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[plomrogue2] / plomrogue / game.py
1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.io import GameIO
3 from plomrogue.misc import quote
4 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
5 import string
6 import datetime
7
8
9
10 class GameBase:
11
12     def __init__(self):
13         self.turn = 0
14         self.things = []
15         self.map_geometry = MapGeometrySquare(YX(32, 32))
16         self.commands = {}
17
18     def get_thing(self, id_):
19         for thing in self.things:
20             if id_ == thing.id_:
21                 return thing
22         return None
23
24     def _register_object(self, obj, obj_type_desc, prefix):
25         if not obj.__name__.startswith(prefix):
26             raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
27         obj_name = obj.__name__[len(prefix):]
28         d = getattr(self, obj_type_desc + 's')
29         d[obj_name] = obj
30
31     def register_command(self, command):
32         self._register_object(command, 'command', 'cmd_')
33
34
35
36 class SaveableMap(Map):
37     modified = False
38
39     def __setitem__(self, *args, **kwargs):
40         super().__setitem__(*args, **kwargs)
41         self.modified = True
42
43     def set_line(self, *args, **kwargs):
44         super().set_line(*args, **kwargs)
45         self.modified = True
46
47     def inside(self, yx):
48         if yx.y < 0 or yx.x < 0 or \
49            yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
50             return False
51         return True
52
53     def draw_presets(self, big_yx, type_):
54         if type_ == 1:
55             if big_yx.y < 0:
56                 self.terrain = 'X' * self.size_i
57         elif type_ == 2:
58             self.draw_presets_grid(big_yx)
59
60     def draw_presets_grid(self, big_yx):
61         old_modified = self.modified
62         if type(self.geometry) == MapGeometrySquare:
63             self.set_line(0, 'X' * self.geometry.size.x)
64             self.set_line(1, 'X' * self.geometry.size.x)
65             self.set_line(2, 'X' * self.geometry.size.x)
66             self.set_line(3, 'X' * self.geometry.size.x)
67             self.set_line(4, 'X' * self.geometry.size.x)
68             for y in range(self.geometry.size.y):
69                 self[YX(y, 0)] = 'X'
70                 self[YX(y, 1)] = 'X'
71                 self[YX(y, 2)] = 'X'
72                 self[YX(y, 3)] = 'X'
73                 self[YX(y, 4)] = 'X'
74         elif type(self.geometry) == MapGeometryHex:
75             # TODO: for this to work we need a map side length divisible by 6.
76
77             def draw_grid(offset=YX(0, 0)):
78                 dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
79
80                 def draw_snake(start):
81                     keep_running = True
82                     yx = start
83                     if self.inside(yx):
84                         self[yx] = 'X'
85                     while keep_running:
86                         for direction in dirs:
87                             if not keep_running:
88                                 break
89                             for dir_progress in range(distance):
90                                 mover = getattr(self.geometry, 'move__' + direction)
91                                 yx = mover(yx)
92                                 if yx.x >= self.geometry.size.x:
93                                     keep_running = False
94                                     break
95                                 if self.inside(yx):
96                                     self[yx] = 'X'
97
98                 alternate_hex = big_yx.y % 2
99                 if alternate_hex:
100                     draw_snake(offset + YX(0, 0))
101                 draw_snake(offset + YX((0 + alternate_hex) * distance,
102                            -int(1.5 * distance)))
103                 draw_snake(offset + YX((1 + alternate_hex) * distance,
104                            0))
105                 draw_snake(offset + YX((2 + alternate_hex) * distance,
106                            -int(1.5 * distance)))
107
108             distance = self.geometry.size.y // 3
109             draw_grid()
110             draw_grid(YX(2, 0))
111             draw_grid(YX(0, 2))
112             draw_grid(YX(1, 0))
113             draw_grid(YX(0, 1))
114             draw_grid(YX(-1, 0))
115             draw_grid(YX(0, -1))
116             draw_grid(YX(-2, 0))
117             draw_grid(YX(0, -2))
118         self.modified = old_modified
119
120
121
122 import os
123 class Game(GameBase):
124
125     def __init__(self, save_file, *args, **kwargs):
126         from plomrogue.misc import Terrain
127         super().__init__(*args, **kwargs)
128         self.changed = True
129         self.changed_tiles = {'fov': [], 'other': []}
130         self.io = GameIO(self, save_file)
131         self.login_requests = []
132         self.tasks = {}
