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Fix bug adding new spawn points on each server relaunch.
[plomrogue2] / plomrogue / game.py
1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.io import GameIO
3 from plomrogue.misc import quote
4 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
5 import string
6 import datetime
7
8
9
10 class GameBase:
11
12     def __init__(self):
13         self.turn = 0
14         self.things = []
15         self.map_geometry = MapGeometrySquare(YX(32, 32))
16         self.commands = {}
17
18     def get_thing(self, id_):
19         for thing in self.things:
20             if id_ == thing.id_:
21                 return thing
22         return None
23
24     def _register_object(self, obj, obj_type_desc, prefix):
25         if not obj.__name__.startswith(prefix):
26             raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
27         obj_name = obj.__name__[len(prefix):]
28         d = getattr(self, obj_type_desc + 's')
29         d[obj_name] = obj
30
31     def register_command(self, command):
32         self._register_object(command, 'command', 'cmd_')
33
34
35
36 class SaveableMap(Map):
37     modified = False
38
39     def __setitem__(self, *args, **kwargs):
40         super().__setitem__(*args, **kwargs)
41         self.modified = True
42
43     def set_line(self, *args, **kwargs):
44         super().set_line(*args, **kwargs)
45         self.modified = True
46
47     def inside(self, yx):
48         if yx.y < 0 or yx.x < 0 or \
49            yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
50             return False
51         return True
52
53     def draw_presets(self, alternate_hex=0):
54         old_modified = self.modified
55         if type(self.geometry) == MapGeometrySquare:
56             self.set_line(0, 'X' * self.geometry.size.x)
57             self.set_line(1, 'X' * self.geometry.size.x)
58             self.set_line(2, 'X' * self.geometry.size.x)
59             self.set_line(3, 'X' * self.geometry.size.x)
60             self.set_line(4, 'X' * self.geometry.size.x)
61             for y in range(self.geometry.size.y):
62                 self[YX(y, 0)] = 'X'
63                 self[YX(y, 1)] = 'X'
64                 self[YX(y, 2)] = 'X'
65                 self[YX(y, 3)] = 'X'
66                 self[YX(y, 4)] = 'X'
67         elif type(self.geometry) == MapGeometryHex:
68             # TODO: for this to work we need a map side length divisible by 6.
69
70             def draw_grid(offset=YX(0, 0)):
71                 dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
72
73                 def draw_snake(start):
74                     keep_running = True
75                     yx = start
76                     if self.inside(yx):
77                         self[yx] = 'X'
78                     while keep_running:
79                         for direction in dirs:
80                             if not keep_running:
81                                 break
82                             for dir_progress in range(distance):
83                                 mover = getattr(self.geometry, 'move__' + direction)
84                                 yx = mover(yx)
85                                 if yx.x >= self.geometry.size.x:
86                                     keep_running = False
87                                     break
88                                 if self.inside(yx):
89                                     self[yx] = 'X'
90
91                 if alternate_hex:
92                     draw_snake(offset + YX(0, 0))
93                 draw_snake(offset + YX((0 + alternate_hex) * distance,
94                            -int(1.5 * distance)))
95                 draw_snake(offset + YX((1 + alternate_hex) * distance,
96                            0))
97                 draw_snake(offset + YX((2 + alternate_hex) * distance,
98                            -int(1.5 * distance)))
99
100             distance = self.geometry.size.y // 3
101             draw_grid()
102             draw_grid(YX(2, 0))
103             draw_grid(YX(0, 2))
104             draw_grid(YX(1, 0))
105             draw_grid(YX(0, 1))
106             draw_grid(YX(-1, 0))
107             draw_grid(YX(0, -1))
108             draw_grid(YX(-2, 0))
109             draw_grid(YX(0, -2))
110         self.modified = old_modified
111
112
113
114 import os
115 class Game(GameBase):
116
117     def __init__(self, save_file, *args, **kwargs):
118         from plomrogue.misc import Terrain
119         super().__init__(*args, **kwargs)
120         self.changed = True
121         self.changed_tiles = {'fov': [], 'other': []}
122         self.io = GameIO(self, save_file)
123         self.login_requests = []
124         self.tasks = {}
125         self.thing_types = {}
126         self.sessions = {}
127         self.faces = {}
128         self.hats = {}
