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[plomrogue2] / plomrogue / commands.py
1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError, ArgError
3 from plomrogue.misc import Terrain
4
5
6
7 # TODO: instead of sending tasks, thing types etc. on request, send them on connection
8
9 def cmd_TASKS(game, connection_id):
10     game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
11 cmd_TASKS.argtypes = ''
12
13 def cmd_THING_TYPES(game, connection_id):
14     for t_t in game.thing_types.values():
15         game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
16                      connection_id)
17 cmd_THING_TYPES.argtypes = ''
18
19 def cmd_TERRAINS(game, connection_id):
20     for t in game.terrains.values():
21         game.io.send('TERRAIN %s %s' % (quote(t.character),
22                                         quote(t.description)), connection_id)
23 cmd_TERRAINS.argtypes = ''
24
25 def cmd_TERRAIN(game, character, description,
26                 blocks_light, blocks_sound, blocks_movement):
27     game.terrains[character] = Terrain(character, description, blocks_light,
28                                        blocks_sound, blocks_movement)
29 cmd_TERRAIN.argtypes = 'char string bool bool bool'
30
31 def cmd_TERRAIN_TAG(game, character, tag):
32     if not character in game.terrains:
33         raise GameError('terrain does not exist: %s' % character)
34     game.terrains[character].tags.add(tag)
35 cmd_TERRAIN_TAG.argtypes = 'char string'
36
37 def cmd_ALL(game, msg, connection_id):
38     speaker = game.get_player(connection_id)
39     if not speaker:
40         raise GameError('need to be logged in for this')
41     if speaker.drunk > 0:
42         import random
43         drunken_msg = ''
44         for c in msg:
45             if random.random() > 0.85:
46                 c = random.choice(['l', 'll', 'n', 'nhg', 'w', 'wl', 'bw'])
47             drunken_msg += c
48         msg = drunken_msg
49     speaker.sound(speaker.name, msg)
50 cmd_ALL.argtypes = 'string'
51
52 def cmd_SPAWN_POINT(game, big_yx, little_yx):
53     if little_yx.y >= game.map_geometry.size.y or \
54        little_yx.x >= game.map_geometry.size.x:
55         raise GameError('illegal spawn point')
56     game.spawn_point = big_yx, little_yx
57 cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
58
59 def cmd_LOGIN(game, nick, connection_id):
60     nick = nick.strip()
61     if len(nick) == 0:
62         raise GameError('empty name')
63     if game.get_player(connection_id):
64         raise GameError('cannot log in twice')
65     game.login_requests += [(nick, connection_id)]
66 cmd_LOGIN.argtypes = 'string'
67
68 def cmd_BECOME_ADMIN(game, password, connection_id):
69     player = game.get_player(connection_id)
70     if not player:
71         raise GameError('need to be logged in for this')
72     if password in game.admin_passwords:
73         game.sessions[connection_id]['status'] = 'admin'
74         game.io.send('ADMIN_OK', connection_id)
75     else:
76         raise GameError('wrong password')
77 cmd_BECOME_ADMIN.argtypes = 'string'
78
79 def cmd_ADMIN_PASSWORD(game, password):
80     game.admin_passwords += [password]
81 cmd_ADMIN_PASSWORD.argtypes = 'string'
82
83 def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
84     player = game.get_player(connection_id)
85     if not player:
86         raise GameError('need to be logged in for this')
87     if not game.sessions[connection_id]['status'] == 'admin':
88         raise GameError('need to be admin for this')
89     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
90     map_control = game.get_map(big_yx, 'control')
91     map_control[little_yx] = control_char
92     game.changed = True
93     game.record_change((big_yx, little_yx), 'fov')
94 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
95
96 def cmd_THING_PROTECTION(game, protection_char, connection_id):
97     player = game.get_player(connection_id)
98     if not player:
99         raise GameError('need to be logged in for this')
100     if not game.sessions[connection_id]['status'] == 'admin':
101         raise GameError('need to be admin for this')
102     if not player.carrying:
103         raise GameError('need to carry a thing to protect it')
104     player.carrying.protection = protection_char
105     game.changed = True
106     game.record_change(player.carrying.position, 'other')
107 cmd_THING_PROTECTION.argtypes = 'char'
108
109 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
110     player = game.get_player(connection_id)
111     if not player:
112         raise GameError('need to be logged in for this')
113     if not game.sessions[connection_id]['status'] == 'admin':
114         raise GameError('need to be admin for this')
115     if tile_class == '.':
116         raise GameError('tile class "." must remain unprotected')
117     game.map_control_passwords[tile_class] = password
118 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