133         self.thing_types = {}
134         self.sessions = {}
135         self.faces = {}
136         self.hats = {}
137         self.maps = {}
138         self.map_controls = {}
139         self.map_control_passwords = {}
140         self.annotations = {}
141         self.spawn_points = []
142         self.portals = {}
143         self.intro_messages = []
144         self.player_chars = string.digits + string.ascii_letters
145         self.players_hat_chars = {}
146         self.player_char_i = -1
147         self.admin_passwords = []
148         self.send_gamestate_min_interval = datetime.timedelta(seconds=0.04)
149         self.last_send_gamestate = datetime.datetime.now() -\
150             self.send_gamestate_min_interval
151         self.terrains = {
152             '.': Terrain('.', 'floor'),
153             'X': Terrain('X', 'wall', blocks_light=True, blocks_sound=True,
154                          blocks_movement=True),
155             '=': Terrain('=', 'glass', blocks_sound=True, blocks_movement=True),
156             'T': Terrain('T', 'table', blocks_movement=True),
157         }
158         self.draw_control_presets = 1
159         if os.path.exists(self.io.save_file):
160             if not os.path.isfile(self.io.save_file):
161                 raise GameError('save file path refers to non-file')
162
163     def register_thing_type(self, thing_type):
164         self._register_object(thing_type, 'thing_type', 'Thing_')
165
166     def register_task(self, task):
167         self._register_object(task, 'task', 'Task_')
168
169     def read_savefile(self):
170         if os.path.exists(self.io.save_file):
171             with open(self.io.save_file, 'r') as f:
172                 lines = f.readlines()
173             for i in range(len(lines)):
174                 line = lines[i]
175                 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
176                 self.io.handle_input(line, god_mode=True)
177
178     def can_do_thing_with_pw(self, thing, pw):
179         if thing.protection in self.map_control_passwords.keys():
180             if pw != self.map_control_passwords[thing.protection]:
181                 return False
182         return True
183
184     def can_do_tile_with_pw(self, big_yx, little_yx, pw):
185         map_control = self.get_map(big_yx, 'control')
186         tile_class = map_control[little_yx]
187         if tile_class in self.map_control_passwords.keys():
188             tile_pw = self.map_control_passwords[tile_class]
189             if pw != tile_pw:
190                 return False
191         return True
192
193     def get_string_options(self, string_option_type):
194         if string_option_type == 'direction':
195             return self.map_geometry.directions
196         elif string_option_type == 'direction+here':
197             return ['HERE'] + self.map_geometry.directions
198         elif string_option_type == 'char':
199             return [c for c in
200                     string.digits + string.ascii_letters + string.punctuation + ' ']
201         elif string_option_type == 'map_geometry':
202             return ['Hex', 'Square']
203         elif string_option_type == 'thing_type':
204             return self.thing_types.keys()
205         return None
206
207     def get_default_spawn_point(self):
208         import random
209         if len(self.spawn_points) == 0:
210             return (YX(0, 0), YX(0, 0))
211         return random.choice(self.spawn_points)
212
213     def get_map_geometry_shape(self):
214         return self.map_geometry.__class__.__name__[len('MapGeometry'):]
215
216     def get_player(self, connection_id):
217         if connection_id not in self.sessions:
218             return None
219         player = self.get_thing(self.sessions[connection_id]['thing_id'])
220         return player
221
222     def get_face(self, t):
223         if t.type_ == 'Player':
224             if t.name in self.faces:
225                 return self.faces[t.name]
226             else:
227                 return '/O  O\\' + '| oo |' + '\\>--</'
228         return None
229
230     def remove_thing(self, t):
231         if t.carrying:
232             t.uncarry()
233         self.things.remove(t)
234         self.record_change(t.position, 'other')
235         if t.blocks_light:
236             self.record_change(t.position, 'fov')
237
238     def add_thing(self, type_, position, id_=0):
239         t_old = None
240         if id_ > 0:
241             t_old = self.get_thing(id_)
242         t = self.thing_types[type_](self, id_=id_, position=position)
243         if t_old:
244             self.things[self.things.index(t_old)] = t
245         else:
246             self.things += [t]
247         self.record_change(t.position, 'other')
248         if t.blocks_light:
249             self.record_change(t.position, 'fov')
250         return t
251
252     def send_gamestate(self, connection_id=None):
253         """Send out game state data relevant to clients."""