129         self.maps = {}
130         self.map_controls = {}
131         self.map_control_passwords = {}
132         self.annotations = {}
133         self.spawn_points = []
134         self.portals = {}
135         self.player_chars = string.digits + string.ascii_letters
136         self.players_hat_chars = {}
137         self.player_char_i = -1
138         self.admin_passwords = []
139         self.send_gamestate_min_interval = datetime.timedelta(seconds=0.04)
140         self.last_send_gamestate = datetime.datetime.now() -\
141             self.send_gamestate_min_interval
142         self.terrains = {
143             '.': Terrain('.', 'floor'),
144             'X': Terrain('X', 'wall', blocks_light=True, blocks_sound=True,
145                          blocks_movement=True),
146             '=': Terrain('=', 'glass', blocks_sound=True, blocks_movement=True),
147             'T': Terrain('T', 'table', blocks_movement=True),
148         }
149         self.draw_control_presets = True
150         if os.path.exists(self.io.save_file):
151             if not os.path.isfile(self.io.save_file):
152                 raise GameError('save file path refers to non-file')
153
154     def register_thing_type(self, thing_type):
155         self._register_object(thing_type, 'thing_type', 'Thing_')
156
157     def register_task(self, task):
158         self._register_object(task, 'task', 'Task_')
159
160     def read_savefile(self):
161         if os.path.exists(self.io.save_file):
162             with open(self.io.save_file, 'r') as f:
163                 lines = f.readlines()
164             for i in range(len(lines)):
165                 line = lines[i]
166                 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
167                 self.io.handle_input(line, god_mode=True)
168
169     def can_do_thing_with_pw(self, thing, pw):
170         if thing.protection in self.map_control_passwords.keys():
171             if pw != self.map_control_passwords[thing.protection]:
172                 return False
173         return True
174
175     def can_do_tile_with_pw(self, big_yx, little_yx, pw):
176         map_control = self.get_map(big_yx, 'control')
177         tile_class = map_control[little_yx]
178         if tile_class in self.map_control_passwords.keys():
179             tile_pw = self.map_control_passwords[tile_class]
180             if pw != tile_pw:
181                 return False
182         return True
183
184     def get_string_options(self, string_option_type):
185         if string_option_type == 'direction':
186             return self.map_geometry.directions
187         elif string_option_type == 'direction+here':
188             return ['HERE'] + self.map_geometry.directions
189         elif string_option_type == 'char':
190             return [c for c in
191                     string.digits + string.ascii_letters + string.punctuation + ' ']
192         elif string_option_type == 'map_geometry':
193             return ['Hex', 'Square']
194         elif string_option_type == 'thing_type':
195             return self.thing_types.keys()
196         return None
197
198     def get_default_spawn_point(self):
199         import random
200         if len(self.spawn_points) == 0:
201             return (YX(0, 0), YX(0, 0))
202         return random.choice(self.spawn_points)
203
204     def get_map_geometry_shape(self):
205         return self.map_geometry.__class__.__name__[len('MapGeometry'):]
206
207     def get_player(self, connection_id):
208         if connection_id not in self.sessions:
209             return None
210         player = self.get_thing(self.sessions[connection_id]['thing_id'])
211         return player
212
213     def get_face(self, t):
214         if t.type_ == 'Player':
215             if t.name in self.faces:
216                 return self.faces[t.name]
217             else:
218                 return '/O  O\\' + '| oo |' + '\\>--</'
219         return None
220
221     def remove_thing(self, t):
222         if t.carrying:
223             t.uncarry()
224         self.things.remove(t)
225         self.record_change(t.position, 'other')
226         if t.blocks_light:
227             self.record_change(t.position, 'fov')
228
229     def add_thing(self, type_, position, id_=0):
230         t_old = None
231         if id_ > 0:
232             t_old = self.get_thing(id_)
233         t = self.thing_types[type_](self, id_=id_, position=position)
234         if t_old:
235             self.things[self.things.index(t_old)] = t
236         else:
237             self.things += [t]
238         self.record_change(t.position, 'other')
239         if t.blocks_light:
240             self.record_change(t.position, 'fov')
241         return t
242
243     def send_gamestate(self, connection_id=None):
244         """Send out game state data relevant to clients."""
