure io_loop(), and make obey_msg()...
2014-11-20 Christian HellerServer: Add explanatory comment.
2014-11-20 Christian HellerServer: Fix "WORLD_UDPATED" message to "WORLD_UPDATED...
2014-11-20 Christian HellerServer: Send "WORLD_UPDATED" message in parallel to...
2014-11-20 Christian HellerServer: Only fflush() via send_to_outfile() when messag...
2014-11-20 Christian HellerOn world (re-)generation, server sends 'NEW_WORLD'...
2014-11-14 Christian HellerMore correct comment.
2014-11-14 Christian HellerFurther comment refinement.
2014-11-14 Christian HellerFurther expansion of comments.
2014-11-14 Christian HellerSimplify queue reading/writing.
2014-11-14 Christian HellerSend log messages through server out file. Includes...
2014-11-13 Christian HellerServer: In get_message_from_queue(), retry if 1st chunk...
2014-11-13 Christian HellerServer: Don't continue turn after player has died.
2014-11-13 Christian HellerServer: Minor data type fix.
2014-11-13 Christian HellerServer: Fix critical bug that stems from omission of...
2014-10-28 Christian HellerServer: meta command STACK to list item stack below...
2014-10-23 Christian HellerServer: Don't proliferate things on map cells inhabited...
2014-10-15 Christian HellerServer: Skip redundant tests in try_thing_proliferation().
2014-10-15 Christian HellerFix code line lengths.
2014-10-15 Christian HellerServer: New command TT_PROLIFERATE sets chance for...
2014-10-09 Christian HellerServer/AI: Correct variable name.
2014-10-09 Christian HellerServer: Correct AI description.
2014-10-09 Christian HellerLicense everything (GPL).
2014-09-13 Christian HellerServer: Make code in build_fov_map() slightly less...
2014-09-06 Christian HellerServer: Minor simplifcation of mv_yx_in_dir_legal().
2014-09-06 Christian HellerServer: Minor simplification of mv_yx_in_dir_legal().
2014-09-06 Christian HellerServer: Minor optimization of mv_yx_in_dir_legal().
2014-09-06 Christian HellerServer: Minor improvements to mv_yx_in_dir_legal().
2014-09-06 Christian HellerServer: Minor refactoring.
2014-09-03 Christian HellerServer: Don't do two tests where one suffices.
2014-09-03 Christian HellerServer: In mv_yx_in_dir_wrap(), test for excess wrapping.
2014-09-03 Christian HellerServer: Minor function renaming.
2014-09-02 Christian HellerServer: Add explanatory comments to build_fov_map().
2014-09-02 Christian HellerServer: Improve readability of build_fov_map() code.
2014-08-22 Christian HellerServer: Some refactoring.
2014-08-22 Christian HellerServer: In actor_move() avoid illegal world.map.cells...
2014-08-22 Christian HellerServer: Refactor, remove yx_uint8 module.
2014-08-22 Christian HellerServer: Remove unneeded library includes.
2014-08-21 Christian HellerServer: Remove unneeded yx_uint8_cmp() function.
2014-08-21 Christian HellerServer: Minor refactoring, removal of unneeded is_passa...
2014-08-21 Christian HellerServer: Refactor yx_uint8 moving; handle actors hitting...
2014-08-21 Christian HellerAdd to TODO.
2014-08-21 Christian HellerServer: Remove superfluous variable in build_fov_map().
2014-08-17 Christian HellerServer: Free memorized things on map upon actor death.
2014-08-17 Christian HellerServer: Fix typo in T_MEMTHING string.
2014-08-17 Christian HellerRemove redundant uses of NULL.
2014-08-17 Christian HellerServer: Add inanimate things to map memory, integrate...
2014-08-16 Christian HellerServer: Minor code-stylistic corrections.
2014-08-16 Christian HellerServer: Always display consumables on top of stack...
2014-08-16 Christian HellerServer/AI: Search for consumables if no urgent enemy...
2014-08-16 Christian HellerServer/AI: Fix bug in standing-on-consumable test.
2014-08-16 Christian HellerServer/AI: Pick up consumable if standing on it and...
2014-08-16 Christian HellerServer/AI: Consume nutritious items if no enemies are...
2014-08-16 Christian HellerServer/AI: Check for visibility of enemies before build...
2014-08-13 Christian HellerServer: Minor field of view code simplifications.
2014-08-13 Christian HellerServer: Replace unnecessary bitwise operations with...
2014-08-06 Christian HellerServer: Make FOV algorithm symmetrical.
2014-08-03 Christian HellerServer: Ensure that AI does not move towards enemies...
2014-08-03 Christian HellerServer: Improve comment description on dijkstra_map().
2014-08-03 Christian HellerAdd command to let the AI decide player's next move.
2014-08-03 Christian HellerUpdate comment info on macros needed for snprintf().
2014-08-03 Christian HellerServer: Only write record and save file if 15 seconds...
2014-08-02 Christian HellerServer: Fix minor dependency issue.
2014-08-02 Christian HellerAdd auto-mapping / map memory.
2014-08-01 Christian HellerServer: Reduce malloc() calls in FOV generation.
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