254
255         # TODO: limit to connection_id if provided
256         from plomrogue.mapping import FovMap
257         import multiprocessing
258         if connection_id:
259             c_ids = [connection_id]
260         else:
261             c_ids = [c_id for c_id in self.sessions]
262         # Only recalc FOVs for players with ._fov = None
263         player_fovs = []
264         player_ids_send_fov = []
265         player_ids_send_other = []
266         for c_id in c_ids:
267             player = self.get_player(c_id)
268             if not player._fov:
269                 player.prepare_multiprocessible_fov_stencil()
270                 player_fovs += [player._fov]
271                 player_ids_send_fov += [player.id_]
272             if None in (player._seen_things,
273                         player._seen_annotation_positions,
274                         player._seen_portal_positions):
275                 player_ids_send_other += [player.id_]
276         new_fovs = []
277         single_core_until = 16  # since multiprocess has its own overhead
278         if len(player_fovs) > single_core_until:
279             pool = multiprocessing.Pool()
280             new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs])
281             pool.close()
282             pool.join()
283         elif len(player_fovs) <= single_core_until:
284             for fov in player_fovs:
285                 new_fovs += [fov.init_terrain()]
286         for i in range(len(player_ids_send_fov)):
287             id_ = player_ids_send_fov[i]
288             player = self.get_thing(id_)
289             player._fov = new_fovs[i]
290         for c_id in c_ids:
291             self.io.send('TURN ' + str(self.turn), c_id)
292             player = self.get_player(c_id)
293             self.io.send('PLAYERS_HAT_CHARS ' + quote(player.get_cookie_chars()),
294                          c_id)
295             self.io.send('STATS %s %s' % (player.need_for_toilet,
296                                           player.energy), c_id)
297             if player.id_ in player_ids_send_fov:
298                 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
299                 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
300                                                player.fov_stencil.geometry.size,
301                                                quote(player.visible_terrain)), c_id)
302                 self.io.send('MAP_CONTROL %s' % quote(player.visible_control), c_id)
303             if player.id_ in player_ids_send_other:
304                 self.io.send('OTHER_WIPE', c_id)
305                 for t in player.seen_things:
306                     target_yx = player.fov_stencil.target_yx(*t.position)
307                     self.io.send('THING %s %s %s %s %s %s'
308                                  % (target_yx, t.type_, quote(t.protection), t.id_,
309                                     int(t.portable), int(t.commandable)),
310                                  c_id)
311                     if hasattr(t, 'name'):
312                         self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
313                         if t.type_ == 'Player' and t.name in self.hats:
314                             hat = self.hats[t.name]
315                             self.io.send('THING_HAT %s %s' % (t.id_, quote(hat)), c_id)
316                     face = self.get_face(t)
317                     if face:
318                         self.io.send('THING_FACE %s %s' % (t.id_, quote(face)), c_id)
319                     if hasattr(t, 'thing_char'):
320                         self.io.send('THING_CHAR %s %s' % (t.id_,
321                                                            quote(t.thing_char)), c_id)
322                     if hasattr(t, 'installable') and not t.portable:
323                         self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
324                     if hasattr(t, 'design'):
325                         self.io.send('THING_DESIGN %s %s %s'
326                                      % (t.id_, t.design_size, quote(t.design)),
327                                      c_id)
328                 for t in [t for t in player.seen_things if t.carrying]:
329                     # send this last so all carryable things are already created
330                     self.io.send('THING_CARRYING %s %s' % (t.id_, t.carrying.id_),
331                                  c_id)
332                 for position in player.seen_portal_positions:
333                     target_yx = player.fov_stencil.target_yx(position[0],
334                                                              position[1])
335                     portal = self.portals[position[0]][position[1]]
336                     self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
337                 for position in player.seen_annotation_positions:
338                     target_yx = player.fov_stencil.target_yx(position[0],
339                                                              position[1])