245
246         # TODO: limit to connection_id if provided
247         from plomrogue.mapping import FovMap
248         import multiprocessing
249         if connection_id:
250             c_ids = [connection_id]
251         else:
252             c_ids = [c_id for c_id in self.sessions]
253         # Only recalc FOVs for players with ._fov = None
254         player_fovs = []
255         player_ids_send_fov = []
256         player_ids_send_other = []
257         for c_id in c_ids:
258             player = self.get_player(c_id)
259             if not player._fov:
260                 player.prepare_multiprocessible_fov_stencil()
261                 player_fovs += [player._fov]
262                 player_ids_send_fov += [player.id_]
263             if None in (player._seen_things,
264                         player._seen_annotation_positions,
265                         player._seen_portal_positions):
266                 player_ids_send_other += [player.id_]
267         new_fovs = []
268         single_core_until = 16  # since multiprocess has its own overhead
269         if len(player_fovs) > single_core_until:
270             pool = multiprocessing.Pool()
271             new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs])
272             pool.close()
273             pool.join()
274         elif len(player_fovs) <= single_core_until:
275             for fov in player_fovs:
276                 new_fovs += [fov.init_terrain()]
277         for i in range(len(player_ids_send_fov)):
278             id_ = player_ids_send_fov[i]
279             player = self.get_thing(id_)
280             player._fov = new_fovs[i]
281         for c_id in c_ids:
282             self.io.send('TURN ' + str(self.turn), c_id)
283             player = self.get_player(c_id)
284             self.io.send('PLAYERS_HAT_CHARS ' + quote(player.get_cookie_chars()),
285                          c_id)
286             self.io.send('STATS %s %s' % (player.need_for_toilet,
287                                           player.energy), c_id)
288             if player.id_ in player_ids_send_fov:
289                 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
290                 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
291                                                player.fov_stencil.geometry.size,
292                                                quote(player.visible_terrain)), c_id)
293                 self.io.send('MAP_CONTROL %s' % quote(player.visible_control), c_id)
294             if player.id_ in player_ids_send_other:
295                 self.io.send('OTHER_WIPE', c_id)
296                 for t in player.seen_things:
297                     target_yx = player.fov_stencil.target_yx(*t.position)
298                     self.io.send('THING %s %s %s %s %s %s'
299                                  % (target_yx, t.type_, quote(t.protection), t.id_,
300                                     int(t.portable), int(t.commandable)),
301                                  c_id)
302                     if hasattr(t, 'name'):
303                         self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
304                         if t.type_ == 'Player' and t.name in self.hats:
305                             hat = self.hats[t.name]
306                             self.io.send('THING_HAT %s %s' % (t.id_, quote(hat)), c_id)
307                     face = self.get_face(t)
308                     if face:
309                         self.io.send('THING_FACE %s %s' % (t.id_, quote(face)), c_id)
310                     if hasattr(t, 'thing_char'):
311                         self.io.send('THING_CHAR %s %s' % (t.id_,
312                                                            quote(t.thing_char)), c_id)
313                     if hasattr(t, 'installable') and not t.portable:
314                         self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
315                     if hasattr(t, 'design'):
316                         self.io.send('THING_DESIGN %s %s %s'
317                                      % (t.id_, t.design_size, quote(t.design)),
318                                      c_id)
319                 for t in [t for t in player.seen_things if t.carrying]:
320                     # send this last so all carryable things are already created
321                     self.io.send('THING_CARRYING %s %s' % (t.id_, t.carrying.id_),
322                                  c_id)
323                 for position in player.seen_portal_positions:
324                     target_yx = player.fov_stencil.target_yx(position[0],
325                                                              position[1])
326                     portal = self.portals[position[0]][position[1]]
327                     self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
328                 for position in player.seen_annotation_positions:
329                     target_yx = player.fov_stencil.target_yx(position[0],
330                                                              position[1])