119
120 def cmd_NICK(game, nick, connection_id):
121     nick = nick.strip()
122     if len(nick) == 0:
123         raise GameError('empty name')
124     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
125         raise GameError('name already in use')
126     t = game.get_player(connection_id)
127     if not t:
128         raise GameError('can only rename when already logged in')
129     old_nick = t.name
130     t.name = nick
131     print('DEBUG RENAME %s %s' % (old_nick, nick))
132     game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
133     game.changed = True
134     game.record_change(t.position, 'other')
135 cmd_NICK.argtypes = 'string'
136
137 def cmd_GET_GAMESTATE(game, connection_id):
138     game.send_gamestate(connection_id)
139 cmd_GET_GAMESTATE.argtypes = ''
140
141 # def cmd_QUERY(game, target_nick, msg, connection_id):
142 #     if not connection_id in game.sessions:
143 #         raise GameError('can only query when logged in')
144 #     t = game.get_thing(game.sessions[connection_id], False)
145 #     source_nick = t.name
146 #     for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
147 #         for c_id in game.sessions:
148 #             if game.sessions[c_id] == t.id_:
149 #                 game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
150 #                 game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
151 #                 return
152 #         raise GameError('target user offline')
153 #     raise GameError('can only query with registered nicknames')
154 # cmd_QUERY.argtypes = 'string string'
155
156 def cmd_PING(game, connection_id):
157     game.io.send('PONG', connection_id)
158 cmd_PING.argtypes = ''
159
160 def cmd_TURN(game, n):
161     game.turn = n
162 cmd_TURN.argtypes = 'int:nonneg'
163
164 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
165     if len(msg) > 500:
166         raise ArgError('annotation text must be <= 500 characters')
167     player = game.get_player(connection_id)
168     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
169     if not player.fov_test(big_yx, little_yx):
170         raise GameError('cannot annotate tile outside field of view')
171     if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
172         raise GameError('wrong password for tile')
173     if msg == ' ':
174         if big_yx in game.annotations:
175             if little_yx in game.annotations[big_yx]:
176                 del game.annotations[big_yx][little_yx]
177     else:
178         if big_yx not in game.annotations:
179             game.annotations[big_yx] = {}
180         game.annotations[big_yx][little_yx] = msg
181     game.record_change([big_yx, little_yx], 'other')
182     game.changed = True
183 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
184
185 def cmd_PORTAL(game, yx, msg, pw, connection_id):
186     player = game.get_player(connection_id)
187     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
188     if not player.fov_test(big_yx, little_yx):
189         raise GameError('cannot edit portal on tile outside field of view')
190     if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
191         raise GameError('wrong password for tile')
192     if msg == ' ':
193         if big_yx in game.portals:
194             if little_yx in game.portals[big_yx]:
195                 del game.portals[big_yx][little_yx]
196     else:
197         if big_yx not in game.portals:
198             game.portals[big_yx] = {}
199         game.portals[big_yx][little_yx] = msg
200     game.record_change([big_yx, little_yx], 'other')
201     game.changed = True
202 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
203
204 def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
205     if big_yx not in game.annotations:
206         game.annotations[big_yx] = {}
207     game.annotations[big_yx][little_yx] = msg
208     #game.changed = True
209 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
210
211 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
212     if big_yx not in game.portals:
213         game.portals[big_yx] = {}
214     game.portals[big_yx][little_yx] = msg
215     #game.changed = True
216 cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
217
218 def cmd_MAP_LINE(game, big_yx, y, line):
219     map_ = game.get_map(big_yx)
220     map_.set_line(y, line)
221 cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
222
223 def cmd_MAP(game, geometry, size):
224     from plomrogue.mapping import MapGeometryHex, MapGeometrySquare
225     map_geometry_class = MapGeometrySquare
226     if geometry == 'Hex':
227         map_geometry_class = MapGeometryHex
228     game.new_world(map_geometry_class(size))
229     game.terrains = {}
230 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
231
232 def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
233     map_control = game.get_map(big_yx, 'control')
234     map_control.set_line(y, line)