340                     annotation = self.annotations[position[0]][position[1]]
341                     self.io.send('ANNOTATION %s %s' % (target_yx,
342                                                        quote(annotation)), c_id)
343             self.io.send('GAME_STATE_COMPLETE', c_id)
344
345     def record_change(self, position, type_):
346         big_yx, little_yx = position
347         self.changed_tiles[type_] += [self.map_geometry.undouble_yxyx(big_yx,
348                                                                       little_yx)]
349         self.changed = True
350
351     def login(self, nick, connection_id):
352         for t in [t for t in self.things
353                   if t.type_ == 'Player' and t.name == nick]:
354             self.io.send('GAME_ERROR ' + quote('name already in use'),
355                          connection_id)
356             return
357         t = self.add_thing('Player', self.get_default_spawn_point())
358         t.name = nick
359         t.thing_char = self.get_next_player_char()
360         self.sessions[connection_id] = {
361             'thing_id': t.id_,
362             'status': 'player'
363         }
364         print('DEBUG LOGIN', t.name, len(self.sessions))
365         self.io.send('PLAYER_ID %s' % t.id_, connection_id)
366         self.io.send('LOGIN_OK', connection_id)
367         for msg in self.intro_messages:
368             self.io.send('CHAT ' + quote(msg), connection_id)
369         self.io.send('CHAT ' + quote(t.name + ' entered the map.'))
370         for s in [s for s in self.things
371                   if s.type_ == 'SpawnPoint' and s.name == t.name]:
372             t.position = s.position
373             if s.temporary:
374                 self.remove_thing(s)
375                 break
376         t.try_to_sit()
377
378     def run_tick(self):
379
380         # update player sessions
381         to_delete = []
382         for connection_id in self.sessions:
383             connection_id_found = False
384             for server in self.io.servers:
385                 if connection_id in server.clients:
386                     connection_id_found = True
387                     break
388             if not connection_id_found:
389                 t = self.get_player(connection_id)
390                 if hasattr(t, 'name'):
391                     self.io.send('CHAT ' + quote(t.name + ' left the map.'))
392                 spawn_point = self.add_thing('SpawnPoint', t.position)
393                 spawn_point.temporary = True
394                 spawn_point.name = t.name
395                 print('DEBUG LEFT MAP', t.name)
396                 self.remove_thing(t)
397                 to_delete += [connection_id]
398         for connection_id in to_delete:
399             del self.sessions[connection_id]
400         while len(self.login_requests) > 0:
401             login_request = self.login_requests.pop()
402             self.login(login_request[0], login_request[1])
403
404         # update game state
405         for t in [t for t in self.things]:
406             if t in self.things:
407                 try:
408                     t.proceed()
409                 except GameError as e:
410                     for connection_id in [c_id for c_id in self.sessions
411                                           if self.sessions[c_id]['thing_id'] == t.id_]:
412                         self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
413                 except PlayError as e:
414                     for connection_id in [c_id for c_id in self.sessions
415                                           if self.sessions[c_id]['thing_id'] == t.id_]:
416                         self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
417
418         # send gamestate if it makes sense at this point
419         if self.changed:
420             self.turn += 1
421             # send_gamestate() can be rather expensive, due to among other reasons
422             # re-calculating players' FOVs, so don't send it out too often
423             if self.last_send_gamestate < \
424                datetime.datetime.now() - self.send_gamestate_min_interval:
425                 n_changes = 0
426                 for type_ in self.changed_tiles:
427                     n_changes += len(self.changed_tiles[type_])
428                 if n_changes > 0:
429                     for t in [t for t in self.things if t.type_ == 'Player']:
430                         fov_radius = 12  # TODO: un-hardcode
431                         absolute_position =\
432                             self.map_geometry.undouble_yxyx(t.position[0],
433                                                             t.position[1])
434                         y_range_start = absolute_position.y - fov_radius
435                         y_range_end = absolute_position.y + fov_radius
436                         x_range_start = absolute_position.x - fov_radius
437                         x_range_end = absolute_position.x + fov_radius
438                         # TODO: refactor with SourcedMap.inside?