331                     annotation = self.annotations[position[0]][position[1]]
332                     self.io.send('ANNOTATION %s %s' % (target_yx,
333                                                        quote(annotation)), c_id)
334             self.io.send('GAME_STATE_COMPLETE', c_id)
335
336     def record_change(self, position, type_):
337         big_yx, little_yx = position
338         self.changed_tiles[type_] += [self.map_geometry.undouble_yxyx(big_yx,
339                                                                       little_yx)]
340         self.changed = True
341
342     def login(self, nick, connection_id):
343         for t in [t for t in self.things
344                   if t.type_ == 'Player' and t.name == nick]:
345             self.io.send('GAME_ERROR ' + quote('name already in use'),
346                          connection_id)
347             return
348         t = self.add_thing('Player', self.get_default_spawn_point())
349         t.name = nick
350         t.thing_char = self.get_next_player_char()
351         self.sessions[connection_id] = {
352             'thing_id': t.id_,
353             'status': 'player'
354         }
355         print('DEBUG LOGIN', t.name, len(self.sessions))
356         self.io.send('PLAYER_ID %s' % t.id_, connection_id)
357         self.io.send('LOGIN_OK', connection_id)
358         self.io.send('CHAT ' + quote(t.name + ' entered the map.'))
359         for s in [s for s in self.things
360                   if s.type_ == 'SpawnPoint' and s.name == t.name]:
361             t.position = s.position
362             if s.temporary:
363                 self.remove_thing(s)
364                 break
365         t.try_to_sit()
366
367     def run_tick(self):
368
369         # update player sessions
370         to_delete = []
371         for connection_id in self.sessions:
372             connection_id_found = False
373             for server in self.io.servers:
374                 if connection_id in server.clients:
375                     connection_id_found = True
376                     break
377             if not connection_id_found:
378                 t = self.get_player(connection_id)
379                 if hasattr(t, 'name'):
380                     self.io.send('CHAT ' + quote(t.name + ' left the map.'))
381                 spawn_point = self.add_thing('SpawnPoint', t.position)
382                 spawn_point.temporary = True
383                 spawn_point.name = t.name
384                 print('DEBUG LEFT MAP', t.name)
385                 self.remove_thing(t)
386                 to_delete += [connection_id]
387         for connection_id in to_delete:
388             del self.sessions[connection_id]
389         while len(self.login_requests) > 0:
390             login_request = self.login_requests.pop()
391             self.login(login_request[0], login_request[1])
392
393         # update game state
394         for t in [t for t in self.things]:
395             if t in self.things:
396                 try:
397                     t.proceed()
398                 except GameError as e:
399                     for connection_id in [c_id for c_id in self.sessions
400                                           if self.sessions[c_id]['thing_id'] == t.id_]:
401                         self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
402                 except PlayError as e:
403                     for connection_id in [c_id for c_id in self.sessions
404                                           if self.sessions[c_id]['thing_id'] == t.id_]:
405                         self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
406
407         # send gamestate if it makes sense at this point
408         if self.changed:
409             self.turn += 1
410             # send_gamestate() can be rather expensive, due to among other reasons
411             # re-calculating players' FOVs, so don't send it out too often
412             if self.last_send_gamestate < \
413                datetime.datetime.now() - self.send_gamestate_min_interval:
414                 n_changes = 0
415                 for type_ in self.changed_tiles:
416                     n_changes += len(self.changed_tiles[type_])
417                 if n_changes > 0:
418                     for t in [t for t in self.things if t.type_ == 'Player']:
419                         fov_radius = 12  # TODO: un-hardcode
420                         absolute_position =\
421                             self.map_geometry.undouble_yxyx(t.position[0],
422                                                             t.position[1])
423                         y_range_start = absolute_position.y - fov_radius
424                         y_range_end = absolute_position.y + fov_radius
425                         x_range_start = absolute_position.x - fov_radius
426                         x_range_end = absolute_position.x + fov_radius
427                         # TODO: refactor with SourcedMap.inside?