235 cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string'
236
237 def cmd_MAP_CONTROL_PW(game, tile_class, password):
238     game.map_control_passwords[tile_class] = password
239 cmd_MAP_CONTROL_PW.argtypes = 'char string'
240
241 def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
242     if thing_type not in game.thing_types:
243         raise GameError('illegal thing type %s' % thing_type)
244     _ = game.get_map(big_yx)
245     game.add_thing(thing_type, (big_yx, little_yx), id_=thing_id)
246 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
247
248 def cmd_THING_NAME(game, name, pw, connection_id):
249     player = game.get_player(connection_id)
250     if not player:
251         raise GameError('need to be logged in for this')
252     if not player.carrying:
253         raise GameError('need to carry a thing to rename it')
254     if not game.can_do_thing_with_pw(player.carrying, pw):
255         raise GameError('wrong password for thing')
256     if name == ' ':
257         if hasattr(player.carrying.__class__, 'name'):
258             raise GameError('cannot un-name things of this type')
259         if hasattr(player.carrying, 'name'):
260             del player.carrying.name
261     else:
262         player.carrying.name = name
263     game.changed = True
264     game.record_change(player.carrying.position, 'other')
265 cmd_THING_NAME.argtypes = 'string string'
266
267 def cmd_GOD_THING_NAME(game, thing_id, name):
268     t = game.get_thing(thing_id)
269     if not t:
270         raise GameError('thing of ID %s not found' % thing_id)
271     t.name = name
272 cmd_GOD_THING_NAME.argtypes = 'int:pos string'
273
274 def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char):
275     t = game.get_thing(thing_id)
276     if not t:
277         raise GameError('thing of ID %s not found' % thing_id)
278     t.protection = protection_char
279 cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char'
280
281 def cmd_THING_DOOR_CLOSED(game, thing_id, locked):
282     t = game.get_thing(thing_id)
283     if not t:
284         raise GameError('thing of ID %s not found' % thing_id)
285     if not t.type_ == 'Door':
286         raise GameError('thing of ID %s not door' % thing_id)
287     t.close()
288     if locked:
289         t.lock()
290 cmd_THING_DOOR_CLOSED.argtypes = 'int:pos bool'
291
292 def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):
293     t = game.get_thing(thing_id)
294     if not t:
295         raise GameError('thing of ID %s not found' % thing_id)
296     if not t.type_ == 'MusicPlayer':
297         raise GameError('thing of ID %s not music player' % thing_id)
298     t.playing = playing
299     t.playlist_index = index
300     t.repeat = repeat
301 cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int bool'
302
303 def cmd_THING_MUSICPLAYER_PLAYLIST_ITEM(game, thing_id, title, length):
304     t = game.get_thing(thing_id)
305     if not t:
306         raise GameError('thing of ID %s not found' % thing_id)
307     if not t.type_ == 'MusicPlayer':
308         raise GameError('thing of ID %s not music player' % thing_id)
309     t.playlist += [(title, length)]
310 cmd_THING_MUSICPLAYER_PLAYLIST_ITEM.argtypes = 'int:pos string int:pos'
311
312 def cmd_THING_BOTTLE_EMPTY(game, thing_id):
313     t = game.get_thing(thing_id)
314     if not t:
315         raise GameError('thing of ID %s not found' % thing_id)
316     if not t.type_ == 'Bottle':
317         raise GameError('thing of ID %s not bottle' % thing_id)
318     t.empty()
319 cmd_THING_BOTTLE_EMPTY.argtypes = 'int:pos'
320
321 def cmd_THING_INSTALLED(game, thing_id):
322     t = game.get_thing(thing_id)
323     if not t:
324         raise GameError('thing of ID %s not found' % thing_id)
325     if not hasattr(t, 'installable'):
326         raise GameError('thing of ID %s not installable' % thing_id)
327     t.install()
328 cmd_THING_INSTALLED.argtypes = 'int:pos'
329
330 def cmd_PLAYER_FACE(game, face, connection_id):
331     t = game.get_player(connection_id)
332     if not t:
333         raise GameError('can only draw face when already logged in')
334     if len(face) != 18:
335         raise GameError('wrong face string length')
336     game.faces[t.name] = face
337     game.changed = True
338     game.record_change(t.position, 'other')
339 cmd_PLAYER_FACE.argtypes = 'string'
340
341 def cmd_GOD_PLAYER_FACE(game, name, face):
342     if len(face) != 18:
343         raise GameError('wrong face string length')
344     game.faces[name] = face
345 cmd_GOD_PLAYER_FACE.argtypes = 'string string'
346
347 def cmd_GOD_PLAYER_HAT(game, name, hat):
348     if len(hat) != 18:
349         raise GameError('wrong hat string length')
350     game.hats[name] = hat
351 cmd_GOD_PLAYER_HAT.argtypes = 'string string'
352
353 def cmd_GOD_PLAYERS_HAT_CHARS(game, name, hat_chars):
354     game.players_hat_chars[name] = hat_chars
355 cmd_GOD_PLAYERS_HAT_CHARS.argtypes = 'string string'
356