439                         for type_ in self.changed_tiles:
440                             for position in self.changed_tiles[type_]:
441                                 if position.y < y_range_start\
442                                    or position.y > y_range_end:
443                                     continue
444                                 if position.x < x_range_start\
445                                    or position.x > x_range_end:
446                                     continue
447                                 t.invalidate(type_)
448                                 break
449                 self.send_gamestate()
450                 self.changed = False
451                 self.changed_tiles = {'fov': [], 'other': []}
452                 self.save()
453                 self.last_send_gamestate = datetime.datetime.now()
454
455     def get_command(self, command_name):
456
457         def partial_with_attrs(f, *args, **kwargs):
458             from functools import partial
459             p = partial(f, *args, **kwargs)
460             p.__dict__.update(f.__dict__)
461             return p
462
463         def cmd_TASK_colon(task_name, game, *args, connection_id):
464             t = self.get_player(connection_id)
465             if not t:
466                 raise GameError('Not registered as player.')
467             t.set_next_task(task_name, args)
468
469         def task_prefixed(command_name, task_prefix, task_command):
470             if command_name.startswith(task_prefix):
471                 task_name = command_name[len(task_prefix):]
472                 if task_name in self.tasks:
473                     f = partial_with_attrs(task_command, task_name, self)
474                     task = self.tasks[task_name]
475                     f.argtypes = task.argtypes
476                     return f
477             return None
478
479         command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
480         if command:
481             return command
482         if command_name in self.commands:
483             f = partial_with_attrs(self.commands[command_name], self)
484             return f
485         return None
486
487     def new_thing_id(self):
488         if len(self.things) == 0:
489             return 1
490         return max([t.id_ for t in self.things]) + 1
491
492     def get_next_player_char(self):
493         self.player_char_i += 1
494         if self.player_char_i >= len(self.player_chars):
495             self.player_char_i = 0
496         return self.player_chars[self.player_char_i]
497
498     def get_foo_blockers(self, foo):
499         foo_blockers = ''
500         for t in self.terrains.values():
501             block_attr = getattr(t, 'blocks_' + foo)
502             if block_attr:
503                 foo_blockers += t.character
504         return foo_blockers
505
506     def get_sound_blockers(self):
507         return self.get_foo_blockers('sound')
508
509     def get_light_blockers(self):
510         return self.get_foo_blockers('light')
511
512     def get_movement_blockers(self):
513         return self.get_foo_blockers('movement')
514
515     def get_flatland(self):
516         for t in self.terrains.values():
517             if not t.blocks_movement:
518                 return t.character
519
520     def save(self):
521
522         def write(f, msg):
523             f.write(msg + '\n')
524
525         with open(self.io.save_file, 'w') as f:
526             write(f, 'TURN %s' % self.turn)
527             map_geometry_shape = self.get_map_geometry_shape()
528             # must come before MAP, otherwise first get_map uses the default
529             # TODO: refactor into MAP
530             write(f, 'MAP_CONTROL_PRESETS %s' % self.draw_control_presets)
531             write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
532             for terrain in self.terrains.values():
533                 write(f, 'TERRAIN %s %s %s %s %s' % (quote(terrain.character),
534                                                      quote(terrain.description),
535                                                      int(terrain.blocks_light),
536                                                      int(terrain.blocks_sound),
537                                                      int(terrain.blocks_movement)))
538                 if len(terrain.tags) > 0:
539                     for tag in terrain.tags:
540                         write(f, 'TERRAIN_TAG %s %s' % (quote(terrain.character),
541                                                         quote(tag)))
542             for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
543                 for y, line in self.maps[big_yx].lines():
544                     write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
545             for big_yx in self.annotations:
546                 for little_yx in self.annotations[big_yx]:
547                     write(f, 'GOD_ANNOTATE %s %s %s' %
548                           (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
549             for big_yx in self.portals:
550                 for little_yx in self.portals[big_yx]:
551                     write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