428                         for type_ in self.changed_tiles:
429                             for position in self.changed_tiles[type_]:
430                                 if position.y < y_range_start\
431                                    or position.y > y_range_end:
432                                     continue
433                                 if position.x < x_range_start\
434                                    or position.x > x_range_end:
435                                     continue
436                                 t.invalidate(type_)
437                                 break
438                 self.send_gamestate()
439                 self.changed = False
440                 self.changed_tiles = {'fov': [], 'other': []}
441                 self.save()
442                 self.last_send_gamestate = datetime.datetime.now()
443
444     def get_command(self, command_name):
445
446         def partial_with_attrs(f, *args, **kwargs):
447             from functools import partial
448             p = partial(f, *args, **kwargs)
449             p.__dict__.update(f.__dict__)
450             return p
451
452         def cmd_TASK_colon(task_name, game, *args, connection_id):
453             t = self.get_player(connection_id)
454             if not t:
455                 raise GameError('Not registered as player.')
456             t.set_next_task(task_name, args)
457
458         def task_prefixed(command_name, task_prefix, task_command):
459             if command_name.startswith(task_prefix):
460                 task_name = command_name[len(task_prefix):]
461                 if task_name in self.tasks:
462                     f = partial_with_attrs(task_command, task_name, self)
463                     task = self.tasks[task_name]
464                     f.argtypes = task.argtypes
465                     return f
466             return None
467
468         command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
469         if command:
470             return command
471         if command_name in self.commands:
472             f = partial_with_attrs(self.commands[command_name], self)
473             return f
474         return None
475
476     def new_thing_id(self):
477         if len(self.things) == 0:
478             return 1
479         return max([t.id_ for t in self.things]) + 1
480
481     def get_next_player_char(self):
482         self.player_char_i += 1
483         if self.player_char_i >= len(self.player_chars):
484             self.player_char_i = 0
485         return self.player_chars[self.player_char_i]
486
487     def get_foo_blockers(self, foo):
488         foo_blockers = ''
489         for t in self.terrains.values():
490             block_attr = getattr(t, 'blocks_' + foo)
491             if block_attr:
492                 foo_blockers += t.character
493         return foo_blockers
494
495     def get_sound_blockers(self):
496         return self.get_foo_blockers('sound')
497
498     def get_light_blockers(self):
499         return self.get_foo_blockers('light')
500
501     def get_movement_blockers(self):
502         return self.get_foo_blockers('movement')
503
504     def get_flatland(self):
505         for t in self.terrains.values():
506             if not t.blocks_movement:
507                 return t.character
508
509     def save(self):
510
511         def write(f, msg):
512             f.write(msg + '\n')
513
514         with open(self.io.save_file, 'w') as f:
515             write(f, 'TURN %s' % self.turn)
516             map_geometry_shape = self.get_map_geometry_shape()
517             # must come before MAP, otherwise first get_map uses the default
518             # TODO: refactor into MAP
519             write(f, 'MAP_CONTROL_PRESETS %s' % int(self.draw_control_presets))
520             write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
521             for terrain in self.terrains.values():
522                 write(f, 'TERRAIN %s %s %s %s %s' % (quote(terrain.character),
523                                                      quote(terrain.description),
524                                                      int(terrain.blocks_light),
525                                                      int(terrain.blocks_sound),
526                                                      int(terrain.blocks_movement)))
527                 if len(terrain.tags) > 0:
528                     for tag in terrain.tags:
529                         write(f, 'TERRAIN_TAG %s %s' % (quote(terrain.character),
530                                                         quote(tag)))
531             for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
532                 for y, line in self.maps[big_yx].lines():
533                     write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
534             for big_yx in self.annotations:
535                 for little_yx in self.annotations[big_yx]:
536                     write(f, 'GOD_ANNOTATE %s %s %s' %
537                           (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
538             for big_yx in self.portals:
539                 for little_yx in self.portals[big_yx]:
540                     write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
541                                                       quote(self.portals[big_yx][little_yx])))
542             for big_yx in [yx for yx in self.map_controls
543                            if self.map_controls[yx].modified]:
544                 for y, line in self.map_controls[big_yx].lines():
545                     write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
546             for tile_class in self.map_control_passwords:
547                 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
548                                                    self.map_control_passwords[tile_class]))
549             for pw in self.admin_passwords:
550                 write(f, 'ADMIN_PASSWORD %s' % pw)
551             for name in self.faces:
552                 write(f, 'GOD_PLAYER_FACE %s %s' % (quote(name),
553                                                     quote(self.faces[name])))
554             for name in self.hats:
555                 write(f, 'GOD_PLAYER_HAT %s %s' % (quote(name),
556                                                    quote(self.hats[name])))
557             for name in self.players_hat_chars:
558                 write(f, 'GOD_PLAYERS_HAT_CHARS %s %s' %
559                       (quote(name), quote(self.players_hat_chars[name])))
560             for t in [t for t in self.things if not t.type_ == 'Player']:
561                 write(f, 'THING %s %s %s %s' % (t.position[0],
562                                                 t.position[1], t.type_, t.id_))
563                 write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection)))
564                 if hasattr(t, 'name'):
565                     write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
566                 if hasattr(t, 'installable') and (not t.portable):
567                     write(f, 'THING_INSTALLED %s' % t.id_)
568                 if hasattr(t, 'design'):
569                     if t.type_ != 'Hat':
570                         write(f, 'GOD_THING_DESIGN_SIZE %s %s' % (t.id_,
571                                                                   t.design_size))
572                     write(f, 'GOD_THING_DESIGN %s %s' % (t.id_, quote(t.design)))
573                 if t.type_ == 'Door' and t.blocks_movement:
574                     write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked)))
575                 elif t.type_ == 'MusicPlayer':
576                     write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' %
577                           (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))
578                     for item in t.playlist:
579                         write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' %
580                               (t.id_, quote(item[0]), item[1]))
581                 elif t.type_ == 'Bottle' and not t.full:
582                     write(f, 'THING_BOTTLE_EMPTY %s' % t.id_)
583                 elif t.type_ == 'DoorKey':
584                     write(f, 'THING_DOOR_KEY %s %s' % (t.id_, t.door.id_))
585                 elif t.type_ == 'Crate':
586                     for item in t.content:
587                         write(f, 'THING_CRATE_ITEM %s %s' % (t.id_, item.id_))
588                 elif t.type_ == 'SpawnPoint':
589                     timestamp = 0
590                     if t.temporary:
591                         timestamp = int(t.created_at.timestamp())
592                     write(f, 'THING_SPAWNPOINT_CREATED %s %s' % (t.id_,
593                                                                  timestamp))
594             next_thing_id = self.new_thing_id()
595             for t in [t for t in self.things if t.type_ == 'Player']:
596                 write(f, 'THING %s %s SpawnPoint %s'
597                       % (t.position[0], t.position[1], next_thing_id))
598                 write(f, 'GOD_THING_NAME %s %s' % (next_thing_id, t.name))
599                 write(f, 'THING_SPAWNPOINT_CREATED %s %s'
600                       % (next_thing_id, int(datetime.datetime.now().timestamp())))
601                 next_thing_id += 1
602             for s in self.spawn_points:
603                 write(f, 'SPAWN_POINT %s %s' % (s[0], s[1]))
604
605
606
607     def get_map(self, big_yx, type_='normal'):
608         if type_ == 'normal':
609             maps = self.maps
610         elif type_ == 'control':
611             maps = self.map_controls
612         if big_yx not in maps:
613             maps[big_yx] = SaveableMap(self.map_geometry)
614             if self.draw_control_presets and type_ == 'control':
615                 maps[big_yx].draw_presets(big_yx.y % 2)
616         return maps[big_yx]
617
618     def new_world(self, map_geometry):
619         self.maps = {}
620         self.map_controls = {}
621         self.annotations = {}
622         self.portals = {}
623         self.admin_passwords = []
624         self.map_geometry = map_geometry
625         self.map_control_passwords = {'X': 'secret'}
626         self.get_map(YX(0, 0))
627         self.get_map(YX(0, 0), 'control')
628         self.annotations = {}