357 def cmd_THING_DESIGN(game, design, pw, connection_id):
358     player = game.get_player(connection_id)
359     if not player:
360         raise GameError('need to be logged in for this')
361     if not player.carrying:
362         raise GameError('need to carry a thing to re-draw it')
363     if not game.can_do_thing_with_pw(player.carrying, pw):
364         raise GameError('wrong password for thing')
365     if not hasattr(player.carrying, 'design'):
366         raise GameError('carried thing not designable')
367     if player.carrying.type_ == 'Hat':
368         legal_chars = player.get_cookie_chars()
369         for c in design:
370             if c not in legal_chars:
371                 raise GameError('used illegal character: "%s" – '
372                                 'allowed characters: %s'
373                                 % (c, legal_chars))
374     size = player.carrying.design_size
375     if len(design) != size.y * size.x:
376         raise GameError('design for carried thing of wrong length')
377     player.carrying.design = design
378     game.changed = True
379     game.record_change(player.carrying.position, 'other')
380 cmd_THING_DESIGN.argtypes = 'string string'
381
382 def cmd_THING_DESIGN_SIZE(game, size, pw, connection_id):
383     player = game.get_player(connection_id)
384     if not player:
385         raise GameError('need to be logged in for this')
386     if not player.carrying:
387         raise GameError('need to carry a thing to re-draw it')
388     if not game.can_do_thing_with_pw(player.carrying, pw):
389         raise GameError('wrong password for thing')
390     if not hasattr(player.carrying, 'design'):
391         raise GameError('carried thing not designable')
392     if player.carrying.type_ == 'Hat':
393         raise GameError('may not change Hat size')
394     player.carrying.design_size = size
395 cmd_THING_DESIGN_SIZE.argtypes = 'yx_tuple:nonneg string'
396
397 def cmd_GOD_THING_DESIGN(game, thing_id, design):
398     t = game.get_thing(thing_id)
399     if not t:
400         raise GameError('thing of ID %s not found' % thing_id)
401     if not hasattr(t, 'design'):
402         raise GameError('thing of ID %s not designable' % thing_id)
403     if len(design) != t.design_size.y * t.design_size.x:
404         raise GameError('design for thing of ID %s of wrong length' % thing_id)
405     t.design = design
406 cmd_GOD_THING_DESIGN.argtypes = 'int:pos string'
407
408 def cmd_GOD_THING_DESIGN_SIZE(game, thing_id, size):
409     t = game.get_thing(thing_id)
410     if not t:
411         raise GameError('thing of ID %s not found' % thing_id)
412     if not hasattr(t, 'design'):
413         raise GameError('thing of ID %s not designable' % thing_id)
414     if t.type_ == 'Hat':
415         raise GameError('may not change Hat size')
416     t.design_size = size
417 cmd_GOD_THING_DESIGN_SIZE.argtypes = 'int:pos yx_tuple:nonneg'
418
419 # TODO: refactor similar god and player commands
420
421 def cmd_THING_DOOR_KEY(game, key_id, door_id):
422     key = game.get_thing(key_id)
423     if not key:
424         raise GameError('thing of ID %s not found' % key_id)
425     if key.type_ != 'DoorKey':
426         raise GameError('thing of ID %s not a door key' % key_id)
427     door = game.get_thing(door_id)
428     if not door:
429         raise GameError('thing of ID %s not found' % door_id)
430     if door.type_ != 'Door':
431         raise GameError('thing of ID %s not a door' % key_id)
432     key.door = door
433 cmd_THING_DOOR_KEY.argtypes = 'int:pos int:pos'
434
435 def cmd_THING_CRATE_ITEM(game, crate_id, item_id):
436     crate = game.get_thing(crate_id)
437     if not crate:
438         raise GameError('thing of ID %s not found' % crate_id)
439     if crate.type_ != 'Crate':
440         raise GameError('thing of ID %s not a crate' % crate_id)
441     item = game.get_thing(item_id)
442     if not item:
443         raise GameError('thing of ID %s not found' % item_id)
444     if item.type_ == 'Crate':
445         raise GameError('thing of ID %s is a crate' % item_id)
446     crate.accept(item)
447 cmd_THING_CRATE_ITEM.argtypes = 'int:pos int:pos'
448
449 def cmd_MAP_CONTROL_PRESETS(game, draw_control_presets):
450     game.draw_control_presets = draw_control_presets
451 cmd_MAP_CONTROL_PRESETS.argtypes = 'bool'
452
453 def cmd_THING_SPAWNPOINT_CREATED(game, spawnpoint_id, timestamp):
454     import datetime
455     spawnpoint = game.get_thing(spawnpoint_id)
456     if not spawnpoint:
457         raise GameError('thing of ID %s not found' % spawnpoint_id)
458     if spawnpoint.type_ != 'SpawnPoint':
459         raise GameError('thing of ID %s not a SpawnPoint' % spawnpoint_id)
460     if timestamp == 0:
461         spawnpoint.temporary = False
462     else:
463         spawnpoint.temporary = True
464         spawnpoint.created_at = datetime.datetime.fromtimestamp(timestamp)
465 cmd_THING_SPAWNPOINT_CREATED.argtypes = 'int:pos int:nonneg'