552                                                       quote(self.portals[big_yx][little_yx])))
553             for big_yx in [yx for yx in self.map_controls
554                            if self.map_controls[yx].modified]:
555                 for y, line in self.map_controls[big_yx].lines():
556                     write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
557             for tile_class in self.map_control_passwords:
558                 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
559                                                    self.map_control_passwords[tile_class]))
560             for pw in self.admin_passwords:
561                 write(f, 'ADMIN_PASSWORD %s' % pw)
562             for name in self.faces:
563                 write(f, 'GOD_PLAYER_FACE %s %s' % (quote(name),
564                                                     quote(self.faces[name])))
565             for name in self.hats:
566                 write(f, 'GOD_PLAYER_HAT %s %s' % (quote(name),
567                                                    quote(self.hats[name])))
568             for name in self.players_hat_chars:
569                 write(f, 'GOD_PLAYERS_HAT_CHARS %s %s' %
570                       (quote(name), quote(self.players_hat_chars[name])))
571             for t in [t for t in self.things if not t.type_ == 'Player']:
572                 write(f, 'THING %s %s %s %s' % (t.position[0],
573                                                 t.position[1], t.type_, t.id_))
574                 write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection)))
575                 if hasattr(t, 'name'):
576                     write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
577                 if hasattr(t, 'installable') and (not t.portable):
578                     write(f, 'THING_INSTALLED %s' % t.id_)
579                 if hasattr(t, 'design'):
580                     if t.type_ != 'Hat':
581                         write(f, 'GOD_THING_DESIGN_SIZE %s %s' % (t.id_,
582                                                                   t.design_size))
583                     write(f, 'GOD_THING_DESIGN %s %s' % (t.id_, quote(t.design)))
584                 if t.type_ == 'Door' and t.blocks_movement:
585                     write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked)))
586                 elif t.type_ == 'MusicPlayer':
587                     write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' %
588                           (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))
589                     for item in t.playlist:
590                         write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' %
591                               (t.id_, quote(item[0]), item[1]))
592                 elif t.type_ == 'Bottle' and not t.full:
593                     write(f, 'THING_BOTTLE_EMPTY %s' % t.id_)
594                 elif t.type_ == 'DoorKey':
595                     write(f, 'THING_DOOR_KEY %s %s' % (t.id_, t.door.id_))
596                 elif t.type_ == 'Crate':
597                     for item in t.content:
598                         write(f, 'THING_CRATE_ITEM %s %s' % (t.id_, item.id_))
599                 elif t.type_ == 'SpawnPoint':
600                     timestamp = 0
601                     if t.temporary:
602                         timestamp = int(t.created_at.timestamp())
603                     write(f, 'THING_SPAWNPOINT_CREATED %s %s' % (t.id_,
604                                                                  timestamp))
605             next_thing_id = self.new_thing_id()
606             for t in [t for t in self.things if t.type_ == 'Player']:
607                 write(f, 'THING %s %s SpawnPoint %s'
608                       % (t.position[0], t.position[1], next_thing_id))
609                 write(f, 'GOD_THING_NAME %s %s' % (next_thing_id, t.name))
610                 write(f, 'THING_SPAWNPOINT_CREATED %s %s'
611                       % (next_thing_id, int(datetime.datetime.now().timestamp())))
612                 next_thing_id += 1
613             for s in self.spawn_points:
614                 write(f, 'SPAWN_POINT %s %s' % (s[0], s[1]))
615             for msg in self.intro_messages:
616                 write(f, 'INTRO_MSG %s' % quote(msg))
617
618
619
620     def get_map(self, big_yx, type_='normal'):
621         if type_ == 'normal':
622             maps = self.maps
623         elif type_ == 'control':
624             maps = self.map_controls
625         if big_yx not in maps:
626             maps[big_yx] = SaveableMap(self.map_geometry)
627             if type_ == 'control':
628                 maps[big_yx].draw_presets(big_yx, self.draw_control_presets)
629         return maps[big_yx]
630
631     def new_world(self, map_geometry):
632         self.maps = {}
633         self.map_controls = {}
634         self.annotations = {}
635         self.portals = {}
636         self.admin_passwords = []
637         self.map_geometry = map_geometry
638         self.map_control_passwords = {'X': 'secret'}
639         self.get_map(YX(0, 0))
640         self.get_map(YX(0, 0), 'control')
641         self.annotations = {}